The Tale of Garn Chapter 12

Warning: potential side quest spoilers ahead!

From Garn’s recollections:

Ogres and Cultists

I stayed in Chorrol for quite some time doing the odd job here and there while spending most of my free time studying spells and reading books in hopes of sparking some memories and, at the very least, regaining some long forgotten knowledge. Of those jobs a couple turned out to be fairly eventful.

The first started one morning as I stepped out of my inn room to find a shady looking Dark Elf propped up against the wall next to my room door patiently waiting on me. I was, of course, prepared to draw my blade but much to my surprise the Dunmer made no move. Instead, he calmly looked up and slyly smiled at me. He spoke and told me that he had heard I was good for the type of job he had to offer and began laying out the entire scenario.

Apparently the Dunmer had employed a local thief on a regular basis for years and, eventually, this thief had betrayed him and ran away with a valuable object. This object eventually fell into the hands of a local tribe of Redguard Valley Ogres. He desperately wanted the object and would pay me to brave the Ogre’s den in search of it. This task, sounding like much more of an adventure than my last few jobs, I gladly accepted.

Ewwww, Ogre blood!
“Ewwww, Ogre blood!”

Upon reaching Redguard Valley to south of Chorrol it didn’t take long for me to follow the horrid stench to the cave where the bulk of the Ogre tribe lived. As I crept into the cave and entered the main chamber a number of blood thirsty ogres caught my scent clumsily came running to investigate. Ogres were little challenge to me at this point and I halved them in place one by one until I finally reached the room in which the Ogre Chieftain guarded his booty. The Chieftain turned out to be quite worthy of his spot in the tribe’s pecking order and we fought viciously for what seemed like an hour before I finally stood victorious.

Expelliarmus!
“Expelliarmus!”

After rummaging through the Chieftain’s rather lackluster treasure room I was sure I had found the object that the Dunmer was after. Unfortunately I was faced with a conundrum. The item in question was a special ceremonial blade, the Chorrol Honor Blade, or at least I suspected as much. So the dilemma was clear – do I return to the Dunmer who was employing me or do I return it to the Court of Chorrol where it was stolen from originally?

Given my reputation and relationship with the Countess of Chorrol I thought it only best to turn the Honorblade of Chorrol back to Chorrol. Laythe Wavrick, the court Herald, was ecstatic to have the blade back after so many years and arranged to reward me with a special item of my own from Chorrol’s armories: a mighty shield named the Escutcheon of Chorrol. I have no doubt that the mysterious Dunmer would soon learn of my betrayal but I bet on him being more concerned with getting the sword back for himself than seeking any vengeance on me.

No kidding. I could have kept the thing you know.
“No kidding. I could have kept the thing you know.”

So now I had an excellent new shield to go along with Chillrend and just in the nick of time as well.

Then, as I was walking back to the inn a young Argonian boy came running towards me yelping “Are you Garn?” I slowly nodded and he hurriedly spat out that Seed-Neeus needed to see me at her traders. Hmph, another opportunity for work I supposed and, of course, I was correct. As I entered Northern Goods and Trade Seed-Neeus hurried to me and thanked me for coming. She explained to me that her daughter, Dar-Ma, has gone missing after making a delivery on her horse to the nearby town of Hackdirt. She asked me to look for her or any clues of where she might have been.

I had visited Hackdirt once previously in my travels and wasn’t at all surprised to hear its name mentioned along side something like this. It was an odd place – a run down town that looked like it might have been a good size at one time but at some point most of the buildings in the town had been burned to the ground. The few locals I talked to there were unusually unfriendly to me and are apparently equally suspicious of all outsiders.

What, are they going to knock on my door and shower me with pamphlets or something?!
“What, are they going to knock on my door and shower me with pamphlets or something?!”

