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	<title>Self Similar</title>
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	<link>http://www.selfsimilar.org</link>
	<description>self similar's personal gaming nonsense blog</description>
	<lastBuildDate>Mon, 30 Aug 2010 20:38:27 +0000</lastBuildDate>
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		<title>I leave my life to ride the mindway!</title>
		<link>http://www.selfsimilar.org/?p=1231</link>
		<comments>http://www.selfsimilar.org/?p=1231#comments</comments>
		<pubDate>Mon, 30 Aug 2010 20:38:27 +0000</pubDate>
		<dc:creator>Self Similar</dc:creator>
				<category><![CDATA[Game Logs]]></category>
		<category><![CDATA[Audiosurf]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.selfsimilar.org/?p=1231</guid>
		<description><![CDATA[Lately I’ve been playing more PC games than I had been thanks in part to finally getting my first Xbox 360 “red ring of death”. Luckily I (barely) made the warranty so I got a replacement free of charge. While that was being taken care of though I’d been focusing most of my precious gaming [...]]]></description>
			<content:encoded><![CDATA[<p>Lately I’ve been playing more PC games than I had been thanks in part to finally getting my first Xbox 360 “<a href=http://en.wikipedia.org/wiki/Xbox_360_technical_problems#Three_flashing_red_lights target=_blank>red ring of death</a>”. Luckily I (barely) made the warranty so I got a replacement free of charge. While that was being taken care of though I’d been focusing most of my precious gaming time on games that I could pick up and play quickly and in relatively short bursts such as <a href=http://en.wikipedia.org/wiki/Battlefield:_Bad_Company_2 target=_blank>Battlefield: Bad Company 2</A> multiplayer. I’ve also been playing a little bit of <a href=http://en.wikipedia.org/wiki/Defcon_%28video_game%29 target=_blank>Defcon</a> which I’ll probably talk more about in the next one of these. The game that has most captured my attention lately though is <a href=http://en.wikipedia.org/wiki/Audiosurf target=_blank>Audiosurf</a>.</p>
<p><center><a href="http://www.selfsimilar.org/images/spacenascar1.jpg" target="_blank"><img src="http://www.selfsimilar.org/images/spacenascar1t.jpg" title="audiosurf screenshot" alt="Can you forgive me? I never knew..." width="400" height="320" /></a><br /><em>"Can you forgive me? I never knew..."</em></center><br/></p>
<p>Audiosurf has actually been out for a while now (2 years now?) and I had heard only great things about it, mostly on gaming forums and the like. In fact based on those recommendations I’ve <i>almost</i> purchased it on several different occasions. I <i>finally</i> bought it as somewhat of an afterthought during the last big <a href=http://www.steampowered.com target=_blank>Steam</a> sale and now I’m wondering what exactly my reservations could have possibly been. It’s a total mystery.</p>
<p>I absolutely love music. It has been a nearly constant companion of mine since I was a kid. It has helped me through so many of the bad times in my life and was usually involved in or at least present for the best ones as well. These days are no different and I’ve been digging out a lot of my personal classics for some much needed escape recently. Enter Audiosurf...</p>
<p><center><a href="http://www.selfsimilar.org/images/spacenascar2.jpg" target="_blank"><img src="http://www.selfsimilar.org/images/spacenascar2t.jpg" title="audiosurf screenshot" alt="And I will advertise it." width="400" height="320" /></a><br /><em>"And I will advertise it."</em></center><br/></p>
<p>Audiosurf is like the display of a graphic equalizer or some other, equally effective form of music “visualization” that, while nimbly dancing through the rhythms of your favorite songs, tripped and fell into the nightmarish dark void of a sci-fi space epic effected by an unhealthy dose of psychedelics. That’s what Audiosurf is. Wait... what the fuck did I just write? Let me start over.</p>
<p>Audiosurf analyzes music and dynamically maps it fairly precisely to a represent a race track, using the tempo to dictate the turns, curves, and elevations of the track. The tempo will also control how fast you move during your trip. It uses other sonic blips, typically those caused by instruments of course, to add other elements to the track – rings you fly through, colors and shapes bursting through the space all around you. Most importantly though Audiosurf uses some of those audio queues to fill the track with little blocks which make up the core of the actual gameplay itself. You steer your small craft along this funky space highway (which as an aside brings back fond memories of <a href=http://en.wikipedia.org/wiki/SkyRoads_%28video_game%29 target=_blank>SkyRoads</a>) avoiding and gathering these tiny colored blocks to the rhythm of the music in an attempt to combine them into a unit which will then grant you point bonuses, not unlike block stacking in some puzzle games.</p>
