Tag Archives: Diablo Series

Hacking, Slashing, and Blasting into Space

While still not gaming particularly heavily I’ve certainly had my nose in all kinds of different things lately.

First of all, I’ve been slowly blasting my way through Fallout 3 on PC. I knew I’d love this game from when it was first revealed, being a fan of both the original Fallout games and the Elder Scrolls series, and I was right. I was toying with the idea of doing some kind of a “Garn” like Let’s Play though probably scaled waaaayyyy back to quick journal entries or something but as my main inspiration for starting up Fallout 3 was to play something similar to Oblivion in between writing my blog updates I decided to forgo doing anything like that and just play the game at my own damn pace.

Charon doing what he does best.
“Charon doing what he does best.”

My character started life as a chaotic good (or some approximation thereof) energy weapons loving, grenade chucking hacker and medic and so far I’m not regretting the choice, despite hating the hacking mini-game and having an ungodly huge stash of Small Guns ammunition stockpiled thanks to some major early game ammo shortage scares. I’m having a ton of fun with it and will probably play it again on 360 at some point in the future. I also can’t wait to dive into New Vegas though I’ll almost definitely play that one on console to fix up my achievement sickness. 😉

All the ghouls love my Protectron's Gaze!
“All the ghouls love my Protectron’s Gaze!”

Hmm, what else? Inspired to do something more creative but not really having the time for an all out coding project I started playing around with the original Neverwinter Nights engine on my old laptop and eventually started to run back through the original campaign. It was hard for me to slog through this thing when it originally came out and I started hitting road bumps real early this time as well. I still think the old module creation toolset is pretty awesome but I more or less lost all inspiration to create something with it once I subjected myself to the campaign proper again.

I’m not sure what inspired it, other than maybe not having that much fun with NWN and having a copy of it lying around, but I then moved on to the original Dungeon Siege. So far it is part intriguing and part horrible. I like being able to lead my party around and have them fight automatically which feels kind of novel for this genre (somehow?) but not having any special abilities or much else to do other than navigating and popping potions me makes it a little boring after a while. Short play sessions have been mandatory so far. I’ll probably finish it one day since I had never played it before and I have definitely been getting some enjoyment out of it.

I was still feeling the hack and slash itch and with all of the Diablo 3 buzz going on in the last few months I figured I might purchase and run through the XBLA version of Torchlight. Theorycrafting with some build ideas I decided to simply try them out in Torchlight on PC since I already own it. Hours later and, yes, I still like the game quite a bit. I’ll probably still break down and buy the XBLA version of it soon. I wonder if Torchlight 2 will end up making it to console? The XBLA port of the first game was apparently ported quite masterfully.

Like an old glove...
“Like an old glove…”

After all of that I finally decided that, yeah, I really need to buy Diablo 3. I really wanted the collector’s edition but missed the original window and couldn’t find it anywhere on launch day so, feeling a bit defeated, I still haven’t go around to buying it. Instead I decided first to play through Diablo 2 once more to refresh myself on the story and whatnot. I honestly wanted to start with the first Diablo but I figured I’d save that for a review/retrospective sometime later.

Now, I’ve played through normal difficulty probably a dozen times with most classes and while never a crazy Diablo 2 addict I’ve certainly gone into higher difficulties and even played hardcore mode some. This time I picked a Paladin which I had played before but never gotten out of normal with. So far, despite having trouble adjusting to the brutal way 800×600 resolution looks on my flat panel, I’m enjoying the hell out of it. The creepy, dark tone and sense of isolation and despair the game sets is just perfect and, as influential as Diablo 2 was, still feels quite unique all these years later. Awesome. Now I’m absolutely salivating for Diablo 3.

The look on their faces says it all.
“The look on their faces says it all.”

Finally, after hearing the Rebel FM crew (and others) talk about it on podcasts I grabbed Kerbal Space Program. Hours of fun, this. There’s nothing quite like building your own rocket and then laughing hysterically as you struggle to get the thing off of the ground without some marvelously epic disaster. The real challenge starts after you finally manage to build a decent rocket and then find yourself having to actually learn a thing or two about the real life science of space travel as you attempt to actually orbit the planet, change orbits and orbit the moon, and then finally make a successful moon landing. If you’re real ambitious you can even try getting your little Kerbalnauts back home in one piece.

This is definitely a game I’ll be dusting off every now and then to check out new version enhancements and give a spin. I’m loving where indie game development is right now…

Diablo 3 Announced!

So Blizzard‘s mysterious mystery image mystery is no longer a mystery! Or something… Diablo 3!

In better fashion that most game announcements Blizzard has simultaneously released a great website with plenty of cool info, lore, screenshots, and a couple of videos including a 20 minute game play movie.

Who knew you could set your camera like this in WoW?!
“Who knew you could set your camera like this in WoW?!”

A few quick impressions:

The game play movie looks awesome! Day 1, collector’s edition purchase for me.

It looks quite a bit like Diablo 2, only refined in some areas and using a much more modern 3D engine. The 3D engine, from what I can tell, actually reminds me quite a lot of Titan Quest‘s and doesn’t look to be all that advanced which hopefully means the game should have relatively low hardware requirements. One advantage of using a 3D engine is greater control over animation and many of the animations shown in this preview are fluid and much more expressive than those of the past games. So expressive, in fact, that I can’t help but wonder if the player avatars will be more fully fleshed out characters this time around. It does appear that the game has an overall slightly more cartoony, stylized, and less gritty look, with simpler looking models and a brighter, less dreary color palette than the previous two games. This is sure to irk some hardcore fans of the past games, especially those that despise World of Warcraft, but honestly it isn’t taken to WoW extremes and doesn’t stray too far from the previous two games.

Apparently the world of Sanctuary is 80% bridges.
“Apparently the world of Sanctuary is 80% bridges.”

There is apparently going to be a lot more randomization in dungeons and available quests and events this time around which should make replays a lot more entertaining and varied. This is definitely a good thing as the random elements of the Diablo series strike me as one of its appeals but not one that has been sufficiently explored considering its Rogue-like roots. Of the two classes shown in the preview the Barbarian looks to be very consistent with the design of the Barbarian class from Diablo 2 while the witchdoctor looks like he was put together to replace the Necromancer. The mini-boss they showed in the trailer is fuckin’ huge! This gives me hope that the bosses featured in Diablo 3 will be a lot more epic than those of Diablo 2 – I’m sure I wasn’t the only one who was amazingly unimpressed by The Lord of Terror himself. There were some other nifty things like destructible environments and both sexes available for every class as well but those seem like minor bullet points to me.

Making undead corpses dead corpses.
“Making undead corpses dead corpses.”

Beyond the videos I found the content on the new site to be quite awesome. The descriptions of the few released classes, monsters, and locations are all done in character with the renowned scholar Abd al-Hazir telling us of his research into these various topics. Pretty good reads and I loved the quip about the skeletons hiding in barrels for hundreds of years. Good stuff and I can’t wait to read more.

We’ve also got Deckard Cain’s journal. Anyone who played either of the previous two games should remember Cain and it appears as if he has a major role to play in Diablo 3 as well, maybe even larger than in previous games if some of the hints I’ve read are to be believed. Anyway, Cain’s journal sums up the plots of the first two games from his perspective, complete with his delightful Sean Connery-esque accented voiceovers and even all of the cut scenes from Diablo 2 thrown in as well. This stuff is a must for Diablo fans to dig through!

All of these screenshots are Blizzard’s and not mine. Of course, if they were mine this post would be much, much more interesting.