Tag Archives: RTS

Update

Again, as I mentioned in my last Game Log update, I’ve not had as much time for gaming or even blogging as usual. This is almost entirely thanks to my much more hectic work schedule as of late. This week is probably the quietest week I’ve had in several months and thanks to a cold my office mate so generously inflicted upon me I won’t even be able to fully take advantage of it. That’s not to say I haven’t played games, however. Oh yes, I’ve played games.

First of all I finally finished Battlestations: Midway. Perhaps it finished me? As much as it shames me I actually put this one back on the shelf without finishing it off to the degree that I had planned. I breezed through the single player campaign fairly easily but once I got into the special “challenge” missions I hit several sheer walls of difficulty. After trying to beat the same challenge about 20 times without making much progress despite experimenting with various tactics and strategies I decided that I should be happy with beating the campaign and move on. This was confirmed by seeing that I already had above the average number of achievements for the title.

Not so much the Love Boat.
“Not so much the Love Boat.”

I have a feeling that I would have a much easier time with these challenges, or at least some of them, on the PC version where I could have greater precision with my shots and the like. Since I own it too, plucked from the bargain bins for next to nothing, I may have to give it shot one day.

None of these difficulty issues really make me any less interested in Battlestations: Pacific though. I still enjoyed the game and its relatively unique gameplay. Regardless, I originally decided to place Battlestations: Midway where I did in my backlog because I thought it would be quick and easy to playthrough so spending weeks (of admittedly very little actual gametime) trying to beat one or two missions seemed counterproductive. On to the next game!

Next up in my 360 backlog is the first person shooter Prey. Another quick one, I hope. I didn’t played Prey when it was first released though I remember a lot of my clan/guild buddies raving about the demo. I mentioned over a year ago here that a Toys R Us counter monkey had basically forced it on me one day, talking about how great it was, and at only 4 bucks news I couldn’t really pass up the recommendation.

Every now and then the game gives you a hand.
“Every now and then the game gives you a hand.”

Sure enough, the game seems to be worthy of the great reviews it got at launch. It’s an oldschool FPS in some respects, the Duke Nukem 3D influence is obvious with the lead character quipping constantly, and it wears the fact that it’s using the Doom 3 engine on its sleeve as well, yet the game also does some very interesting things involving portals, gravity, and puzzle solving and all well before the release of Portal to boot. There’s a puzzle solving element involving exiting your body and entering the spirit realm which is pretty interesting. Speaking of the spirit realm, there’s a very interesting, non-punishing death mechanic in Prey as well. I’m still less than half way through it so I don’t want to say too much more until I know more but so far I’d say it’s worth saving from your local bargain bin if such a thing sounds at all appealing to you.

I’ve also been playing Dawn of War 2 quite a bit in the last couple of months. I really enjoyed the first Dawn of War and its expansions. This is probably helped quite a bit by being a Warhammer 40,000 fan but regardless Relic has doing some interesting things with RTS conventions and yes, I loved Company of Heroes as well. Dawn of War 2 mixes things up a little bit by further changing the way single player works once again.

That's right - I defend my glowy things to the death!
“That’s right – I defend my glowy things to the death!”

I’ve often heard the game described as Diablo-esque in that randomly loot of varying rarities drops off of enemies and is awarded for missions but that’s is pretty much where the similarity ends. The player takes charge of a small force of Space Marines. Each squad or marines is similar to a hero unit (such as from Warcraft 3) in that they level up which can earn them specific skills, they can be equipped with new gear, etc. It still plays more or less like a RTS minus the base building and resource gathering aspects though. Of course, the combat part of the game is what Relic does so well with little touches like destructible buildings and unit cover mechanics.

The player equips and levels his squads while using a campaign map to select which missions to go on next. Some missions are plot related while others are purely side missions. The side missions appear to be mostly randomly generated but unfortunately they often recycle the same maps over and over again which makes grinding on them a lot less fun than it should be. Within the story itself players will find themselves battling all 3 of the game’s other armies: Eldar, Space Orks, and Tyranids. Since the player’s army is relatively small the battles are as well with few vehicles coming into the picture. Still, the constant equipment and skill upgrades are enough of to keep things interesting.

Orks iz strong!
“Orks iz strong!”

