Monthly Archives: June 2012

On a Rail

There’s been all kinds of buzz lately around the release of Minecraft 360 Edition on Xbox Live Arcade. I first played the original all the way back in 2010 and I’ve revisited it plenty of times since and yet I still managed to get swept up by the hype. One boring evening I bought it with the intention of “just checking it out” for a couple of hours, max. That night ended up being the latest I’ve stay up gaming in a couple of years…

The game is largely identical to the PC version, save the crafting menu, the limited world size, and the Xbox Live integrated multiplayer. The biggest draw for me though was the achievements. I’m not exactly an “achievement whore” but I do sometimes go out of my way to go for those sweet, sweet points and, more importantly, some of the more creative ones inspire me to play games in different, interesting ways. While the PC version also has achievements these days I’ve pretty much ignored them. With Minecraft 360 Edition I set my sights on “one hundred percenting” them! The achievements in Minecraft are mostly tied to pretty basic things that you’re likely to get through normal play. Even some of the harder ones could be stumbled into, really. The most interesting ones to me were probably “Leader Of The Pack”, “When Pigs Fly”, “Into The Nether”, and “On A Rail”.

Random picture of a sheep enjoying a hot soak. *shrug*
“Random picture of a sheep enjoying a hot soak. *shrug*”

I set off going for On A Rail almost immediately. The idea was simple: ride a mine cart 500m in one direction. 500m is, for the record, 500 blocks which is definitely nothing to scoff at. I believe the world size on Xbox 360 Edition is only 1024 x 1024 so it’s approximately half the width of the entire map. Damn!

So, I started by building a modest cabin and gathering the usual resources to kit it out nicely and start doing some real mining. I next built a massive 10 or 15 block wide one block stair step down from my home’s basement all the way to bedrock. This ended up being a pretty epic mine shaft and once I got to the bottom and started doing some strip mining out from there, then having to make a few exhaustive runs up and down for supplies, I decided would be a great place to build my new rail system. I’ve only dabbled with rails and carts in Minecraft and have barely scratched the surface on using Redstone but some experimenting and a bunch of gold and iron down the drain later and I had an awesome fast ride up and down the shaft. Nice!

Come here and give me a hug, you loveable little scamp, you!
“Come here and give me a hug, you loveable little scamp, you!”

I next continued to strip mine just above bedrock from there, mostly searching for iron to continue my railway but I also started a new tunnel straight out from where my old track stopped to try to hit the 500m mark the achievement called for. This took quite awhile as I ran into the two walls I always seem run into with Minecraft: iron and lava. That is, a lack of the former and an abundance of the latter. At first I didn’t run into any lava and I was quite pleased with myself but eventually it hit. I mined around it. I hit it again. I mined around it again. I hit it again. Soon my track went from being straight to being this funky zigzagging mess. I also couldn’t find iron to save my life. In fact, I found far more gold and diamond than iron oddly enough! Eventually after extended my tracks a tiny bit yet again and not getting the achievement I realized that I had unfortunately forgot about the requirement of the 500m being in one direction. All of my lava detours meant that I’d be using quite a bit more than 500m of track. Doh…

For the second phase of the project I took my now MASSIVE collection of cobblestone and started building a 3 block wide raised railway from one end of the map all the way to the other, up and down mountains, through and sometimes totally over forests, over lakes, over lava pools. It was quite a construction project – in fact I ended up having to build a series of smaller houses to stay the night in along the way since I was so far out. On the plus side I did gather quite a lot of wood and other resources. About 2/3s of the way to the end I spotted a giant pack of wolves. I had no idea wolves spawned in packs like that and figured it was the perfect opportunity to get Leader Of The Pack. It’s a simple one: tame 5 wolves.

Woof.
“Woof.”

Now, I’ve never tamed a wolf in Minecraft so this was all new to me. It seemed simple enough – give them a bone and they become your pet and follow you around. Bone in hand I approached the pack. For a brief moment I thought to myself “I sure hope this doesn’t attack them…” and sure enough, hit the wrong button and was instantly mauled to death by a pack of 7 or 8 angry wolves. Okay, I’ve had some pretty funny deaths in Minecraft but this one was just fucking hilarious.