I immediately rode south to Hackdirt. Upon arrival I had little time to look around before night fell and search for clues via torchlight would surely give me away. In the church I found an unusual book upon the alter. It was something about “Deep Ones”, written in an odd runic language that I had never seen before. This was quite strange and certainly nothing to do with The Nine or even Daedra worship to my knowledge. Of course, none of the townspeople seemed to know anything about Dar-ma though I didn’t expect them to be extremely forthcoming in any case. It was time to call it a night so I didn’t dare to get a room at the town’s sole inn. Instead I made camp in the surrounding woods.

Deep into the morning I was awoken by the sound of someone passing through the trees. As I reached for my blade I was surprised to see a tamed horse slowly walking through the woods, grazing. The horse seemed to match every possible description of Dar-ma’s horse Blossom. Interesting.

In the morning I went back into Hackdirt and brought the horse with me. When I inquired about the horse to the storekeeper whom Dar-ma was supposed to be delivering she claimed that the horse was hers yet at the same time she seemed totally unconcerned about its welfare. Very suspicious.

Err, yeah everything looks completely normal here...
“Err, yeah everything looks completely normal here…”

Next I decided to visit the inn as to look for clues that Dar-ma might have been there. “Clues” is probably an understatement for what I found there. One of the inn rooms was completely ransacked and after a quick search of it I found Dar-ma’s journal. It appears from her last entry that her horse had thrown a shoe and she was forced to stay the night in the town. She also mentioned hearing footsteps outside of her door. When I asked the inn keeper about the room and the journal itself she claimed that Dar-ma must have simply left without the book. The more I questioned her, the more belligerent she became, even tossing out a vague threat about “The Brethren” at one point. I’m obviously not getting the whole story here…

The world is a more attractive place when you're hiding down in your cave.
“The world is a more attractive place when you’re hiding down in your cave.”

The next odd event occurred just a few minutes later as I was poking about in some of the old, burned out buildings on the outskirts of town. Out of no where I was attacked by a man wearing only a pair of sack cloth pants and brandishing a club. He had unusually large eyes and a crazed look about him. Although I slew him easily enough I was still taken aback by how strange he was. I wondered if this was one of the “brethren”.

Later that day I had finally made a breakthrough. One of the townspeople, a man named Jiv Hiriel, told me he had information and to meet me at his home. I was preparing for some sort of ambush but was surprised that Jiv was legitimate. He nervously told me that the townspeople had Dar-ma held captive in the caves below the town and planned on sacrificing her to the Deep Ones soon. He gave me a key to the various trap doors scattered throughout the town and suggested that I make my move that night, while the majority of the townsfolk were at The Gathering.

Well, I call them freaks.
“Well, I call them freaks.”

Later I snuck back to Jiv’s house and used the trapdoor in his house to gain entrance into the caves below the town. Much to my surprise the cave system was quite extensive with various rooms and an exit into every building in the town. I was able to sneak a quick listen to the sermon. They spoke of The Deep Ones forsaking them after the Legion had burned down their town, and about how only a sacrifice would bring them back.

Found her, now let's GTFO!
“Found her, now let’s GTFO!”

As I turned away I faced another one of those crazed, big eyed “brethren” though I was able to subdue him without making enough noise to get me noticed. As I crept through the cave system I came across more and more of these “brethren”. They were relentless in their attacks but nothing I couldn’t handle – I was more concerned with drawing the attention of the rest of the townspeople. Eventually I encountered Jiv once again, and he quietly led me to place where Dar-ma was being held. I thanked him for his help one last time and led Dar-ma to the safety of the above ground world and quickly away from Hackdirt.

I still don’t know what kind of foul things the people of Hackdirt had dug up beneath their town. Perhaps the “Deep Ones” were nothing more than a prank by some bored Daedric Prince, or perhaps something even more ancient and evil was unearthed there. Whatever the case I had enough foes to concern myself with to worry about those that had long since forsaken their people and vanished.

The Tale of Garn Chapter 11

Warning: potential side quest spoilers ahead!