<p><center><a href="http://www.selfsimilar.org/images/spacenascar3.jpg" target="_blank"><img src="http://www.selfsimilar.org/images/spacenascar3t.jpg" title="audiosurf screenshot" alt="Stop crying for what you've done... it's only the past... it's only life." width="400" height="320" /></a><br /><em>"Stop crying for what you've done... it's only the past... it's only life."</em></center><br/></p>
<p>So yeah, it sounds like a neat toy right? Actually it is surprisingly compelling. I find myself wanting to play just a song or two and end up playing a 7 or 8. Why? </p>
<p>First of all, as I implied, the visualization is actually quite good, depending on the song of course. You really feel like you’re riding the rhythm, moving your ship to the beat to hit the blocks representing it – it is often extremely effective. I find myself playing it in full screen and getting lost in it quite easily. Crucially, not only can you use Audiosurf’s built in “radio” soundtrack but you can pick any song from your hard drive in a variety of formats. It even has direct iTunes and <a href=http://www.lastfm.com target=_blank>Last.fm</a> support. Screw buying songs you already own as in <a href=http://en.wikipedia.org/wiki/Rock_band_game target=_blank>Rock Band</a> or <a href=http://en.wikipedia.org/wiki/Guitar_hero target=_blank>Guitar Hero</a> and while we're at it screw being constrained by the music tastes of others! Play whatever you want! Finally, when you complete a track your score is uploaded to a central server where you can see what other people achieved on the same song. This adds a whole social element to the game which I find quite intriguing especially when it comes to the aspect of representing your musical tastes. I’m personally the “champion” of some pretty obscure stuff though I of course owe that in large part to a lack of competition. <img src='http://www.selfsimilar.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><center><a href="http://www.selfsimilar.org/images/spacenascar4.jpg" target="_blank"><img src="http://www.selfsimilar.org/images/spacenascar4t.jpg" title="audiosurf screenshot" alt="Dodge the bullet or carry the gun... the choice is yours!" width="400" height="320" /></a><br /><em>"Dodge the bullet or carry the gun... the choice is yours!"</em></center><br/></p>
<p>There are a few different game modes all based on that same theme. I prefer the “mono” variety as the easiest to really zone out in and focus on the music itself – you still have some potentially challenging twitch gameplay but you don’t need to focus quite as heavily on what is going on nor deploy any advanced tactics to score well. In fact I enjoy zoning out and getting into the music so much this way that I intend to play through all new albums I buy from now on.</p>
<p>Songs with drastic tempo changes tend to make for wilder rides, and as I said some songs are interpreted a bit better than others, but most people who give Audiosurf a try tend to come away impressed. You can usually find it for sale on Steam and its regular price is only 10 bucks. <a href=http://www.audio-surf.com/ target=_blank>Check it out!</a></p>
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		<title>The Tale of Garn Chapter 24</title>
		<link>http://www.selfsimilar.org/?p=1244</link>
		<comments>http://www.selfsimilar.org/?p=1244#comments</comments>
		<pubDate>Mon, 30 Aug 2010 03:11:16 +0000</pubDate>
		<dc:creator>Self Similar</dc:creator>
				<category><![CDATA[Story Time]]></category>
		<category><![CDATA[Elder Scrolls]]></category>
		<category><![CDATA[Oblivion]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[The Tale of Garn]]></category>

		<guid isPermaLink="false">http://www.selfsimilar.org/?p=1244</guid>
		<description><![CDATA[Warning: potential side quest spoilers ahead! From the journals of Garn: Sleep Like The Dead Though the Imperial City is within sight I have to continue my journey around to one of the entrances in the north. Night falls quickly and despite the frequent patrols of the roads this area is teaming with wildlife, Goblins, [...]]]></description>
			<content:encoded><![CDATA[<p><em>Warning: potential side quest spoilers ahead!</em></p>
<p>From the journals of Garn:</p>
<p><strong>Sleep Like The Dead</strong></p>