I eventually finished it and then dug up all my old track. Still not enough track to finish the entire railway nor enough for the achievement. Around this time I decided to explore a bit and poke around for some dungeons. Dungeons were also something I hadn’t really experienced yet and were required for the When Pigs Fly achievement. I figured the easiest way to find one would be to explore mountains and existing caves for signs of them. Shortly after starting I discovered a MASSIVE cave system and it was absolutely chalk full of iron to boot. My expedition to explore and mine these caverns became such an undertaking that I had to come and go to restock on food, torches, and picks multiple times. One of the times I was making a supply run I ran across another pack of wolves. This time I didn’t make the mistake of accidentally hitting with the bone instead of using it and tamed my 5 wolves. Achievement unlocked! I figured while I was taming 5 wolves I might as well use all my bones and ended up with a ridiculous number of wolves all following me into the caves. Unfortunately this actually became a huge nuisance for some of the riskier mining and climbing I had to do as the dumb bastards had a bad habit of blocking narrow paths and even nudging me off ledges. Eventually the problem resolved itself as they all dove into a huge, dark pit to attack some skeleton rangers and zombies never to be heard from again.

No, I don't have a life.
“No, I don’t have a life.”

By the time I was through with my crazy cave exploring expedition I had more than enough iron to finish my track. One long, glorious ride later and achievement unlocked! Now that was a long, hard, but fun achievement. The railway was useful too, and I ended up adding enough powered rail to make it 100% automated in either direction. One of my favorite Minecraft engineering projects ever.

The chickens and moon alignment aren't related to the achievement... just something I'm into. Don't ask.
“The chickens and moon alignment aren’t related to the achievement… just something I’m into. Don’t ask.”

Next I set out for building a Nether Portal for Into The Nether. Again, I’ve never built one. To make one you need to mine some obsidian. Obsidian is formed when water his calm patches of lava. Now, lava and water mixing isn’t super rare to find but in my experience it’s almost always running lava hitting calm waters, or two running streams coming together. These both produce boring cobblestone – nothing at all notable. Most of the lava I had encountered was in my mines under my house and wasn’t exactly safe to try to play with so I began looking for other alternatives. I first decided to try making an artificial lava pond by using buckets to fill small trenches I’d make and then pour water buckets on top. Unfortunately the lava produced by buckets this way is flowing and therefore not suitable for producing obsidian. Fortunately I realized the very source of lava I was using had a bunch of calm patches so I began dousing it with water. A little while later and I had stepped into the Nether for the first time. Achievement unlocked! Annoyingly my 360 locked up when I tried to leave the Nether (not uncommon from what I’ve read) and I lost my save though I ultimaltey looked at it as a good thing since I didn’t need a Nether Portal in my front yard and I preferred my little lava pond being filled with beautiful glowing lava and not blocks of half mined obsidian.

Finally all I had was the When Pigs Fly achievement. This one is the most bizarre of all of them. You have to find a saddle, which can only be found as random loot in a dungeon chest, put it on a pig, and then ride the pig off of a ledge tall enough for it to take falling damage. Alrighty then. Unfortunately I still hadn’t found a single dungeon anywhere in my world and continued to search for one. Eventually I decided to cop out and start a new world using one of the seeds that people had been passing around to get this achievement – one where you spawn right next to an exposed dungeon that always has a saddle in it. Nice!

Do it, DO IT!
“Do it, DO IT!”

This isn’t the end of the challenge however. When you mount a pig *insert dueling banjos here* they freak out and start moving erratically, not unlike a bucking bull, so you can’t really control them to force them off a ledge. I ended up having to try to block one in on the side of a cliff, saddle him, climb on him, and then wait until he got close enough to a ledge that I could hit him and cause him to jump off. It took a while to pin him in and it took almost as long to get him to wander close enough to a cliff but finally… achievement unlocked!

400/400 points.

Screenshots are actually recreations and general screwing around in creative mode on the PC version – not actually the Xbox 360 Edition and not my actual world, unfortunately.

Canvasing The Sound

Oh yes indeed! I’m pretty damn stoked about my latest retro hardware pick up: I finally got myself a good General MIDI module! I’d been wanting a Roland SC-55 MkII for a while now. Instead ended up with its younger, more powerful successor, the SC-88. I ended up with a VL model, specifically, which is even better as I don’t have any need for the bigger footprint of the original version. Not only is the SC-88 a much more power module, it also has a totally different sound bank than the legendary SC-55 so everything sounds different in it. Not necessary always better since most General MIDI soundtracks were composed on an SC-55 but hey, it can also be put into SC-55 mode which, while not quite identical, does a pretty damn admirable job.

My precious!
“My precious!”

There she is with her grand pappy, the Roland MT-32. Speaking of which, it’s fucking nice not to have to be able to listen to General MIDI through my MT-32 trying to front as a normal MIDI module. It’s not a very dignified way to treat the old gal and the MIDI sounds pretty horrendous that way to boot. Speaking of horrendous sounds, no more MIDI via a AWE32 or even a GUS now. I’m moving on up!

