Tag Archives: RPGs

Forecast: Blizzard

For some indescribable reason I decided to further my vacation from my consoles for a while longer and dove headfirst into Diablo 3, mostly due to all of the hype surrounding the new 2.0 patch and the (then) upcoming Reaper of Souls expansion pack. First: good news, everyone! My concern in Lightsabers and Labyrinths was unfounded and Diablo 3 does in fact hold up quite well in the atmosphere department. The setting still feels very much like the grim world of Sanctuary from Diablo and Diablo 2 and even then some and the music is still great and perfectly atmospheric. The graphics, while a tiny bit cartoony compared to the previous games, actually feel ike a perfectly logical evolution of the previous style and overall look great. I had other concerns too such as hearing that they packed in much more backstory and dialog (including from your character!) than in previous games. I was somehow picturing a bunch of cheesy in-game cutscenes which would probably change the feel of the game quite a bit. Instead most of the dialog is delivered using something akin to ye olde “audio logs” and the follower interaction and plot related cutscenes that are there are mostly delivered in fairly unobtrusive ways too.

I feel like Conan most of the time I'm playing my Barbarian. Fuck yes!
“I feel like Conan most of the time I’m playing my Barbarian. Fuck yes!”

Gameplay wise, I rolled a Barbarian and played through on normal difficulty – Barbarians being one of the simplest yet funnest classes from Diablo 2 I figured it would be a good starter character to try out and I was definitely right. If anything I could have stood to bump up the difficulty a bit. I feel like it bears stating that yes, this playthrough took place entirely AFTER the 2.0 patch which included a lot of the refinements of the earlier console ports of Diablo 3 including the apparently greatly improved loot system so I have no first hand account of how things used to be. All I can say is that what is there now works quite. I felt like loot drops were aplenty and upgrades came fairly often, at least in the first few acts of my adventure. Perhaps some of the best praise I can give Diablo 3 is that despite just playing through all of Torchlight and the last act or so of Diablo 2: Lord of Destruction, I not only managed to avoid getting burnt-out on the simple and repetitive ARPG gameplay but even somehow wound up totally addicted like I was playing Diablo 2 back in 2000 all over again.

I might as well mention the expansion since I bought it and played it inline with the original campaign and it’s still somewhat new on the shelves as of this update: it’s largely more of the same. The new zones, monsters, and events are awesome, the story, journals, items, and powers fit perfectly in with the core game, etc. etc. Really, the bulk of the biggest changes in the game outside of new content were those patched in (to everyone, expansion or not) with patch 2.0. The other big change is “adventure mode” which I’ve only briefly dabbled in so far. Regardless, it certainly seems like a better way to grind out levels and new gear than playing through the campaign for the 30th time. I think my only real surprise with Reaper of Souls is that it’s not just a straight continuation of the plot like they did with Diablo 2’s Lord of Destruction expansion. Instead it’s a new story entirely. That is, while continuing where the plot of the core game left off, it’s not just “and then a bigger, more badass demon showed up and you had to kill him too!” kind of thing. The only problem with this is that the stakes will always have to be extraordinarily high given your character’s story and the fact that you already managed to save the world from total annihilation in utterly epic fashion the first time around. Hey, if they can keep that expansion cycle up more power to them!

Someone call an exterminator?
“Someone call an exterminator?”

Overall I found Diablo 3 a total fucking joy to play through – capturing what I loved about Diablo and Diablo 2, refining some of those systems, and giving a slightly deeper look at the world of Sanctuary and its lore. Sure, the story arch feels a bit of a rehash of Diablo 2 in some ways and the game is still a simple blend of remorseless clicking and inventory management, but Diablo 3 delivers exactly what caused me to be captivated by the genre in the first place and does it with the usual top notch Blizzard polish. I’ll definitely be heading back through the campaign with another class against at some point in the future, probably multiple points even. I’m ecstatic.

Blizzard also updated their… err, updater? Okay, their “launcher” recently to serve as a single launch (gah, I did it again!) point for all of their newer Battle.net games and on that list is there new free-to-play collectible trading card game “Hearthstone”. Hearthstone plays like a simplified version of the old WoW TCG which itself was highly inspired by Magic: The Gathering and its ilk. I’ve heard great things about Hearthstone from friends and on some of the podcasts I subscribe to and, being the sucker that I am for mounts in World of Warcraft, seeing the little advertisement for a special mount for trying Hearthstone out was all the extra push I needed to give it a whirl. A whirl turned into a couple of whirls and then more whirls and now hours and hours of whirls. Man, this game is fun!

Hot troll on troll action.
“Hot troll on troll action.”

