Category Archives: Ancient History

Shattered Memories

I started writing this on the eve of the release of Cataclysm, not too long after “The Shattering” has given Azeroth’s zones a face-lift. Some of these “classic” WoW zones have seen more drastic changes than others but all of them have at least seen minor changes and quest line overhauls. I planned on doing a few different articles about pre-shattered Azeroth but I procrastinated a bit too long and none of them really panned out. Instead of focusing in detail about any specific zone or change, inspired by two excellent podcasts I’ve been listening to recently (Postcards from the Old World and Warcraft Less Traveled) I thought it might be fun to briefly give my impressions about ALL of the old world zones my first character, still my main today, leveled through. Some of these early zones I also ran in beta, just to clear up some potential discrepancies.

The logon screen from beta, advertising a place you can't go until you buy the first expansion!
“The logon screen from beta, advertising a place you can’t go until you buy the first expansion!”

Durotar was where my young Orc started his adventure and I’ve started here many other times on various other servers since. I always enjoyed ransacking Tiragarde Keep as slaughtering Alliance humans in a building straight out of Warcraft 3 after almost nothing but wildlife save a few trolls and centaurs always felt like a welcome progression to me. Cleaning out the cultists in Skull Rock, leading up to the eventual visit to Ragefire Chasm was a staple as well. Going after Fizzle Darkstorm in Thunder Ridge always felt like a challenging mini-adventure each time I leveled through the zone – I don’t recall having too much trouble with him as a Rogue but other classes I leveled here with had to come up with more inventive techniques without the benefit of stealth.

When I finally got to The Barrens it felt like the world finally opened up. This quickly turned from a positive to a negative as I ran all over the place questing. The Barrens has an infamous reputation for that so no need to dwell on that topic. That said I always enjoy the Crossroads and Ratchet and the zone had some decent quests as well. The Wailing Caverns was the first REAL dungeon I ran and I’ve still got a slight but undeniable soft spot for it. So called “Barrens Chat” wasn’t quite as out of hand in the beginning as it eventually ended up being but I feel like it deserves a mention as well. Quest wise, raiding Northwatch Hold and Bael Modan were some of my favorites, along with the Sludge Fens area.

I eventually ran through Mulgore to get to Thunderbluff, as quests demanded, and I always thought it was a beautiful zone. I didn’t have a Tauren for quite a while later so I never really leveled there back then but now I can say that it almost felt like a mini-Barrens to me – lots of open space, and running around therein to complete quests. Not a huge fan, but not bad. Thankfully the post-Shattering revamp has streamlined these quests a little bit and overall the zone retains its feel without being quite as painful – it feels like you’re out quicker to boot.

I ended up in Tirisfall Glades to visit the Undercity at some point as well. The main attraction here was eventually the Scarlet Monastery and much later, the entrance into the Western Plaguelands of course. I ran into Silverpine Forest a few times as well to help a few friends and the like. I always hated the long, narrow feel of the zone despite its cool aesthetic. I recall bumping into a Son of Arugal once when I was much higher level and being surprised when it started kicking my ass. I remember running Shadowfang Keep a couple of times back then with guildies and being intimidated by the fact that it felt like a real dungeon, even more so than the Wailing Caverns, and being a bit worried that I’d screw something up since I hadn’t done many instances or grouped much period.

Back to Kalimdor, I went from The Barrens to Stone Talon Mountains around the same time as other guildmates. Stone Talon had a fairly deserted feeling, much as it does today, with few people questing there. I really dug Windshear Crag at the time. I also remember helping a buddy complete the grindy feeling kill quests in the Charred Vale. Each time I’ve visited it since it has felt just the same – maybe a bit easier than before, but still very, very similar to the early days of classic. I’m quite curious about how much this place has been changed but I haven’t made it back here yet.