From Garn’s recollections:

Canvassing Chorrol

Feeling a little paranoid about the potential for suspicion regarding my involvement in Slythe Seringi’s death I decided to avoid busy roads and paths and instead travel through the Great Forest to the northeast, eventually arriving in the city of Chorrol, nestled amongst in Colovian Highlands. Other than my a visit to the area earlier while mapping landmarks and another to seek training a the Mage’s Guild I had no recollection of ever visiting Chorrol before. The strange looks of possible recognition that I sometimes received from people in other areas were all but completely absent around this city. The feeling was liberating and despite its rocky, rugged surroundings I warmed up to Chorrol rather quickly.

Both the Mage’s Guild and the Fighter’s Guild had a strong presence in the city and my first stop after walking through Chorrol’s considerable main gate was to the Mage’s Guild to view their wares and see what guild members were offering training. As the evening began I headed over to a The Grey Mare inn for a drink and a room for the night. The Grey Mare was small and lacked any real frills but it was quaint enough. Of the few patrons still hanging around the bar was a man who introduced himself as Valus Odiil. He was drinking heavily with a deep look of sorrow in his eyes. Without any invitation from myself he began telling me all about how he and his two sons owned a large farm outside of the city walls and how it had been recently plagued by raiding Goblins. The Goblins, he said, weren’t of a great enough concern for the city guard to take up arms against.

Drop the mug and put your hands on your head!
“Drop the mug and put your hands on your head!”

Apparently though, the Goblins attacks had been increasing more and more in frequency and they had more or less chased Valus and his family from their homestead. His own sons had decided to stand their ground against the Goblins and that, it seemed, was Valus’s problem. Fueled by ale he confessed to me that old age had tempered his enjoyment of battle and that he now feared such conflicts, though he feared for his son’s safety even more. As he looked up at me from his tankard I could he had had hatched a plan and sure enough, he asked if I could go in his place.

Slaying Goblins was nothing to me and the man seemed sure that he could offer me a reward I’d be pleased with if I could not only protect his sons but also deal with this little Goblin problem once and for all. More work, so soon. Excellent!

Early the next morning I met his sons outside of the gate and whilst both boys were vengeful and hungry to fight they also seemed rather naïve and ill-equipped. No matter, I kept my thoughts to myself and followed them to their fields. As sure as the daylight a small group of Goblins ran towards the farmhouse only to spot us and change direction, drawing their weapons. As they charged I summoned a Daedric creature to assist me and drew my blade. One of Valus’s son became spattered in blood as I cleaved the first Goblin to rush past me in two with a single smooth swing. Screaming with fury he charged into another group of Goblins that had been stirred by the shouts of the first. The battle was over quite quickly, with both sons still quite alive. After I healed their wounds we patrolled the parameter of their farm to ensure that we had slain them all and I returned back to The Grey Mare to give Valus the good news.

My kind of farming...
“My kind of farming…”

Valus was, at first, ecstatic. After scratching his chin in a look of prolonged contemplation he reached under the table and brought forth a blade wrapped in a cloth satchel. As he unwrapped it he explained that when he was younger and an adventurer like myself this short sword, Chillrend, had been his most prized possession and saved his life countless times. As he apparently no longer had the will to fight he figured he didn’t need it anymore and would pass it to me. The blade was indeed quite a treasure – it shimmered with a faint blue glow and it turned the air immediately around it frigid. For a moment I thought about asking if the blade might make a better gift for one of his budding adventurer sons though I quickly reconsidered and accepted the sword as payment.

Later that day after making my rounds around the city I stood at the base of the hill where Chorrol Castle sits glancing up at it when my concentration was broken by the shrill voice of an older peasant woman. She told me that “today wouldn’t be a good day” because the countess was “right cross” about something being stolen from her. Curious, and with little else to do, I walked to the castle to pay my respects.