I’ve never been a TCG/CCG guy – I tried Magic out when it first hit in the 90s but it just always felt slightly too complicated to me for what it was trying to do. I also had a love/hate relationship with the whole collectibility part of it. Hearthstone, by streamlining the rules so much, really nullifies most of those complaints. The game is really fast and really easy to pick up on. Sure, there is still a “he with the most cash wins” aspect to it but I feel like the streamlining means that even the most rare (err, “epic”) cards aren’t too crazily overpowered. That, and Blizzard has the free-to-play mechanic fairly fine tuned so far so that you can pretty consistently unlock new cards without ever dropping a dime of real money. Add that addictive gameplay to some Warcraft aesthetics and some good old Blizzard polish and man, this game is rad! Given the repetitive nature of something like this I doubt I’ll play it too much more besides trying to master a coupe of more “classes” but so far I’ve really enjoyed my time with it.

Blizzard has definitely still got it.

...and I log in to immediately start grinding fucking Archaeology again. Ugh!
“…and I log in to immediately start grinding fucking archaeology again. Ugh!”

As an aside, yes I know I probably shouldn’t care too much about World of Warcraft mounts given that I don’t actually play World of Warcraft anymore but… *sigh* once an addict, always an addict! I loaded up my level 50 something goblin hunter the other day and played through a whole zone and actually enjoyed myself once again. I suppose I’m getting hyped back up for the new Warlords of Draenor expansion coming later this year. I truthfully barely have enough energy for the game left in me to remain interested enough to buy this expansion. I almost didn’t buy Mists of Pandaria as it was back then. The new character models and the free level up to 90, as shallow as those offerings are, help sway me. The bigger thing is probably just having to personally come to terms with what I get out of the series nowadays – a few months of hardcore addiction before I put it back on the shelf until the next expansion, and honestly that’s totally fine with me.

Lightsabers and Labyrinths

I haven’t really sat down and attempted to complete anything new but I’ve definitely played some odds and ends on PC lately that I feel are worth a quick mention.

First, let me step back in time to something I forgot to mention several months ago which incidentally happens to me a lot with my blog – I randomly decide to pick something up for a few hours and put it back down without it ever earning a mention here. Anyway, I was feeling the MMORPG itch and since I hadn’t touched my old World of Warcraft account in quite a while I decided to make a brief incursion back into the galaxy of Star Wars: The Old Republic. You might recall when I mentioned the game originally that, despite being kind of a cookie cutter WoW clone in so many ways, I was actually quite fond of it and planned to go back. While I really wasn’t truly ready to return, having long since decided that this would be a game best played in all of its graphical glory after I build a new gaming rig, I still somehow ended up getting sucked back in.

The perks of dogfighting in an asteroid field.
“The perks of dogfighting in an asteroid field.”

I played my my Sith Inquisitor through a whole new planet and got my first taste of the on rails space combat which was surprisingly fun and appropriately Star Warsy. Most of all, the game is still mainly most satisfying because I like my character which is to say I like the way I imagine my character. Make no mistake, this is a twisted amalgamation of the imaginary image of him I have and my head the very wrote and scripted ways he behaves (no matter what choices I make) in his storyline dialogs and cut scenes. This is still very refreshing to me and gives me a much greater sense of attachment to my character than I’d normally have in an MMORPG, or even a lot of single player games.

I got so into it, in fact, that I ended up rolling some new characters in some other Sith Empire classes just to get an idea for the other characters and storylines at my disposal. I played a ruthless female bounty hunter pirate and a goodhearted but dutiful imperial agent somewhat based on the titular character from the Rogue Trooper comics and enjoyed the hell out of both. While I intend to stick it out with my Inquisitor (when I return to the game sometime later) I can definitely see why some people with far, faaarrrr more free time than I opt to level up each of the classes in the game.

An audience with Nem'ro the Hutt.
“An audience with Nem’ro the Hutt.”

Moving on, I got a bit of an itch to play a classic hack and slash action RPG. I’m not quite sure what inspired this but I decided to warm up the original Torchlight. Although I got fairly close to the end (or bottom of the dungeon, as it were) in my first playthrough as a Vanquisher I had never actually beaten the game. You may recall from a 2012 blog post that I was considering replaying it on Xbox Live Arcade and actually played around with an Alchemist at the time to do a little theory crafting, so this time I went through on Hard mode with a brand new Alchemist. It was fairly fun, though I more or less breezed through the first two thirds of the game until I reached somewhat of a difficulty spike in which my character switched from an iron cannon of doom to a wee delicate glass cannon and I suddenly found myself relying quite heavily on my potion stores. I started to feel a bit burnt out by the repetition and lack of good loot upgrade options but forced myself through to the end anyway. While I still standby my words of immense praise for the game I’m definitely curious about whether or not the team at Runic managed to fix these issues with Torchlight 2.

Ember Lightning and Ember Shield all day long!
“Ember Lightning and Ember Shield all day long!”

While the loot system (and the rest of the systems, really) are essentially refined versions of those from Diablo 2, I felt like I so rarely ever got loot that was actually better than what I had that it made the whole looting, identifying, and selling cycle more of a chore than anything else, and it isn’t like this was because I was already wading through the dungeon in some exceptionally awesome, epic gear or anything. One thing that isn’t lifted from Diablo 2 but rather Diablo is the mission and story structure. Torchlight takes place in one town, in one large, somewhat randomly generated dungeon, and has a simple main plot and even simpler side quests. Diablo made up for this by having an amazing and compelling atmosphere and while Torchlight’s isn’t bad by any means, it doesn’t really hold a candle to that of the Diablo series.