After that I distinctly remember heading directly into Desolace and spending a good amount of time there. I think a lot of my guildies must have headed elsewhere, because at first I was pretty much alone in the zone. Soon, as I began to wrap up in the southern Centaur areas (AKA “noob’s first rep grind”) they began to join me, and I had my first PVP experience. I did mention I was on a PVP server, didn’t I? During the centaur rep grind we started to see red names talking to some of the NPCs. It was only a matter of time before someone attacked – I don’t recall if it was them or us, but that doesn’t really matter in the end. This was, of course, only the first of hundreds of such PVP sessions but it was memorable and fun. World PVP really makes you appreciate being a rogue, I must say. Some of my favorite Desolace memories include the Naga quests on and around Ranazjar Isle as well as exploring the well hidden Shadowbreak Ravine back before it was populated with mobs or even had a name assigned to it.

I’m sure I visited Hillsbrand Foothills and the Alterac Mountains a few times around this time, speaking of PVP. I didn’t do much leveling here but the area around Tarren Mill was always such a hot bed for world PVP (AKA “ganking”) it was always an interesting place to visit. I also have fond memories of sloshing through the river, searching for and stealthing into Ravenholdt, and yeti hunting in the mountains. I would occasionally revisit Tarren Mill when exceedingly bored to PVP – even though I was a rogue I rarely ganked people without provocation but once you were on my hit list I would be fairly merciless. I’d fly in and stand just outside the town limits waiting for the almost inevitable Alliance player to come along and gank some seemingly innocent quester as they entered or left the town. I liked to play Sheriff and Tarren Mill definitely felt like a frontier town.

Back west, Ashenvale was a zone I’ve always had a love/hate relationship with. It’s a beautiful zone and is probably about the best place to experience Night Elf flavor as a member of the Horde. That said, on the Horde side the long, boring run (or flight) from West the East and vice versa and the long travel times involved in some of the quests made this place one I wasn’t too eager to return to. Now that this area has been “shattered” and lives up to its name a bit better, this may be vastly improved now.

The Kodo Graveyard in Desolace.
“The Kodo Graveyard in Desolace.”

I ran back down south to Thousand Needles, a zone I had eagerly wanted to visit, tantalized by The Great Lift in the south of the Barrens. Not one of my favorite zones to quest in, but definitely unique and beautiful in its own way. The Shimmering Flats was a cool subzone despite its boring “kill x mobs” “collect x items” quests. It should be noted that I totally skipped Dustwallow Marsh though there wasn’t a whole lot of content there for the Horde at the time anyway. That was a zone that was vastly improved even before the Shattering.

I did run through the Deadwind Pass and visited the Swamp of Sorrows, however. I went there initially to grind for whelplings at Itharius’s Cave. I never did get a whelpling pet to drop but I grinded out an entire level or two here, and when I later came back to quest I already knew much of the zone rather well – definitely one that I have a soft spot for. I can’t wait to come back here to see how it has changed. While I’m in the area, I never did quest in The Blasted Lands. It was an intimidating area with few quests for the Horde… and I was very intimidated by the Dark Portal. It was sort of the icon of high level content – hell, it was our log in screen back then. In fact I never REALLY explored the zone until after Burning Crusade launched!

As most people did in classic, I spent way too long in Stranglethorne Vale. It felt like you could spend 10 levels or more questing in STV. It was also an insane hotbed for world PVP action. I recall being ganked there many, many times, as well as occasionally returning the favor. Naturally, Booty Bay was always an fun town to hang around because of this. My favorite areas of old STV were probably the northern Troll ruins and the southern Pirate camps.

Speaking of places with neutral cities and a ton of PVP, Tanaris was one of the most important zones in my main’s classic leveling career. I remember hitting what I perceived to be a lull in content at around the time I was questing in Tanaris and ended up spending several levels grinding pirates in and around Lost Rigger Cove. I claimed much of the main camp there and would chase off any Alliance who came to do more than their few quests, or who tried to interrupt me. There was a chest spawn that I became a master of tracking which eventually became the source of my first blue world drop. I also visited Feralas at some point but I don’t have much to say about it. I remember doing the robot chicken escort quest here 50 times, and I remember grinding for Golden Pearls in the naga cave on the Isle of Dread, but nothing too major stands out. The whole Isle of Dread no longer exists post-Shattering, interestingly enough.