Countess Arriana Valga was a gracious host though she had a hard time hiding her frustration even while talking to me about her city and her court. She informed me that her and her guard were in the middle of an investigation. Apparently someone had stolen a portrait of her late husband, Count Valga, right out of her bedchamber. As we talked more she eventually asked me if I’d like to help her with the investigation and mentioned that they had already narrowed down some clues and potential witnesses and/or suspects.

Sweet statue...
“Sweet statue…”

There were only a couple people with direct access to her private bedchamber: the castle porter and the court mage. First, however, I decided to talk to some of the other people who might know more about the situation. First up was the castle’s herald, Laythe Wavrick. Laythe’s only piece of information concerned the drinking habits of the porter. He was apparently a drunkard and had even sunken to asking for money to help support his habit. Very interesting. Next up was an Orc steward named Orok gro-Ghoth. Orok said he wasn’t out that night due to the heavy rains but also mentioned catching the porter drinking in the castle’s west tower one night and confronting him about it. Finally I spoke to the Captain of the Guard, Bittneld the Curse-Bringer. Bittneld apparently hadn’t gone to the castle that night but had mentioned running into the mage in the west tower on another occasion which he seemed to find at least somewhat curious.

Finally, the actual suspects. First I spoke to the porter, an Orc named Orgnulf Hairy-Legs. Orgnulf had a bad attitude and at first refused to even speak to me. Eventually he begrudgingly told me a story about arguing with a delivery boy who had slipped in the rain and damaged a shipment of wine that night. Chanel, the Court of Chorrol’s resident mage, told me she spent the night taking star readings in the courtyard and then drank some wine in the great hall and went to bed.

So now I had a motive for the porter. However, the mage’s story definitely didn’t check out. Two separate people mentioned it raining heavily the night of the robbery yet she claimed to be in the courtyard taking star readings. Very suspicious. I decided next to search for clues around the castle. First stop, the great hall. I found some paint stains on the carpet but nothing to point me in the right direction. I then decided to head over to the west tower. Upon exploring it I found an easel with an unfinished painting on it and evidence that it had been painted recently – someone in the castle is a painter! Since both suspects had been spotted in the area this doesn’t really help out too much though, though it’s hard to imagine the stubborn Orc being an artist. I moved my search to the suspects themselves’ rooms.

Entering the court of Chorrol.
“Entering the court of Chorrol.”

The Orc porter, unsurprisingly, gave me quite a hard time about searching his room but professed that he was hiding nothing. Indeed, I found nothing of real interest there. Chanel, the mage, was a different story. I woke her from her slumber and began searching her room. At first she seemed overly friendly towards me but when I did nothing to entertain her advances her attitude changed sharply. Soon I found some painting supplies that had been hastily stashed in a small lock box upon her dresser.

As I grabbed up the painting supplies I took a step forward and pointed at her. “You! You’re the one!” At first she bit her lip, curled her brow, and focused on me as if every bit of anger she’d ever possessed was bubbling to the surface and the possibility of her using whatever abilities had earned her the position of Court Mage to attack me popped into my mind. Fortunately for all involved the hatred in her eyes almost immediately melted into sadness as the tears started to run down her face.

Quietly sobbing, Chanel confessed her affection for the late count. Not only for he himself, but for his portrait – a portrait that she herself had painted. She evidentially missed him so much, and was so jealous of the countess having the painting all to herself, that she stole it. She removed the rolled up canvas from under her bed and gave it to me, pleading not to tell the countess where it was discovered. While more questions remained about the exact nature of their relationship I decided not to press Chanel further as the countess might be none to pleased with me if I were to stir up such accusations. Regardless, I felt it best to tell the countess about what I had learned about the robbery.

Ye gods, get back into the shadows old woman!
“Ye gods, get back into the shadows old woman!”