<p>Though the Imperial City is within sight I have to continue my journey around to one of the entrances in the north. Night falls quickly and despite the frequent patrols of the roads this area is teaming with wildlife, Goblins, and other undesirables that I'd rather not let catch me off guard so I decide to make a stop at the Roxy Inn. When I inquire about a room the Nord lady behind the bar, no doubt noticing my garb, says she'll make me a deal. She has a desperate look in her eye which draws my full attention - I hear her out. She tells me that a Necromancer named Raelynn the Gravefinder has moved into a cave nearby and has been causing a lot of trouble, sometimes scaring away potential customers. She says that if I can clear out the rogue mage she will give me a room for free whenever I desire. While I probably won't need to stay this close to the Imperial City very often an adventure is an adventure.</p>
<p><center><a href="http://www.selfsimilar.org/images/garn/garn24-1.jpg" target="_blank"><img src="http://www.selfsimilar.org/images/garn/garn24-1t.jpg" title="elder scrolls oblivion screenshot" alt="Hey look it's... nah, just teasing." width="400" height="320" /></a><br /><em>"Hey look it's... nah, just teasing."</em></center><br/></p>
<p>Since I'll likely be in the dark the entire time anyway I decide to go ahead and visit the necromancer's cave now. She almost certainly won't be expecting unwelcome visitors of the adventurer variety at this hour and, if I'm lucky, she'll even be asleep. I've heard and, to some extent, seen myself by now that rogue mages and other outlaws often prefer to live in groups so the possibly that Raelynn isn't alone doesn't escape me. I carefully creep up to the cave, putting my torch out 25 feet or so before the cave's entrance as to not cast any light that might give my approach away, and slip into the entrance.</p>
<p><center><a href="http://www.selfsimilar.org/images/garn/garn24-2.jpg" target="_blank"><img src="http://www.selfsimilar.org/images/garn/garn24-2t.jpg" title="elder scrolls oblivion screenshot" alt="Just point me at her..." width="400" height="319" /></a><br /><em>"Just point me at her..."</em></center><br/></p>
<p>The cave is much larger and more open than I would have suspected - now I'm even more concerned that this might be some sort of a necromancer coven's base of operations. Soon, despite my attempts to remain stealth, my presence is detected and I hear the telltale signs of a summon spell being cast. A reanimated corpse comes charging at me. As I hack at the decomposed body mindlessly swinging at me I catch a glimpse of the necromancer behind it - and it isn't a woman. After defeating the animation I charge the necromancer and despite his attempts to flee I finish him off. Hmm.</p>
<p><center><a href="http://www.selfsimilar.org/images/garn/garn24-3.jpg" target="_blank"><img src="http://www.selfsimilar.org/images/garn/garn24-3t.jpg" title="elder scrolls oblivion screenshot" alt="Sure, stand there smugly behind your burning skeleton... thingy.." width="400" height="325" /></a><br /><em>"Sure, stand there smugly behind your burning skeleton... thingy.."</em></center><br/></p>
<p>The next coordinator leads to a double door way. As I prepare to quietly open it the doors both swing open with great force. I only narrowly avoid being bashed in the face by one of them. Two summoned skeletons rush me and I prepare for a tough fight. Obviously two separate necromancers are behind this attack as each animation is quite powerful. After downing the skeletons I rush the first necromancer I see. She screams at me, something to the effect that she knew they'd come for her eventually she won't go easily. Indeed she doesn't - we trade spells until I am able to corner her and finish her with my blade. Raelynn the Gravefinder is dead yet I barely have time to take in the kill as the second necromancer attacks. Wounded from my battle with Raelynn this fight is quite a struggle. This necromancer seems to be much more powerful and I only narrowly survive his constant summons and lightning attacks.</p>
<p><center><a href="http://www.selfsimilar.org/images/garn/garn24-4.jpg" target="_blank"><img src="http://www.selfsimilar.org/images/garn/garn24-4t.jpg" title="elder scrolls oblivion screenshot" alt="Raelynn the Gravefinder curses you!" width="400" height="331" /></a><br /><em>"Raelynn the Gravefinder curses you!"</em></center><br/></p>
<p>Although my job here is done I believe I'll explore this cave system just a bit more, after all, if any necromancers remain then the Roxy Inn's troubles will too. The next chamber I enter contains three necromancers, though thankfully not nearly as powerful as the last one. I summon a Daedroth who quickly dispatches one of the spell casters before he can even summon an animation. The Daedroth and I quickly dispatch the second as well, though the third proves more elusive and begins running down a far corridor away from me while at the same time hurling all manner of spells and curses at me. The necromancer and I trade magical blows evenly for what seems like minutes. While she did a good job of keeping me at bay I eventually gain enough ground to charge her and land a fatal blow, cleaving one of her arms cleanly from her body and sending her staff quietly rolling down the passage.</p>