I went on a brief visit to the Badlands, from one desert to another. There wasn’t a ton of quests here but it was worth the visit in my leveling treadmill. The main memory that sticks out in my mind is scanning the horizons for red names – it seemed like you could see enemy players for miles in a lot of the areas here, which means as a rogue I could make myself scarce rather easily… whether to avoid conflict or to setup my own ambush. I only briefly visited Searing Gorge and didn’t quest in Burning Steppes at all. Both zones seemed extremely uninviting and with only small quest hubs, didn’t seem worth the risk. It definitely did seem like a risk too… flying over the Burning Steppes and watching Volchan, an elite giant stomping around, was one of my first glimpses at the zone. It wasn’t until I later visited Blackrock Mountain that I came back to the area. I never really ran any of the Blackrock instances in classic, though I recall a failed expedition to infiltrate Blackrock Depths with 4 other rogues at some point to look for a specific drop for a guildmate of mine.

I also stopped back up north briefly, questing in The Hinterlands. Just as it is today, it was fairly empty back then, and just as it is today, Skulk Rock was a great place to farm for Ghost Mushrooms. (Yes, my main is a herbalist/alchemist.)

Un’Gore Crater was a zone I spent a fair amount of time in. I’m sure everyone remembers their first few encounters with the Devilsaur. I loved all of the wacky references here and I think I still have Linken’s Boomerang in my bank somewhere. There was a fair amount of ganking here at and around quest areas but I seem to recall being more worried about all of the dinosaurs and the damn Silithid in the area than other players. Speaking of Silithids, I never did, and even to this day still haven’t ever quested in Silithus. Back in the day it was rather barren, and I simply didn’t want to visit another damn desert zone. It was eventually improved more and more and I’d guess is now a worthwhile destination these days, provided you don’t have any kind of insect phobias of course.

Azshara was next, I believe. Cool zone. It was pretty empty at the time. Another guildy was here with me and I recall showing him the stranded crew of the Horizon Scout and their quests. The southern forest around the Ruined Reaches was one of my favorite wooded zones in the game for atmosphere alone. I was also always fascinated by Azshara Tower. A wizard tower high on a mountain that you can only get to via teleportation? Sign me up! This zone got radically, and I mean RADICALLY overhauled with Catacylsm and is intended to be the Goblin equivalent to the Barrens, level wise now.

Moving into Felwood and running through to Winterspring was a bit of an adventure at the time, and Winterspring was a zone that I hung around in for quite a while, grinding on Highborne spirits around Lake Kel Theril as well as in the various caves is a distinct memory that I retain from my main’s 50s. I’d probably rank Winterspring up there as one of my favorite classic zones at the time.

Finally, I headed over to the Western Plaguelands. Running around in the farms and the Ruins of Andorhal was a lot of fun. This was another time in which I both hooked up with some other guildies as well as spent a lot of time ducking and/or starting PVP. When I finally headed over to the Eastern Plaguelands PVP seemed even more encouraged thanks to the towers system and questing at/around the shared camp of Light’s Hope Chapel. Corin’s Crossing was real creepy and stuck with me and the northern area, Plaguewood, filled with its Ziggurats, was straight out of Warcraft 3. I eventually hit 60 by grinding on High Elves at the Quel’Lithien lodge of all things.

That’s my brief tour of the old world. Hope it brought up some memories for some of you who were there and raised a few questions from the (many) World of Warcraft players who joined well after classic.

Untitled Games Podcast Archive

My pal NetworkShadow just put up an archive of the old Untitled Games Podcast of which I was on and have mentioned on here several times in the past. I know that some of you listened to it while we were doing it but at least one person has asked about how to get a hold of the episodes since we originally pulled the show off of iTunes. It’s your lucky day, one person who knows who he is!

As for the rest of you, while this shit is kind of embarrassing it was SOOOOOO much fun to make and I miss hanging out with everyone and chatting obsessively about games and occasionally making horribly inappropriate comments for 2 solid hours. Enjoy… and don’t send me any hate mail… this was a year ago and I was young and naive. 😉

Clan Down!