So, after beating Torchlight (the final boss was bullshit, by the way!) I dusted off my last playthrough of Diablo 2 which I had also started all the way over a year ago in 2012 in anticipation for Diablo 3. I have to say, the Paladin isn’t my favorite class and act 5 (the expansion act) isn’t my favorite act either, or perhaps the dreaded ARPG repetition is simply in full effect by then, who knows. Regardless, I flailed Baal to a fiery grave.

Flinging flaming flails at foe's frozen faces...
“Flinging flaming flails at foe’s frozen faces…”

While playing back through again my above statement about Diablo’s atmosphere was reinforced without question, and then some. I simply love the dark, serious, gritty feel of the world of Diablo and Diablo 2. The music and sound effects are particularly affecting – I ended up turning off the otherwise excellent music in Torchlight and listening to some podcasts and audiobooks while playing it but in Diablo 2? No chance! I’ve got to hear that eerie score and the those freaky ambient noises and sound effects! After this playthrough I’m now foaming at the mouth to finally load up Diablo 3, providing it stays true to those aspects of the series. My only hesitation besides the impending launch of the expansion pack is sending myself into some kind of horrible ARPG overdose but I don’t think I can resist, especially after the major pre-expansion pack patch that just dropped has renewed so much interest in the game again. Ugh!

Halloween Spirit

You know, like a lot of kids when I was young Halloween was easily one of my favorite times of year. Insane amounts of delicious, horrible candy, cool macabre decorations everywhere, and of course the costumes… oh the costumes! As an adult I still enjoy all of these things, plus we get the addition of drunken Halloween bashes and the seemingly ubiquitous “sexy” adult costumes to boot. Upgrade!

Still, for me Halloween as an adult has been largely a bust. This year wasn’t going any different so I decided to try to head it off at the pass a little bit and get back in the spirit of the holiday – watch a couple of horror movies and, hey, why not play something Halloween themed too? I could have gone with one of the numerous horror or zombie themed games out there these days but instead If decided to cross Double Fine’s Costume Quest off of my XBLA backlog. I’ve been wanting to play it since the first reviews of it rolled in and what a better time than the week of Halloween itself?

Serious business...
“Serious business…”

Costume Quest isn’t a horror game. It isn’t even a scary game. It is, on the other hand, Halloween… as… fuck! It’s about a pair of siblings going out trick or treating when one of them gets kidnapped by a group of monsters that seem to be in the process of a massive candy heist. The theme of Halloween night and the childhood tradition of getting really hyped about getting dressed up and scoring mountains of candy is pulled off incredibly well. Even better perhaps is the relationship your character has with their sibling – the sometimes apathetic, sometimes love/hate relationship they have with each other really adds an authenticity to the experience. After all, if you had siblings you were sharing your holidays with them, for better or for worse. The writing is great and while I suppose it is kid friendly, this is clearly a game written by adults, for adults, and it’s hilarious.

Spying on some grubbin scum.
“Spying on some grubbin scum.”

The game itself is a sort of simplified take on the classic JRPG. Your party roams around in a top down “overworld” perspective talking to NPCs, collecting and searching for candy, trick or treating (of course) and doing various, simple quests along the way, all with a fun, highly stylized and cartoony presentation. The combat is fittingly styled after traditional turn based party battles, with different costumes (which are collected throughout the course of the game) granting different powers and abilities. When the fight mode kicks in the graphics amusingly shift into a more realistic, gritty style giving the player a glimpse of what the world apparently looks like in the imaginations of our protagonists. Excellent!

Costume Quest has an overall high quality, nicely polished feel to it, which is what I’d expect from Double Fine. Maybe my only complaint here would be the lack of any voiced dialog but honestly I think I’d rather read text than have these snarky kids represented poorly by horrible adult attempts at child voice acting. It’s also a nice, short game clocking in at maybe 8 hours tops which I appreciate as the JRPG mechanics would probably overstay their welcome with me otherwise. There is an expansion, Grubbins on Ice, but it didn’t really sound like it offered enough to justify extending the experience any further so I opted to skip it for now.

You bet your ass I used the Macross inspired robot costume!
“You bet your ass I used the Macross inspired robot costume!”

With what little I’ve written here I hope you can pretty clearly see the appeal of the game. Literally every one of my friends that I’ve described it to since I started playing thought it sounded awesome and I definitely enjoyed my romp through it. Perhaps some of the best praise I can give it is that it succeeded in helping remind me of what I loved so much about Halloween as a kid and rekindle a little of that Halloween spirit. Of course, all of this delicious candy I’m stuffing my face with doesn’t hurt either…

As usual, these console screenshots were stolen from elsewhere…