<p><center><a href="http://www.selfsimilar.org/images/garn/garn24-5.jpg" target="_blank"><img src="http://www.selfsimilar.org/images/garn/garn24-5t.jpg" title="elder scrolls oblivion screenshot" alt="Behind you!" width="400" height="320" /></a><br /><em>"Behind you!"</em></center><br/></p>
<p>I loot the bodies of their possessions. There isn't not much in the way of treasure but rare and valuable magic supplies are numerous. I move on to the final large room in the cave and am greeted by another necromancer and his summon and I can see another, more powerful necromancer further in the room who also begins to send his animations at me. I land a fireball squarely on the first necromancer and slide my blade through his side for good measure as his screams, burning to death, then kick him off of my sword and charge, shield raised high, to the necromancer lord. The lord summons additional animations and animates some of the nearby bodies. Soon a wraith joins the battle as well. Obviously this necromancer knows he is the end of the line and is giving it all he has. Unfortunately for him so am I. </p>
<p><center><a href="http://www.selfsimilar.org/images/garn/garn24-6.jpg" target="_blank"><img src="http://www.selfsimilar.org/images/garn/garn24-6t.jpg" title="elder scrolls oblivion screenshot" alt="I skillfully block the attacks of my opponents by employing a meat shield." width="400" height="377" /></a><br /><em>"I skillfully block the attacks of my opponents by employing a meat shield."</em></center><br/></p>
<p>As I summon another Daedroth to distract some of his summons I pepper him with fireballs and advance on him. As I hear the wraith's agonizing yelp of defeat beside me I charge further at the necromancer, this time bashing him with my shield and following through with a swift sideways strike. Despite my crushing advance he is able to block my blow with his staff though it is cut cleanly in half, its pieces flying to either side behind him. This time I lunge my sword towards his belly and it hits its mark. While the necromancer is obviously mortally wounded his finger tips still crackle with lightning as if he is going to strike at me a final time with his dying breath. Taking no chances I draw my sword from his belly and with one powerful strike cleave off his head. The cave seems vacant once again.</p>
<p>Now perhaps I can finally get that room at the inn I was after...</p>
<p><em>I know I suggested that I was finally going to be doing some Imperial City quests but this entry and the next will be me cleaning up a couple of other minor side quests I missed along the way...</em></p>
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		<title>Once More Unto the Breach</title>
		<link>http://www.selfsimilar.org/?p=1218</link>
		<comments>http://www.selfsimilar.org/?p=1218#comments</comments>
		<pubDate>Sat, 31 Jul 2010 19:15:47 +0000</pubDate>
		<dc:creator>Self Similar</dc:creator>
				<category><![CDATA[Game Logs]]></category>
		<category><![CDATA[Battlefield: Bad Company 2]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.selfsimilar.org/?p=1218</guid>
		<description><![CDATA[I was digging through my screenshots folder the other day when I came across a bevy of Battlefield: Bad Company 2 screens. It then occurred to me that I'd somehow neglected to ever even mention BC2 on here. What can I say? I suck at this. Despite trying the Xbox 360 demo and not feeling [...]]]></description>
			<content:encoded><![CDATA[<p>I was digging through my screenshots folder the other day when I came across a bevy of <a href=http://en.wikipedia.org/wiki/Battlefield:_Bad_Company_2 target=_blank>Battlefield: Bad Company 2</a> screens. It then occurred to me that I'd somehow neglected to ever even mention BC2 on here. What can I say? I suck at this. <img src='http://www.selfsimilar.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Despite trying the Xbox 360 demo and not feeling immediately compelled to run out and buy it I ended up grabbing Battlefield Bad Company 2 for PC strictly so that I could play its well reviewed multiplayer with several old PC gaming friends. There were also a few guys at work playing it on console so I figured it'd be fun to be able to talk about it with them from time to time. I was not disappointed. I've been a fan of the <a href=http://en.wikipedia.org/wiki/Battlefield_%28series%29 target=_blank>Battlefield series</a> since <a href=http://en.wikipedia.org/wiki/Battlefield_1942 target=_blank>Battlefield 1942</a> and, despite some major design changes over the years, I still consider myself one. In fact <a href=http://www.selfsimilar.org/?tag=battlefield-bad-company>I mentioned</a> playing through Bad Company's single player campaign on here not too long ago.</p>