It amazes me to see how little I’ve actually posted about my attempted America’s Army 3.0 clan considering how much work I put into it and how much it dominated my gaming time for a little while. I intended to post an update about how that whole thing turned out but it seems I never posted much about how it even started out so I guess I’ll post the whole story, abbreviated as it may be.

Myself having just suffered a rare, humiliating death by the VIP.
“Myself having just suffered a rare, humiliating death by the VIP.”

America’s Army 3.0 (referred to as AA3 from here on out) was rumored to be a reboot of the popular online tactical FPS America’s Army. It was basically going to be a new game from the ground up. I ran a small gaming “clan” dedicated to these sorts of games with aspirations of playing them in “serious business” tournaments and the like. Since these types of games are few and far between these days I generally keep a close eye on new releases and AA3 really caught my attention – not only was I a big fan of the original game, having played it for countless hours with my old clan [TPG], but it sounded like it was going to be amazing. The more I learned about the game the more inspired I was to take my clan, <8AT>, out of the mothballed state it had been in for years and get things going again. Eventually I got into a last minute private beta of AA3 and I liked what I saw despite it still being a bit rough around the edges. After looking around a bit and not finding any existing clans that interested me I made the decision to relaunch my clan.

And so I did! It took a lot of work – I revamped our website, setup a new Ventrilo server, reserved a ranked AA3 server, and started work on a recruitment campaign, never mind revising all of our rules, policies, and hell, even the entire focus of the clan. This was going to be something slightly different then the last incarnation of the clan and I was quite pumped up to get it going. A lot of my old clan buddies who had played SWAT 4 with me in <8AT> and/or America’s Army with me in [TPG] had expressed interest in joining. Things were looking up.

Finally the release date for America’s Army 3 arrived and while the game with rife with technical issues it was still quite an awesome and fairly unique experience. There were some troubling things, such as how many of the bugs from the beta hadn’t been fixed yet, including some pretty major ones, in an apparent rush to get the game pushed out, and the news that apparently the entire civilian development staff of the game had been unceremoniously fired by the Army the day after the release to move development in-house. Still, many of my old friends joined or rejoined the clan including some I hadn’t expected to show up while sadly some I did expect (and hope) to show up never materialized. We started strong though – my old co-leader from the original America’s Army days in [TPG], 20kill, was there and took the much needed role of second in command.

For the first few weeks we spent our time suffering through bugs and bizarre issues with the game’s central authentication servers, and simply trying to figure out the many nuances of the gameplay. Much fun was had though the bugs and unpolished state were simply too much for some members to deal with and there was a small, gradual exodus of mostly old friends from the clan very early on. Recruiting didn’t go exceptionally well either – it seemed that most of the clans in AA3 pitched themselves as super serious, hardcore “realism” clans where members had to follow strict orders, call each other by rank, and all sorts of other silly things. I didn’t have any problem with such realism clans but this wasn’t what I had envisioned <8AT> as being. Unfortunately though, I quickly noticed that most of the people who were looking for a clan in AA3 were looking for that kind of an experience and the majority of those who weren’t simply weren’t looking for one in the first place. Thanks to a combination of technical problems with AA3 itself and the fact that we were mostly adults with jobs who didn’t play the game 24 hours a day, our server floated around wildly between obscurity and semi-notoriety but never really gained the full on popularity I had hoped it would, putting yet another dent in our recruiting efforts.

The state of the game improved a bit with a fair amount of mostly small patches in the first month of its release in June. Many of the changes seemed like minor fixes and band-aids which did little to comfort us in the shadow of some of the bigger issues that loomed. The communication from the devs also all but stopped during this period which was a shame considering how active it had been in the old days and even lading up to the release of the new game. Finally, after July, the patches stopped, and I had a lot of serious questions in the back of my mind about the decision to dump the previous development team and what it had meant for the future of the game itself. Was this just some sort of fumble? Had the funding been cut drastically? Was the entire project being canned? Who knew.