Anyway, the game is a blast. I’m close to the end at the moment but am still grinding on side missions. This is the first PC game I’ve played with a full Games for Windows Live implementation and it works quite well so far. I admit that I’m a tiny bit of an achievement whore so having PC game achievements combine with my Xbox Live achievement score is awesome. It does seem to confuse some of the Xbox 360 players on my Friends List when they can’t invite me to a party or use some of the other Xbox 360 only features though. Who cares, points is points! 😉

Pacific Vacation

I feel like a total slacker for neglecting my blog so much in the last few weeks. Apologies to the few of my friends who keep up with it. There’s a variety of reasons why: As I mentioned previously I had been trying to put my nose to the grindstone and get through Ninja Gaiden 2. I’d also not been playing much Oblivion since I had a backlog of Garn entries to write. That’s becoming a real bummer with the current format I’m using – I’m really excited to play but can only play so much before I need to stop and find time to write about what I’ve played. I’ve also been trying to get my America’s Army 3 clan off of the ground which I’ll write a lot more about soon. Probably my main excuse is that I usually write my blog entries during my downtime at work but due to changing positions and some new, major projects I’ve had very, very little useful downtime over the last few weeks.

Anyway, I did it! About two weeks ago now I managed to beat Ninja Gaiden 2 on warrior difficulty. Like the first game the difficulty kind of plateaued towards the middle – sure, they’d keep throwing new enemies at you but they didn’t necessarily get any harder, just different and, thankfully, I never ended up getting anywhere close to as pissed off at the game as I did earlier on. I ended switching from using my trusty leveled up Dragon Sword to my even trustier leveled up Eclipse Scythe and never really looked back.

The most notable thing about the finale of the game had to be the 9 (yes, 9!) boss battles more or less back to back in the last 3 levels of the game. Luckily only one, the second to last one, gave me any real trouble. Like the first game I’m shamefully sort of proud to have struggled through and beaten a game so few others have. I almost immediately changed my XBL avatar to a NG2 one in celebration. I can’t imagine playing it again any time soon through and hats off to the few, extremely hardcore players who continued upwards through the higher difficulty modes. No thanks!

I'm so glad Amazon.com doesn't have this problem.
“I’m so glad Amazon.com doesn’t have this problem.”

I moved on to the next game in my backlog queue, Battlestations: Midway for the Xbox 360, and man is it interesting. I don’t think I’d call myself a huge military/war buff compared to a lot of people out there but I do have an above average appreciation for such things and this is an entirely different take on the World War II genre. It reminds me of some sort of twisted interpretation of what Battlefield: 1942 was originally promised to be back before it was released and a lot of people didn’t think it’d ever work. “Wow man, you can run around on the ground, fly planes, drive tanks, even sail ships!” So yeah, Battlestations: Midway is like that, only as a real time strategy game instead of a first person shooter. Ok, that statement didn’t make much sense but I was totally asleep when I originally wrote it. 😉

I feel that I’m being somewhat inaccurate calling it an RTS though. It definitely is an RTS though it doesn’t have much in common by with the mainstream evolution of the genre. That is to say that there is no resource gathering and no base building. You simply have a bunch of different units, all vehicular, under your command. You also sometimes have units that can produce other units, most commonly aircraft carriers which can, of course, launch aircraft. Yes, given that his game focuses on the naval battles of the Pacific in World War II it mostly deals with ship (including submarine) and air combat.

You can direct your units’ targets, behaviors, and all of that, to some degree, both in game and by using a real time tactical map. You can also hop into any of these vehicular units and either observe or take over the controls yourself. The first person controls are mostly fairly arcadey though their are occasional simmy features thrown in. For example, the menu to manage assigning crew to repair damage to your ship is unlike anything I’d seen outside of a sim for years. Still, it all works out easily enough as long as you spend more time managing your units than of playing them.

PT boat versus heavy cruiser, I wonder how this will turn out.
“PT boat versus heavy cruiser, I wonder how this will turn out.”

Of course, like a lot of RTS games the single player campaign is far from the entire experience. Instead, you’re thrown into very specific scenarios with very specific units and objectives. I’m over half way through the single player campaign and ever since I put it down I’ve been pining for more. Despite the short campaign there are a number of single player “challenges” to play through as well.

