Monthly Archives: June 2008

Bows and… Guided Missles?

I’ve got several updates and articles planned but they’ll be several days off at the earliest. This is just a quick update to keep things going.

I’m taking a bit of a break from Age of Conan for a while for reasons which I’ll going into in some detail one of those aforementioned future posts.

I had planned for one of my first retro PC game reviews to be of an old A-10 flight simulator game with another, a military helicopter sim, following it shortly. I haven’t actually got around to playing either game never mind writing the reviews but I have dwelled a lot on the two games and the genre in general. All of these warm, fuzzy nostalgic feelings have inspired me to fire up a newer flight simulator and drop some bombs.

Not having played a true flight sim in years I began to look into what was available in the realm of close air support these days. Looking at titles such as LOMAC I eventually came to a compromise and settled on a game I already own but haven’t spent nearly enough time with yet: Armed Assault.

Ooops, did I do that? - Captain Steven Quincy Urkel, USAF
“Ooops, did I do that?” – Captain Steven Quincy Urkel, USAF

Armed Assault (aka “ArmA”) is such an amazing game! I really can’t gush over it enough. Really. I’ll probably eventually write a review of it and possibly its grizzled old pops Operation Flashpoint as well at some point in the future. For now though it should have a solid spot in my gaming logs for some time to come.

Swinging in for a second pass
“Swinging in for a second pass”

Anyway, I’d be spending my time getting my CAS fix in ArmA but my tank busting urges have blossomed into bigger scheme as I’ve hit the mission edtior with a vengence and started working on a custom mission (possibly turning into a full campaign) centering around the A-10. This itself has quickly changed from an exceedingly simple scenario into me learning all about scripting in ArmA. I really don’t know what is in store for it at this point but I’m certainly enjoy myself for the time being.

Now Under Construction!

Last night was interesting. I fully intended to play a little GTA4 which I have been neglecting hardcore lately for Age of Conan. I’d decided I’d go ahead and play a couple of hours of AoC first before moving on to GTA4 to finish off my tiny amount of free time for the night. This was an incredibly stupid decision as MMOs are infamously addicting and GTA4 is a game in which I’m not heavily invested yet and the inevitable happened. Yep, I ended up playing AoC all night.

Well, I’m not sure “playing” is the right word as I didn’t do all that much of that. I ran through the “Outflow Tunnels” instance solo once to finish up a quest there and I ended up leveling while turning it in. A few guild members talked casually on about the game on our Ventrilo server which eventually lead to an interesting discovery about the fact that map waypoint data could be copied to other machines/accounts which means that once someone had mapped out all of the crafting resource locations (which are static!) that file could be shared and the hard work wouldn’t have to be duplicated.

Plumbing, Hyborian style
“Plumbing, Hyborian style”

So, I get these resource waypoint files installed myself and wander out to a resource area to start training my gathering professions which is something I’d been meaning to do for a while now but had put off for various reasons. Sure enough my zone map is littered with waypoints and I start gathering away. This should save me tons of time!

Later conversation on the Ventrilo server shifted to the subject of our guild city. My guild had already claimed a guild city location yet hadn’t actually built anything there due to the massive funds involved. We’re a casual guild and most of us are still in our late 30s or lower. It turns out the architect supplies needed to build our Keep (which is sort of the foundation in the build process) require about 2 gold pieces which is a hefty sum for anyone at these levels. A few days earlier one member had suggested that we make everyone level 35 and over donate 10 silver which, by his estimation, would get us the gold we needed no problem. The guild leader instantly decided that this was, in fact, a great idea and started telling people left and right to throw some silver into the guild bank. With no records or logging of any kind I was hesitant to drop a third of my money without some kind of guarantee it would be used properly or that I wouldn’t be accused of never submitting it. Eventually I gave in and several others donated their silver as well. So the majority of the members on the Ventrilo server reach the conclusion that our Keep should go up tonight with several of them pledging additional funds to make it happen. Nice – I’d get to see it go up!

Soon a few guild members, more than we’d ever assembled in one place before to my knowledge, met at our guild city location (which just so happened to be in the same zone I was gathering resources in) to witness the event. We all casually chatted, joked around, PVP’d with each other a bit, and soon our keep was on its way up.

What do the hardend, blood-splattered warriors of Hyboria do when they get together? Why dance of course!
“What do the hardend, blood-splattered warriors of Hyboria do when they get together? Why dance of course!”

Even in a video game it’s pretty surreal watching a massive man-made structure just raise out of the ground as it did. Definitely cool.

Raising the roof, yo.
“Raising the roof, yo.”

So now we have our very own Guild Hall!