<p>While I haven't invested the countless hours that many of you have I've certainly enjoyed my time with the multiplayer despite how much more difficult it seemed for me to get good at it. It seems so much more chaotic... or maybe I'm just getting too old? I did eventually find a niche that I could fill nicely and have since improved quite a bit. I'm not sure if I've decided how much of a good thing it is yet but I'm definitely intrigued by how much environmental destruction changes the gameplay. </p>
<p>Anyway, since it has been quite a while since I've actively played it (though I do intend on going back to it) I won't ramble on with my usual observations. I will, however, post some of those aforementioned screenshots:</p>
<p><center><a href="http://www.selfsimilar.org/images/rocketman1.jpg" target="_blank"><img src="http://www.selfsimilar.org/images/rocketman1t.jpg" title="battlefield bad company 2 pc multiplayer screenshot" alt="We both shoot but I close the deal." width="400" height="320" /></a><br /><em>"We both shoot but I close the deal."</em></center><br/></p>
<p><center><a href="http://www.selfsimilar.org/images/rocketman2.jpg" target="_blank"><img src="http://www.selfsimilar.org/images/rocketman2t.jpg" title="battlefield bad company 2 pc multiplayer screenshot" alt="Sure, lean back, take a load off." width="400" height="320" /></a><br /><em>"Sure, lean back, take a load off."</em></center><br/></p>
<p><center><a href="http://www.selfsimilar.org/images/rocketman3.jpg" target="_blank"><img src="http://www.selfsimilar.org/images/rocketman3t.jpg" title="battlefield bad company 2 pc multiplayer screenshot" alt="Beautiful capture of an explosion." width="400" height="320" /></a><br /><em>"Beautiful capture of an explosion."</em></center><br/></p>
<p><center><a href="http://www.selfsimilar.org/images/rocketman4.jpg" target="_blank"><img src="http://www.selfsimilar.org/images/rocketman4t.jpg" title="battlefield bad company 2 pc multiplayer screenshot" alt="Medic!" width="400" height="397" /></a><br /><em>"Medic!"</em></center><br/></p>
<p><center><a href="http://www.selfsimilar.org/images/rocketman5.jpg" target="_blank"><img src="http://www.selfsimilar.org/images/rocketman5t.jpg" title="battlefield bad company 2 pc multiplayer screenshot" alt="Feel good moment in 3... 2..." width="400" height="320" /></a><br /><em>"Feel good moment in 3... 2..."</em></center><br/></p>
<p><center><a href="http://www.selfsimilar.org/images/rocketman6.jpg" target="_blank"><img src="http://www.selfsimilar.org/images/rocketman6t.jpg" title="battlefield bad company 2 pc multiplayer screenshot" alt="In my sights." width="400" height="337" /></a><br /><em>"In my sights."</em></center><br/></p>
<p>I cannot wait for the proper Battlefield 3.</p>
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		<title>Untitled Games Podcast Archive</title>
		<link>http://www.selfsimilar.org/?p=1212</link>
		<comments>http://www.selfsimilar.org/?p=1212#comments</comments>
		<pubDate>Tue, 20 Jul 2010 01:36:08 +0000</pubDate>
		<dc:creator>Self Similar</dc:creator>
				<category><![CDATA[Ancient History]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Untitled Games Podcast]]></category>

		<guid isPermaLink="false">http://www.selfsimilar.org/?p=1212</guid>
		<description><![CDATA[My pal NetworkShadow just put up an archive of the old Untitled Games Podcast of which I was on and have mentioned on here several times in the past. I know that some of you listened to it while we were doing it but at least one person has asked about how to get a [...]]]></description>
			<content:encoded><![CDATA[<p>My pal <a href=http://blog.androidworkshop.com target=_blank>NetworkShadow</a> just put up <a href=http://www.box.net/untitledgamespodcast>an archive of the old Untitled Games Podcast</a> of which I was on and have mentioned on here several times in the past. I know that some of you listened to it while we were doing it but at least one person has asked about how to get a hold of the episodes since we originally pulled the show off of iTunes. It's your lucky day, one person who knows who he is!</p>
<p>As for the rest of you, while this shit is kind of embarrassing it was SOOOOOO much fun to make and I miss hanging out with everyone and chatting obsessively about games and occasionally making horribly inappropriate comments for 2 solid hours. Enjoy... and don't send me any hate mail... this was a year ago and I was young and naive. <img src='http://www.selfsimilar.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Oh, to kill again!</title>
		<link>http://www.selfsimilar.org/?p=1187</link>
		<comments>http://www.selfsimilar.org/?p=1187#comments</comments>
		<pubDate>Sun, 11 Jul 2010 15:01:35 +0000</pubDate>
		<dc:creator>Self Similar</dc:creator>