The countess was quite displeased at being betrayed by a member of her own court and stern in her punishment. She stripped Chanel of her duties and banished her from ever coming back to Chorrol. In gratitude for recovering the painting she rewarded me with a generous helping of gold and gemstones and, possibly most importantly of all, I had made my first friend in power. Yes, Chorrol was working out quite nicely for me…

News stuff

There’s always lots of gaming news but I don’t make much of an effort to talk much about it unless it particularly interests me. Hell, E3 came and went a few weeks ago unnoticed by this blog for that matter. Lately though there’s been a stack of stories that I’ve wanted to comment on all hitting the gaming news aggregation sites at around the same time.

It turns out that EA’s merging Bioware’s Old Republic and Mythic’s Warhammer Online (and, I’m assuming other) teams. Mark Jacobs of Mythic has also stepped down though it isn’t clear under what circumstances. It’s understandable that EA might want Mythic to lend its considerable MMO experience to the Bioware since this will be Bioware’s first MMO but given Jacob’s departure the opposite scenario could be true as well – perhaps EA wants Bioware to help save Warhammer Online?

Mark leaving is also a bit surprising to me as he’s been the voice of Warhammer Online and Mythic as a whole to some degree for a while now and, while I admit I haven’t been keeping up on Warhammer Online news after unsubscribing, he didn’t seem to be receiving too much credit for any of the game’s shortcomings. Perhaps EA feels differently about it though. For what it’s worth I liked Warhammer Online quite a lot and will probably check it out again someday. I can only imagine the recent changes such as the addition of the Land of The Dead are only improvements. As a bit of a Bioware fan I also hope that Old Republic turns out to be the World of Warcraft killer that so many people think it might be.

Two games I was interested in, ArmA II and Battlefield 1943 have both been released. ArmA II is, unsurprisingly, apparently chalk full of bugs. The first ArmA game was much the same way though in my experience much was fixed in post release patches. I’ve got it on order but don’t plan on jumping into it too soon. The XBLA and PS3 Battlefield 1943, however, is quite good according to most reports I’ve read. It has been having major server problems since launch, however. I definitely plan on checking that one out quite soon. Battlefield Heroes is also officially live now and I don’t know how I’ve not yet tried it.

Seemingly out of nowhere Piranha Games officially confirmed that it is working on MechWarrior 5. Battletech/MechWarrior lovers rejoice! Fans of the series have been pining for a sequel to simulation heavy MechWarrior PC series for quite sometime now and the closest they’ve gotten recently were the two MechAssault games on the original Xbox… which is to say not very close. Sadly I predict that MechWarrior fans will freak out even more than Fallout fans did over Fallout 3 when this is finally released and isn’t exactly what they wanted it to be down to the last detail. Check out this trailer.

Bethesda’s parent company Zenimax has bought Id software. I guess Bethesda wasn’t screwing around about wanting to get more into publishing games. John Carmack has done a few interviews and whatnot and seems generally quite pleased with the deal though as an oldschool Wolfenstein 3D and Doom fan it still stings a little. Still, this makes the total gaming geek in me wonder about the possibility of the next Elder Scrolls or Fallout game running in an Id engine or even a Doom open world RPG. 😛

Finally, and these ones are a bit older than the rest but well worth the wait. First of all LucasArts is releasing a remake of the original Secret of Monkey Island on PC and XBLA in a special edition format with remade graphics and voice acting. Soooo bought. Telltale Games, responsible for the Sam and Max episodic games, has also announced it’s working on an episodic Monkey Island series called Tales of Monkey Island. Again, bought… Well, eventually. It’s only coming to WiiWare and PC at first so I might hold off for a XBLA release.

Finally, LucasArts announced that it’ll be releasing some of its back catalog on Steam. The first round isn’t amazing exciting though it features some games I’d definitely consider classics such as The Dig and the Indian Jones adventure games. I’m sure they’ll be more than this released down the line and there’s a high possibility that I’ll be buying it all. I wish LucasArts would release these old games in a retail format as well, just for safe keeping, but Steam is better than nothing!

Sheesh. All of these announcements are making me think that the original The Secret of Monkey Island may be the next game I review.