Online is where this game (apparently) shines though, letting you and potentially three partners duke it out with up to four other people in anything goes, all units on the table, massive battles in and over the Pacific. The online is what originally got me interested in this game in the first place after reading recounts of some of the awesome, epic battles people were having over Live. I’m sure hardly anyone is playing it these days (especially with it’s sequel already out) and those who do are probably gods but I might end up giving it a try. I’m trying to burn through this one though, not making any special efforts for achievements or anything else before it’s on to the next game. At the very least it seems that my experience so far has bumped Battlestations: Pacific into my wish list.

General Warhammeriness

So already having withdrawals from Warhammer Online I’m totally engrossed in Warhammeriness of all sorts lately.

The mighty Baneblade heavy battle tank.
“The mighty Baneblade heavy battle tank.”

I dusted off my copy of Warhammer 40,000: Dawn of War and the first two expansions, installed them and ended up playing some entertaining skirmish matches against the computer just to try to get it out of my system. Sure, Warhammer 40k isn’t exactly Warhammer Fantasy but I’ll take what I can get. I’e got to say that this is, by the way, probably my favorite real time strategy game of all time.

My brother and I both bought the newly released real time strategy game Warhammer: Battle March for the Xbox 360 with the intent on having our massive armies slaughter each other repeatedly over Xbox Live. Of course, we’ll have to figure out how to play the fucking thing first. Holy bad documentation, Batman! Seriously, if you’re going to design a control scheme that requires 3 hands you should at least give us a decent manual, nevermind all the details that are never even brushed over in the manual or in-game tutorials. Still, I anticipate much fun with this.

I thought these guys only lived in forums and under bridges?
“I thought these guys only lived in forums and under bridges?”

And finally a surprise early preview weekend in Warhammer Online for us previous preview weekend players before open beta started up. I don’t have much to say about it. I played my White Lion a bit to check and see if pet pathing and control was indeed fixed and yes, it appeared to be, and spent the rest of the time screwing around with a Dwarf Engineer.

It’s funny though. Here I was playing a Public Quest and thinking about some of the complaints I’d read about “leeching” and “kill stealing” in them when it seemed to me that really, the spirit of the Public Quest system is cooperation amongst allies in a bigger conflict. Leave it to a bunch of min-maxing MMO idiots to turn “work together to do this task” into “OMFG I need to get the most kills and get the lootz get outta my way!!!111” Just as I was pondering this I had my first, actual unplesant Public Quest encounter. Ok, it wasn’t really that bad, but still amusing:

We were in a stage of the Public Quest that required you to get several of a particular kind of item. Clicking the item took some time and brought up a progress bar. This progress bar could be interrupted by attacks. Rounding this amazingly intricate but oh so common MMORPG puzzle out there was a monster or two guarding each of these items. If you haven’t already figured this situation out then you’re probably one of the few gamers still around lucky enough not to be scared by hundreds of hours of MMO addiction. Anyway, the solution is of course to kill the monsters and then get the item.

Bringing the hammer down.
“Bringing the hammer down”

As I was trying to do this myself I kept seeing another dwarven player run in an loot the item as soon as someone else had aggro’d the mob guarding it. The first time I didn’t take much note as the whole scene was pretty chaotic and he could have easily been confused. The second time he did it, however, it was pretty blatant and extremely obvious that the guy fighting the monster, standing right next to the item, was attempting to get it himself. Next he pulls the same shit on me as I run up to an item and try to grab it before the monster attacks me. Just as I’m interrupted (gee, that was a good plan!) he runs up and starts trying to loot it. Of course, the monster is on me so I have no choice but to fight it off as this grubby bastard dwarf loots my item… Argh! Feeling a little vindictive I make an immediate beeline for him as he is put in an almost identical situation as I just was, only he’s getting beaten down by two mobs whilst repeatedly trying to pick up the item. I run over to him and blatantly pick up the item from right under his fat, dwarven belly and run off. Ha! Of course the idiot has the nerve of immediately typing “pffft… steal!” in public chat. I ignore him.

I almost don’t want to play with the Warhammer Online beta knowing that none of my progress will be making it into retail when it launches in a week but trying lots of difference races and classes seems to be a fun diversion in the meantime.