				<category><![CDATA[Game Logs]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[Assassin's Creed 2]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.selfsimilar.org/?p=1187</guid>
		<description><![CDATA[Normally when I post my impressions of a game I do it at least a couple of times throughout the time that I'm playing it but for some reason, possibly because I was plodding through it at such a slow pace, I never even mentioned that I'd even been playing Assassin's Creed 2 (Xbox 360) [...]]]></description>
			<content:encoded><![CDATA[<p>Normally when I post my impressions of a game I do it at least a couple of times throughout the time that I'm playing it but for some reason, possibly because I was plodding through it at such a slow pace, I never even mentioned that I'd even been playing <a href=http://en.wikipedia.org/wiki/Assassin%27s_Creed_II target=_blank>Assassin's Creed 2</a> (Xbox 360) on here. Well, I have been, and I <b>FINALLY</b> fucking beat it! I got 1000/1000 achievements and, more or less, "one hundred percented" the game too, just a I did with <a href=http://en.wikipedia.org/wiki/Assassin%27s_Creed target=_blank>its predecessor</a>. The verdict? I loved it.</p>
<p><center><img src="http://www.selfsimilar.org/images/spengler1t.jpg" title="assassin's creed 2 pc screenshot" alt="The entire city is yours... to murder." width="400" height="225" /><br /><em>"The entire city is yours... to murder."</em></center><br/></p>
<p>Foremost on my mind as I started playing the game, other than how nice their engine is holding up, was that despite the differences between it and the first Assassin's Creed, they were still very, very similar. I was a little surprised at just how similar they were since so many reviewers and the like said that even if you disliked Assassin's Creed you should give Assassin's Creed 2 a shot - I can only agree with this opinion to a point. Let me go into some details before I break this conclusion of mine down though.</p>
<p>First, and this is a big one for players who hated the first game, free running/parkour, despite minor improvements, is almost identical to what we had in the first game, which, in my mind is sublimely smooth most of the time. Like in the first game, however, you can occasional hit moments where your character will seemingly inexplicably (I say seemingly because it is probably my own fault most of the time) jump the wrong direction, grab the wrong thing, or otherwise not behave how you expect him to. This can really break up this otherwise enjoyable part of the game and kill the immersion a bit - one minute you're a badass assassin effortlessly bounding the rooftops in search of your next mark, and the next instead of gracefully running across a line tied between buildings, you just decide to hop off the side and plummet 75 feet to your death. Wow. This felt the most silly the couple of times it happened when doing "leaps of faith" and instead of jumping cleanly into a bale of hay I instead dove head first for the cobblestone road below. Well, so much for faith... <img src='http://www.selfsimilar.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><center><img src="http://www.selfsimilar.org/images/spengler2t.jpg" title="assassin's creed 2 pc screenshot" alt="I've slaughtered so many of these poor roof top guards that I actually kind of feel sorry for them now." width="400" height="225" /><br /><em>"I've slaughtered so many of these poor roof top guards that I actually kind of feel sorry for them now."</em></center><br/</p>
<p>One thing definitely worth mentioning relating to the free running, given that it is such a big part of the game, is that it is used in more creative ways this time around. As you progress in the environments you run into structures that require more creative climbing. This is expanded on much, much more in the various "Assassin Tombs" and "Templar Lairs" in the game which transform your character's city traversing parkour into a <a href=http://en.wikipedia.org/wiki/Prince_of_persia target=_blank>Prince of Persia series</a> like puzzle/platforming experience. Most of the time, except for when you run into some of the above mentioned rough points, this works quite well and is a great change of pace for the series, even if it did make me use my brain a bit more than I was expecting to going into this game.</p>
<p>AC2's combat system feels like a good analogy for the whole game, really. It is almost exactly the same as the first game's, only with some subtle improvements and the addition of some new options at the player's disposal. A lot of the time these improvements and additions don't feel truly needed but they at least succeed in giving players a tiny bit more choice and variety and apparently a lot of people needed those things. As someone who liked the first game already, more is usually better, and they didn't overdo it or otherwise ruin a good thing here. It does indeed feel like improvement and refinement.</p>
