Tag Archives: Assassin’s Creed

Stalactites and Stabbing Knights

My partner and I have been playing a few newer, console based, narrative heavy adventure-ish games lately, mostly as a way to play something semi-cooperatively as those types of games seem to work great for passing the controller and working together on choices and puzzles. I’ve mentioned playing all of The Walking Dead games on Xbox 360 and we also had a incredibly enjoyable but tragically unfinished foray into the first four Life is Strange episodes (more on that when we eventually go back to it and beat it) but for our next game I wanted to introduce her to something more puzzle focused, more like the classic adventure games I cut my teeth on. Low and behold, I remembered that I bought a copy of Double Fine’s The Cave, a game highly influenced by such adventure games, and what it lacks in narrative it makes up for by supporting simultaneous, same-screen co-operative play. Perfect!

Our cast, all complete and total bastards.
“Our cast, all complete and total bastards.”

The Cave was written and directed by Ron Gilbert, one of the legendary LucasArts designers who helped bring us the absolute adventure genre classics Maniac Mansion and The Secret of Monkey Island, along with some of their sequels. Some of that influence is immediately obvious, in fact. Right off the bat you’re presented with a sarcastic narrator, a creepy, cartoony world, and asked to pick 3 characters that you can switch between to take on your adventure. There’s also a wacky, if not somewhat macabre sense of humor throughout (mostly from aforementioned hilarious narrator) which definitely feels like a throwback to the days of “talkie” LucasArts and Sierra games. Something I miss, frankly.

The game itself is a side scrolling puzzle platformer, but the big twist is that its puzzles aren’t based on platforming or physics so much, as old school, often baffling, location and object based adventure game puzzle design, in what, to me, is in an interesting and fairly unique way. Sure, there have been plenty of platformers that threw a few similar puzzles in here and there, but I can’t think of any as utterly focused on this style of puzzle solving as The Cave is. It’s almost a new genre. One of the ways it adapts to the more action orientated control scheme of a platformer is by utterly stripping the inventory system down to its bare essentials – you can only ever hold a single item at a time, and the puzzles are cleverly designed so that, despite how it may seem at times, you never need more than that to solve a puzzle.

I mean, who didn't love The Twins?!
“I mean, who didn’t love The Twins?!”

Each of the three characters has one unique ability that is vital to solving some of the puzzles, and since you can use any combination of characters you may end up with wildly different solutions to the same puzzles. Furthermore, it uses the fact that you’ve got three characters that can be placed in different locations, and using different items, as a key component to solving the majority of the puzzles, much like some of the puzzles in Maniac Mansion. Again, very clever design.

Each character also brings with it its own unique gameplay sections which are the best and most challenging in the game. They also each get their own backstories explaining how they wound up in The Cave. Ultimately it turns out that each of the seemingly harmless adventurers has a dark side, and while The Cave rewards them with the selfish ends they seek, it also hilariously rubs their face in the repercussions of their terrible behavior. This game has some seriously funny moments, definitely one of the funniest games I’ve played in a while.

The Knight has what he came for...
“The Knight has what he came for…”

The Cave isn’t perfect, but it’s probably closer than most of Double Fine’s other efforts recently. Other than being a little loose controlling and having some (pedigree appropriately) insane puzzles here and there, the biggest issues in my mind are the areas that repeat no matter which characters you’re playing, which can be a bit of a chore to re-play over and over again, and the fact that having to choose from a pool of 7 characters means you have to play through the game a third time, re-playing two of the stories you’ve already completed, to truly complete the game. Ultimately these are minor quibbles though, I admit.

Adventure game fan? Pick it up. Fan of old school adventure game humor? Pick it up. Puzzle platformer fan? Pick it up. Just looking for something new to play co-op for a bit? Pick it up.

Random Mass Effect 3 Screenshot
“Random Mass Effect 3 Screenshot”

I also had the pleasure of watching my girlfriend play through the entirety of the Mass Effect series. Sure, I took the controller here and there, but for the most part I just watched. Yes, all three games. Damn. It was a cool experience though, both reminding me of how much I enjoyed the first Mass Effect along with finally exposing me to Mass Effect 2 and Mass Effect 3. I admit I started to check out a little bit with ME3, both in part to how surprisingly long it was, and because I definitely want to go back and ME2 and ME3 myself one of these days.

Like most people who Ezio meets, this Borgia guard is about to die in a brutal fashion.
“Like most people who Ezio meets, this Borgia guard is about to die in a brutal fashion.”

Finally, wanting something a little different to sink my own teeth into, I dug Assassin’s Creed: Brotherhood out of my backlog and completed it and its DLC. I loved the first couple of games and, as noted here, was pretty skeptical about them turning Assassin’s Creed 2 into a trilogy. I’m happy to report that I definitely really enjoyed the second piece of that trilogy, Brotherhood. Of course, I did take a comically long 6 year break between playing AC2 and AC: Brotherhood, but I digress, I enjoyed it immensely and I’m looking forward to playing Revelations sooner or later.

What did I think?