Time for a house inspection...
“Time for a house inspection…”

Of course, like almost everything else in Age of Conan, it was buggy and/or unrefined as hell. You couldn’t use any of the chairs or other decorations in the building apparently. The design of the structure itself seemed less than ideal for defense – it didn’t take much imagination to realize that glitch jumping off the towers onto the ledge above the opening in the hall’s ceiling produced a potentially useful defensive position yet by the design of the building that obviously wasn’t the designers’ intent. There were numerous odd collision issues, particularly with climbing the stairs of the towers. The whole thing was targetable and with being a massive structure fighting in and around it seemed to produce a lot of difficulty with click targeting never mind the ugliness of having the whole structure highlight on mouseover and your tooltip constantly up. To make matters worse any errant clicks while you were in or around the Keep often produced a popup box showing information about upgrading it to the next tier. Highly, highly annoying.

Death from above!?
“Death from above!?”

Still, it was kind of nifty I suppose. I’ll withhold judgment on it until we’re much further a long in the game but so far I don’t feel that AoC’s take on guild structures completely delivers on the player owned structure concepts of some of the more open ended games such as Ultima Online or Eve Online though the PVP orientated “battle keep” guild cities of the end game hopefully address some of those concerns. I’ll continue on with that whole discussion in a later post though.

Totem of Splurgin’

The new MMORPG “Age of Conan” was just released a couple of weeks ago and I’ve been playing it heavily in my quest to find my ultimate dream MMO. While this clearly isn’t that game it is pretty cool and I like the Conan mythos quite a lot anyway so for now it is pretty entertaining. More on the broader subject of AoC in future posts I’m sure.

One interesting thing about Age of Conan is that there are several exclusive items that can only be acquired by dropping down some extra cash. It isn’t as crazy as some of these newer Asian MMOs where in game items can be bought left and right with real money but it isn’t necessarily too far gone either. There are a couple of items that come with the Collector’s Edition of the game, there were a couple preorder items, and then there is this one: “The Totem of Origins” which comes with the latest issue of PC Gamer magazine.

What? People still read these things?
“What? People still read these things?”

Well, I’ve got to admit that I’ve got mixed feelings about the whole “pay for advancement/items” thing and really the whole issue of “microtransactions” in gaming period. Despite being somewhat against them in general I’m hypocritical as can be – I’m a total whore for these kinds of things. If I’m really into a game throwing out a few bucks here and a few bucks there for a rare item or ability doesn’t seem unreasonable at all to me and God knows I’m “really into” most of the MMOs I play even if only for a very short time. I guess as I’ve gotten older and my time is more at a premium I’d rather drop the cash than to spend countless hours grinding away most of the time. Combining my limited time and anti-grinding mentality with my love of collecting, and my obsession with MMO games is a recipe for fucking critical levels of impulse buying.

Anywho, I broke down and spent way too much time (and probably gas) trying to track down this latest issue of PC Gamer and finally found it last weekend. I entered my code and claimed my Totem of Origins yesterday and tried it out for the first time this morning. Pretty sweet item!

Here’s the lowdown: In AoC you have one “teleport” or “recall” type ability that, as exactly like World of Warcraft, lets you teleport to a single “bound” location (of which there is a limited, static selection across the world) once an hour. It is a pretty limited ability but it does save you a bit of time traveling on occasion and god knows you’ll be doing a lot of traveling all over the place while questing in AoC which is even more tedious than in most other newer MMORPGs due to all of the zone and instance loading screens you’ll encounter.

Skinny lewtz!
“Skinny lewtz!”

The Totem of Origins is essentially an item that casts that same ability, permanently bound to your faction’s capital city, useable once every 24 hours. This means you’ll almost never have to worry about binding to that particular city and, being on a different timer, it allows you to potentially use the two different abilities to travel between 2 places very quickly if needed. Pretty cool, especially since the 3 capital cities are regional hubs in the game and you will be traveling to/through them often. The item’s cooldown isn’t a huge bummer for me because with the hour cooldown on the other ability I typically only recall once or twice per session of which I usually only have one a day. If anything I’d actually say the biggest disadvantage of the item is having to keep it on you when inventory space is such a limited commodity in this game.

Waiting for the Happy Ending...
“Waiting for the “happy ending”…”

Is it useful? I think it might be, sure. Is it game breakingly powerful or otherwise unbalancing? Nah, definitely not. Is it worth the 6 or 7 bucks at the newsstand? That is the tricky one. On one hand, virtual item buying ethics aside, you’re paying god knows how much equivalent in game cash (the game hasn’t been out enough for those exchange rates to stabilize) for one item of limited use. On the other this is supposedly going to be a limited, fairly rare item. Once everyone who wants one snatches up these magazines the people who passed it up or came to the game later have no chance in getting it and that is what really seals the deal for me. Items are usually another way of customizing your character and having an attachment to your in-game avatar is very hard to put a price on indeed.