Okay, enough mad gibbering for now. Since there aren’t many out there I intend on posting some SC-88 recordings of classic General MIDI tracks in the future, probably in conjunction with more retro reviews. Speaking of which, I’ve got one of those in the works at the moment too. Stay tuned!

Hacking, Slashing, and Blasting into Space

While still not gaming particularly heavily I’ve certainly had my nose in all kinds of different things lately.

First of all, I’ve been slowly blasting my way through Fallout 3 on PC. I knew I’d love this game from when it was first revealed, being a fan of both the original Fallout games and the Elder Scrolls series, and I was right. I was toying with the idea of doing some kind of a “Garn” like Let’s Play though probably scaled waaaayyyy back to quick journal entries or something but as my main inspiration for starting up Fallout 3 was to play something similar to Oblivion in between writing my blog updates I decided to forgo doing anything like that and just play the game at my own damn pace.

Charon doing what he does best.
“Charon doing what he does best.”

My character started life as a chaotic good (or some approximation thereof) energy weapons loving, grenade chucking hacker and medic and so far I’m not regretting the choice, despite hating the hacking mini-game and having an ungodly huge stash of Small Guns ammunition stockpiled thanks to some major early game ammo shortage scares. I’m having a ton of fun with it and will probably play it again on 360 at some point in the future. I also can’t wait to dive into New Vegas though I’ll almost definitely play that one on console to fix up my achievement sickness. 😉

All the ghouls love my Protectron's Gaze!
“All the ghouls love my Protectron’s Gaze!”

Hmm, what else? Inspired to do something more creative but not really having the time for an all out coding project I started playing around with the original Neverwinter Nights engine on my old laptop and eventually started to run back through the original campaign. It was hard for me to slog through this thing when it originally came out and I started hitting road bumps real early this time as well. I still think the old module creation toolset is pretty awesome but I more or less lost all inspiration to create something with it once I subjected myself to the campaign proper again.

I’m not sure what inspired it, other than maybe not having that much fun with NWN and having a copy of it lying around, but I then moved on to the original Dungeon Siege. So far it is part intriguing and part horrible. I like being able to lead my party around and have them fight automatically which feels kind of novel for this genre (somehow?) but not having any special abilities or much else to do other than navigating and popping potions me makes it a little boring after a while. Short play sessions have been mandatory so far. I’ll probably finish it one day since I had never played it before and I have definitely been getting some enjoyment out of it.

I was still feeling the hack and slash itch and with all of the Diablo 3 buzz going on in the last few months I figured I might purchase and run through the XBLA version of Torchlight. Theorycrafting with some build ideas I decided to simply try them out in Torchlight on PC since I already own it. Hours later and, yes, I still like the game quite a bit. I’ll probably still break down and buy the XBLA version of it soon. I wonder if Torchlight 2 will end up making it to console? The XBLA port of the first game was apparently ported quite masterfully.

Like an old glove...
“Like an old glove…”

After all of that I finally decided that, yeah, I really need to buy Diablo 3. I really wanted the collector’s edition but missed the original window and couldn’t find it anywhere on launch day so, feeling a bit defeated, I still haven’t go around to buying it. Instead I decided first to play through Diablo 2 once more to refresh myself on the story and whatnot. I honestly wanted to start with the first Diablo but I figured I’d save that for a review/retrospective sometime later.

Now, I’ve played through normal difficulty probably a dozen times with most classes and while never a crazy Diablo 2 addict I’ve certainly gone into higher difficulties and even played hardcore mode some. This time I picked a Paladin which I had played before but never gotten out of normal with. So far, despite having trouble adjusting to the brutal way 800×600 resolution looks on my flat panel, I’m enjoying the hell out of it. The creepy, dark tone and sense of isolation and despair the game sets is just perfect and, as influential as Diablo 2 was, still feels quite unique all these years later. Awesome. Now I’m absolutely salivating for Diablo 3.

The look on their faces says it all.
“The look on their faces says it all.”

Finally, after hearing the Rebel FM crew (and others) talk about it on podcasts I grabbed Kerbal Space Program. Hours of fun, this. There’s nothing quite like building your own rocket and then laughing hysterically as you struggle to get the thing off of the ground without some marvelously epic disaster. The real challenge starts after you finally manage to build a decent rocket and then find yourself having to actually learn a thing or two about the real life science of space travel as you attempt to actually orbit the planet, change orbits and orbit the moon, and then finally make a successful moon landing. If you’re real ambitious you can even try getting your little Kerbalnauts back home in one piece.

This is definitely a game I’ll be dusting off every now and then to check out new version enhancements and give a spin. I’m loving where indie game development is right now…