Category Archives: Game Logs

Star Trek Online Closed Beta Shots

So I ended up making it into the last week or so of Star Trek Online‘s closed beta thanks to accidentally forgetting to cancel my Fileplanet subscription yet again. Curse you, foul auto-renewals! We’re now into open beta so these shots are significantly less interesting than they might have been if I got off my ass and posted them earlier. Still, I picked some of my favorite shots to post here.

As you can see I did a lot of space combat and not so much ground stuff thanks to the fact that I didn’t play many story missions which is where the bulk of the ground sections appear to lie. I will have to say though that I feel a little sorry for all of the people who are judging the game by open beta alone because the servers appear to be struggling with the load a bit (possibly due to intentional stress testing) which has been causing all kinds of weird lag related issues. In closed beta the game was silky smooth and few of those particular issues ever popped up.

I’ll talk about what I think about the game more later but to sum it up I can’t wait for launch. Open beta isn’t cutting it and I want more. šŸ™‚

As usual you can click these thumbnails to see the full, unedited screenshots. Enjoy!

I've always loved Klingon ships but I think I love blowing them up even more.
“I’ve always loved Klingon ships but I think I love blowing them up even more.”

The bigger they are...
“The bigger they are…”

A Bird of Prey has a bad reaction to a photon torpedo enema.
“A Bird of Prey has a bad reaction to a photon torpedo enema.”

...and then it was my turn to join the space dust.
“…and then it was my turn to join the space dust.

Gay Tony and Me

Well, I finally completed The Ballad of Gay Tony last weekend. I can’t say I’m quite as positive about it as I was about my The Lost and Damned playthrough though. I don’t know precisely what my main issue was. Perhaps I’m just experiencing some general GTA 4 burnout? Maybe this playthrough was a bit too soon after TLaD? I’m not entirely sure. While I’ll dish out some positives later let me continue this train of thought and bring up some of my specific negative issues first:

While the missions were generally more “over the top” and varied than those in the previous two installments of GTA 4, the disparity wasn’t quite as large as I was under the impression it might be after hearing so many other people laud the game for them. It still felt very much like Grand Theft Auto IV territory the entire time. The only real new thing was the parachuting/base jumping mechanic which would have been right at home in San Andreas or Saints Row.

Our protagonists.
“Our protagonists.”

Next, the characters weren’t quite as enjoyable to me as those in the previous two titles. Gay Tony himself wasn’t the easiest character to fall in love with thanks to his drug problems and the often stupid, reckless decisions he makes that drive the story. While the lead character, Luis Lopez, seemed quite interesting at first, I felt like his character actually devolved as the game came to an end. I went from intrigued about his history with prison, his relationship with his family, particularly his father, and of course his friendship with Gay Tony, to completely bored of him and his frequent comments about how he’s “a total psychopath, bro!” and “likes killing people for money, bro!” As a lot of people took issue with Niko’s various anti-social crimes and violent acts seeming to be at odds with his character in the main campaign of GTA 4, I found there to be something a bit disingenuous about the pairing of Luis’s character as it is presented to us with his apparent fondness for murder.

I still have some gripes about the checkpoint system. In my original rambling post about GTA 4 I had a few complaints about the system but only specifically touched on the number and placement of checkpoints being an issue. In my playthrough of TBoGT, however, I was completely annoyed by an entirely different aspect of the system: When I die during a mission (which is typically why I fail missions) I hate, absolutely HATE, having to wait to load up at the hospital, wait to get and reply to my “retry?” text message, and wait yet again to load back up at the mission checkpoint. I realize that Rockstar probably does it this way to give the player more options before retrying and ultimately help instill a further sense of persistence in the GTA 4 gameworld, but I’d so rather prefer a simple “retry?” prompt to pop up on the screen the second I fail a mission. Honestly, I can normally really respect the persistent world aspect to these kinds of game design decisions but in this case I feel like the fun factor should have weighed a bit heavier into the equation. The funny thing is that I didn’t even fail that many times in TBoGT, certainly not as much as I did in GTA 4 proper, so I’m not quite sure why it annoyed me so much this time.

This is for all of those food poisoning victims!
“This is for all of those food poisoning victims!”

Finally, after the much more streamlined narrative of The Lost and Damned, The Ballad of Gay Tony’s story didn’t feel quite as fetching nor as well told. There’s really no need to go into specifics about this point, it’s just my general take-away after playing both DLCs fairly close together.