During this lull in official activity the influx of good new recruits into the clan still hadn’t been strong enough to counter the previous departures and I found myself losing a lot of interest. Originally I had to more or less force myself to carve out a section of my free time, especially on week nights, to play AA3 and with the state of the clan and more so the game itself it began harder and harder to do so. I also changed jobs from that of a programmer to that of a network engineer and while the programming tasks I was assigned left a lot of breathing room to surf the web here and there, reading about the state of the game and keeping up with the clan, my new position was hectic and saw me putting in quite a lot of overtime. At around the same time 20kill, who had been instrumental in keeping the clan alive and active, suddenly departed. At first he returned a few times but eventually left and was never heard from again. The clan probably could have survived my reduced commitment but with 20kill now completely out of the picture and interest from the rest of our membership waning I knew the end was near.

Fighting the fog.
“Fighting the fog.”

Finally, after a month of silence, another patch was released in early September. Everyone was hoping it would improve things in big ways and breath some new life into the game but it didn’t seem to deliver and certainly didn’t help out <8AT>. I felt like the depression brought on by the state of the game was something we were all feeling across the board to different degrees. Even the official America’s Army forums seemed to have noticeably slowed in activity. Eventually the few remaining members dispersed unceremoniously. The clan was dead.

I stopped following the game and hadn’t even really played it since around this time though I did keep my eye out for patches: there weren’t any. Surprisingly there hadn’t been any patches since that September until February. Finally, another patch was released just yesterday which is what prompted me to write this post. The last two patches were large but don’t include any new maps or promised features and seemed largely unimpressive for having taken so long. It seems my original suspicions about the change in development were quite possibly correct – depressing since I did in fact enjoy the game and, even after <8AT> dissolved, hoped it would succeed and I could possibly even return to it.

I have no idea what the state of the AA3 community has been like for the last year (I picture a lot of rage posts) but I can’t imagine it had been as healthy as it was in the America’s Army days when communication from the development team was frequent and, while patches were often few and far between, they were usually also fairly major. In my opinion if a company wants their game to have “long legs” online it has to try to create and maintain a community and it needs to feed that community with at least little chunks of carrot on the end of a proverbial stick semi-often. With AA3 that online community was literally all there was to the game so it was critical to keep people playing, especially considering the goals of the project as a whole. Personally I find it to be a bit insulting when a developer asks players to commit themselves to a game yet does not offer any commitment in return, at least in the form of the occasional bug fix here and there. This was why the original incarnation of <8AT> stopped playing SWAT 4 – I loved the game but it had issues and the development team and/or publisher seemingly washed their hands of it as soon as they had our money.

Then there is me. Over the years I’ve participated in several different clans, guilds, and the like, and have often found myself quickly rising up the ranks into positions of leadership. I’m not sure if I have a natural knack of leadership and/or management or if I was just better suited to it (or maybe just to be nominated for it) then others in the particular situations I’ve been in. At times while being in these kind of “officer” positions I felt the urge to break out from beneath whatever structure or leadership was above me, frustrating me, to start over and do things my own way which is, in part, how <8AT> came about. In practice, however, I’ve consistently found myself to be much more suited to those kinds of secondary leadership roles where I’m not under quite as much pressure or commitment yet can still be useful and contribute the group. I suppose with this, what might prove to be my final run at running my own clan, I’ve finally come to terms with this.

Being out there, putting the whole operation on the line by myself was often a big bummer, even with friends backing me up, the pressure felt like it was solely on me – others could come and go as they pleased and often did. I especially disliked having to worry about recruiting and now better understand some of the attitudes I encountered when joining or watching others join past clans and guilds I was in. For me, I suppose, there is a delicate balance in the feelings of pride and accomplishment, and even control, gained from running or helping run a group, and the enjoyment I need to have in actually playing the game. When running the group saps the fun out of the entire thing, or worse, the stress bleeds over into day to day life, then the balance is too far off.

I may give running a clan, guild, or some other type of community another go at some point in the future. It’s quite possible, even, that <8AT> itself will have another run some day. Hopefully if that does happen I’ll be able to concentrate on running the group and playing the game without also having the state of the game being as much of a concern as it was the last two times. For now though I think I’ll be content to let others run the show and try my hardest to resist the temptations of sweet, sweet power. 🙂