<p><center><img src="http://www.selfsimilar.org/images/spengler3t.jpg" title="assassin's creed 2 pc screenshot" alt="Who is my friend? Oh, it's only Leonardo FUCKING Da Vinci!" width="400" height="225" /><br /><em>"Who is my friend? Oh, it's only Leonardo FUCKING Da Vinci!"</em></center><br/</p>
<p>The single most important improvement to AC2 over AC, and the one that feels the largest to boot, is the story. AC2's story is much more involving with frequent cutscenes and more varied, plot related missions and, depending on how quickly you decided to proceed (this is STILL an open world game, after all) it frequently pushes the pace of the plot along and even succeeds in doing some interesting things with it along the way. We also have a much more sympathetic character in Ezio than we had with Altair - Ezio was pretty likable and had a fair amount of personality. I wasn't one of those people that felt like Altair was a huge asshole but Ezio is an entirely different, and much more fleshed out character. As for the story itself it went places I wasn't expecting it to despite thinking I had a pretty good handle on things. The end was pretty out there, leaving me scratching my head for a moment, and revealing much more about the overarching plot of the series than I expected them to give us.</p>
<p>The improvement in the story and the variety brought along by the more active plot development should go a long way in fighting off the burn out due to repetitiveness that a lot of people complained about with the first game. Assassinations and introductions to new areas are now more driven by the story than the formulaic system of tasks that those parts of the game devolved into before. I do have one word of warning though: while flags are gone there are still various collection systems in the game, the most similar to the flags being the feathers. If gathering flags was part of the reason for your burn out in the first game then I'd highly suggest avoiding as many of these tasks as you can altogether, or at least saving  them until after beating the game proper. </p>
<p><center><img src="http://www.selfsimilar.org/images/spengler4t.jpg" title="assassin's creed 2 pc screenshot" alt="Alright men, gather 'round him and watch as he kills us all one by one!" width="400" height="225" /><br /><em>"Alright men, gather 'round him and watch as he kills us all one by one!"</em></center><br/</p>
<p>I could ramble on a lot more about the game and in a lot more detail but I'll cut myself off. Back to the conclusion I referred to before. Like I said, I loved it, but I also loved the first one despite its flaws. Still, it is hard for me to recommend Assassin's Creed 2 to someone who absolutely hated the first Assassin's Creed - again, it is largely the same game with some improvements, some needed more than others, and a new setting with all kinds of awesome Italian accents. If you were simply turned off by minor issues in the first game then certainly check it out, otherwise you might as well wait until we see what Assassin's Creed 3 brings to the table. Of course by then it is possible that you won't have <b>ANY FUCKING CLUE</b> what is going on in this batshit crazy conspiracy story. <img src='http://www.selfsimilar.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I have no idea what Assassin's Creed 3 will be. It could literally take place anywhere, at any time, and they could change the gameplay in any number of ways. So far I like where they're headed though. I'm a little puzzled (and maybe put off) by the announcement of <a href=http://en.wikipedia.org/wiki/Assassin%27s_Creed:_Brotherhood target=_blank>Assassin's Creed Brotherhood</a> but I can't imagine not playing it at this point unless it just gets awful reviews. I would like to request that if they keep adding in requirements to complete things in stealthy means they add some more traditional stealth mechanics to our assassin's repertoire of abilities though. </p>
<p>One more note: I played the game with the 2 "additional" <a href=http://assassinscreed.uk.ubi.com/assassins-creed-2/dlc/ target=_blank>DLC chapters</a> intact and feel like I would have definitely missed not having them there, at least story wise, so I'd recommend picking them up if you care about that sort of thing and/or consider yourself a fan of the series. They were a tiny bit buggy, with sound dropping out on me a few different times during cut scenes, which I had heard others mention as well. Still, worth it.</p>
<p><i>As usual with Xbox 360 games I stole all of my screenshots from other people. It was really hard to find decent, non-PR released bullshots for this game. Most, if not all of these are from the PC version.</i></p>
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