Anyway, enough bitching! Is it good? Yes, it is good. I can safely say that if you’re a GTA fan and you enjoyed GTA 4 you should probably go out of your way to own both The Lost and Damned and The Ballad of Gay Tony. In fact, save yourself some hard drive space and buy the Episodes from Liberty City disk. Plus you get to rock out to Vice City FM and the awesome RamJam FM.

Both times now when I’ve come back to Liberty City I’ve been blown away by what an amazing job Rockstar did on the city itself. Sure it doesn’t always look amazing (some of the textures, particularly) but the amount of detail is astounding! I always felt that much of that detail was squandered since there are so many locations you don’t really spend any time in or only see in a blur as you fly down the highway. Still, occasionally I end up on foot in a strange new place thinking “wow, this place is pretty neat for somewhere you never go in any missions or anything.” To that end I’m sure the guys who did the bulk of the development work on the city were quite happy to see it brought back in The Lost and Damned and again in The Ballad of Gay Tony.

Yes, there is finally a tank. Upgrade!
“Yes, there is finally a tank. Upgrade!”

I also still think the character and story crossovers are totally genius. Niko, Johnny, and Luis all influence each others stories, sometimes directly and sometimes more subtly, but it is there and it is often presented in such a way that you have to wonder if Rockstar didn’t have these different stories, and maybe others we’ll never get to experience, penned down from the get go. Again, totally brilliant!

Well, I’ve already written a lot more on this than I had planned too. Again, if you’re a big GTA 4 then you need this. I personally think The Lost and Damned was a better, more cohesive game but TBoGT is well worth your time as well. I have to wonder if we’ll see more, non Xbox 360 exclusive episodes in the future. I wouldn’t doubt if they’ve considered it but I’m sure all the guys at Rockstar are probably ready to move on by now.

As usual my Xbox 360 screenshots were swiped from far more reputable sources.

Duty Called

As I speculated I would in my last Game Log post I did wind up playing the 360 version of Call of Duty 4 Modern Warfare’s single player campaign although the results weren’t quite as great as I was hoping for.

COD4 is an excellent, highly polished game with great production value and developers who obviously know what they want out of the series. I, however, wouldn’t share their views on the direction the Call of Duty series has taken. I generally prefer slower, more tactical games – I preferred some of the more tactical multiplayer additions of United Offense to the original and I prefer playing Hardcore mode on Search & Destroy in COD4’s multiplayer (which I’ve played plenty on PC prior to this playthrough of the campaign) for instance.

That’s not really the issue though. There’s nothing too glaringly offensive about the way your character controls or the abilities you command over him. The fact that I sometimes have to expend half a magazine on an enemy to put him down or that my health somehow gets refilled after nearly dying doesn’t burn me up either. No, my biggest complaints about the game are about how the flow of the missions, including the checkpoint system, were handled.

It seemed like almost every level involved at least one point at which I’d get stuck in a seemingly endless loop of spawning, rushing off towards my objective, and eventually being killed by an overwhelming, infinitely spawning horde of enemies before managing to reach whatever magical location or predetermined time span triggered the next checkpoint. This was highly annoying as I often didn’t feel like I was playing bad, in fact there were times when I stayed alive for a long, long time and killed an unbelievable amount of enemies yet still didn’t make it to the right spot. No, it feels like the game’s attempts at hand-holding were fighting directly against the gaming instincts I’ve developed over many years of playing similar games. I’d much prefer a system where, even if there is a shit ton of them, there’s always a finite amount of enemies in an area. That alone would have gotten me around many of these areas.

Fact: Marines hate walls.
“Fact: Marines hate walls.”

A big part of the problem seems to be that you’re almost always being funneled from one spot to the next and stopping to waste some tangos isn’t necessarily one of your objectives unless you encounter a scripted section where that temporarily becomes the priority. There’s nothing wrong with that, I suppose. It is even fairly realistic. However there definitely were sections during which the game wasn’t clear about what I, as in the player rather than the character, was actually supposed to be doing – particularly whatever it would take to trigger the next checkpoint. Again, this caused some major frustration when it came to the sections where I kept dying due to overwhelming numbers of enemies before discovering the trigger.

I may have myself to blame a bit for playing on ā€œhardenedā€ difficulty as I hear normal and easy are quite a bit easier and won’t usually result in nearly as many of these road bumps. In fact I ran through some of the levels in easy after beating the campaign to grab some minor achievements I missed along the way and was amazed at how much better the levels seemed to flow. That being said I can’t imagine playing through the game on ā€œveteranā€ difficulty if it is really as hard as I’ve heard.

Ultimately I suspect my preference to the open world style of tactical games has a lot to do with my feelings on Modern Warfare. In games like Operation Flashpoint, Ghost Recon, and the Rainbow Six games, you’re usually thrown into an environment, given an objective, and, to some extent, left to your own devices. Sure there can be scripted moments, but the most important scripting is that of the behavior of your enemies in how they react to whatever actions you might decide to perform. COD4 on the other hand attempts to be an extremely directed experience. There are probably differing reasons for why – from keeping the action and narrative moving at a steady pace to providing a more solid narrative that the player feels more a part of in general. In summary, they’re really different games with different priorities and goals.

All of that said the story was interesting, they did a good job mixing up the scenery for the most part, and the action was decently varied as well. As with most other people I’ve run across my favorite level is the AC-130 mission. It was pretty different and I’ve been intrigued by AC-130s since seeing them fly over my house from time to time as a kid, and besides… who doesn’t like to play god every now and then? I’m still very interested in Modern Warfare 2 and I suspect I’ll even play around in the online modes on Xbox Live a bit but I’m not nearly as hyped to play the campaign as I was before playing this.

Another successful, completely unnoticed assassination.
“Another successful, completely unnoticed assassination.”

Next I hit Assassin’s Creed up. Assassin’s Creed 2? Nope, the first one! I’m one of the seemingly few people who loved the first AC. Sure, it got repetitive – I don’t disagree with the critics there. However, I found the awesome setting, the feeling of being an assassin prowling the city streets looking for my next victim, the bizarre modern day Templar conspiracy plot, and even some of the mechanics to be compelling enough to take me all the way to the end of the game. I just got really into it.

Well, I’ve been hearing nothing but good things about the recently released Assassin’s Creed 2 and that lead me to reminisce a bit about the first game. I remembered that I had almost all of the achievements including most of the harder ones. I ended up pulling up my achievement list to verify that, actually, I only lacked 5 achievements and they were all relatively easy ones to get. Having never before ā€œcompletedā€ a retail Xbox 360 game, getting a full 1000 achievement points, I decided to dust off the game and hop back into the Animus.

Although it took me a little while to remember some of the mechanics of the game I quickly remembered why I loved it so much. The engine still holds up brilliantly and stabbing guards in the face with my hidden blade never gets old. After running the rooftops of Acre one more time I’m even more stoked for AC2… and yes, I got my 1000/1000 achievement points!

Eat blue stuff, foul denizens of the deep! width=
“Eat blue stuff, foul denizens of the deep!”

Finally I picked up Runic Game’s much praised Torchlight. Torchlight is a Diablo clone put out by a combination of some of the original Blizzard guys who made the first two Diablo games, along with the guys who made Fate and Mythos. I loved Diablo 1 and 2 and can’t wait for the third game but I’ve had a hard time getting into many of its clones. Not for a lack of trying! My favorite is Titan Quest which I’ve mentioned in past Game Logs and still intend to finish sometime. Torchlight might just take that spot, however.

The game takes the one, extremely big, largely random dungeon and one town approach of Diablo 1 and adds in many of the refinements and additions of Diablo 2 and its successors along with a highly stylized and enjoyable, yet not too taxing (it’ll even run on netbooks!) graphical style similar to games like World of Warcraft and Dungeon Runners and adds in a more refined interface. Sure, there are some bugs here and there but the game feels quite polished, especially for being from a smaller studio and only costing 20 bones.

Crossing a bridge high above... 20 stories below ground?
“Crossing a bridge high above… 20 stories below ground?”

I suppose this says a lot about the guys who make up Runic Games – this Diablo style game is their bread and butter, it is what they’re good at and they’ve definitely proven that they still have what it takes. In fact one of the things that convinced me to get the game was a brilliant interview with Max Schaefer on Idle Thumbs in which he talked about the company and their approach of staying relatively small and attempting to exist in somewhat of a niche, being happy with making enough money to keep them all paid and in business rather than trying to develop the next mega-hit. That niche also allows them to make riskier games – the type of games that made PC gaming so special to many of us old bastards. Yes, they impressed the hell out of me. I’m even considering sending Runic my resume since I’m sure they’ll be doing some major hiring when they get ready to launch the Torchlight MMORPG. šŸ˜‰