Seriously though, Rome is pretty amazing...
“Seriously though, Rome is pretty amazing…”

Let me try to keep this short and sweet: Ezio is still a badass, the world building is still amazing, and renaissance era Rome is great, the occasional times when the free running glitches out and you drop when you didn’t mean to, or jump off the wrong direction, are still a major buzzkill, and it seems like the more items and options they keep adding to this game the more opportunity there is for these types of glitches to pop up, the Facebook game-like follower missions are fairly pointless, but on the flipside being able to call in followers to take out targets is pretty awesome, I was disappointed that several of the 100% synchronization requirements were fairly difficult, though I enjoyed trying to 100% as many of them as I reasonably could pull off as a bit of an extra challenge, Leonardo’s war machines were some wacky fun, I liked that the game was confined to a single, massive city, but I wasn’t a fan of the fact that they still felt the need to block off certain sections of the map until later chapters, and while the story was fine, it wasn’t quite as enjoyable as AC2’s, I still loved to hate Cesare Borgia though, and finally the Desmond stuff was almost totally incidental beyond the cryptic ending.

I think that about does it. I liked it a lot, over all, and I’m itching to play another one, especially to revisit Altair’s story in Revelations. If only there weren’t, by now, another 6 full, long, potentially extremely repetitive Assassin’s Creed games out. What the fuck?!

More console game shenanigans coming soon!

Sorry! As usual my Xbox 360 screenshots were actually pilfered from caves across renaissance Italy rather than my own console.

Assassin’s Greed

I don’t dust off the news section here very often but this was on my mind this morning so I figured I’d rant a little about it.

Assassin’s Creed Revelations, the third game in tale of Ezio Auditore, was revealed last week. I was a little annoyed about the announcement of the previous game, Assassin’s Creed Brotherhood, when it was first announced because I’m a big fan of the first two games and, frankly, I was ready to get this story wrapped up. Brotherhood seemed like an obvious attempt at a quick money-grab that was wholly unnecessary to the progression of the overall story. Still, it got great reviews and even people that didn’t care much for Assassin’s Creed 2 seemed to like it somehow, so I gave it a pass and put it on my wish list. So now we’re getting ANOTHER one of these quick, greedy cash-in games that’ll likely use 90% of the assets from AC2 all over again instead of Assassin’s Creed 3? Baaaaaaaaah! I was already annoyed by the way it seems like every fucking game and movie released nowadays needs to be part of some sort of grand trilogy but even that wasn’t enough for Ubisoft, who needed to make the second part of the AC trilogy into its own trilogy apparently. Really? Maybe there will be three Assassin’s Creed arks eventually too? The adventures of Desmond and his two compadres? Count on three of those too!

Ahh well. I guess I’ll go ahead and add this one to my wish list anyway since they’re very solidly at 3/3 right now and despite my misgivings I can’t imagine Revelations is going to be anything but good. Sometimes it is so hard being a gamer…

Oh, to kill again!

Normally when I post my impressions of a game I do it at least a couple of times throughout the time that I’m playing it but for some reason, possibly because I was plodding through it at such a slow pace, I never even mentioned that I’d even been playing Assassin’s Creed 2 (Xbox 360) on here. Well, I have been, and I FINALLY fucking beat it! I got 1000/1000 achievements and, more or less, “one hundred percented” the game too, just a I did with its predecessor. The verdict? I loved it.

The entire city is yours... to murder.
“The entire city is yours… to murder.”

Foremost on my mind as I started playing the game, other than how nice their engine is holding up, was that despite the differences between it and the first Assassin’s Creed, they were still very, very similar. I was a little surprised at just how similar they were since so many reviewers and the like said that even if you disliked Assassin’s Creed you should give Assassin’s Creed 2 a shot – I can only agree with this opinion to a point. Let me go into some details before I break this conclusion of mine down though.

First, and this is a big one for players who hated the first game, free running/parkour, despite minor improvements, is almost identical to what we had in the first game, which, in my mind is sublimely smooth most of the time. Like in the first game, however, you can occasional hit moments where your character will seemingly inexplicably (I say seemingly because it is probably my own fault most of the time) jump the wrong direction, grab the wrong thing, or otherwise not behave how you expect him to. This can really break up this otherwise enjoyable part of the game and kill the immersion a bit – one minute you’re a badass assassin effortlessly bounding the rooftops in search of your next mark, and the next instead of gracefully running across a line tied between buildings, you just decide to hop off the side and plummet 75 feet to your death. Wow. This felt the most silly the couple of times it happened when doing “leaps of faith” and instead of jumping cleanly into a bale of hay I instead dove head first for the cobblestone road below. Well, so much for faith… 😉

I've slaughtered so many of these poor roof top guards that I actually kind of feel sorry for them now.
“I’ve slaughtered so many of these poor roof top guards that I actually kind of feel sorry for them now.”

One thing definitely worth mentioning relating to the free running, given that it is such a big part of the game, is that it is used in more creative ways this time around. As you progress in the environments you run into structures that require more creative climbing. This is expanded on much, much more in the various “Assassin Tombs” and “Templar Lairs” in the game which transform your character’s city traversing parkour into a Prince of Persia series like puzzle/platforming experience. Most of the time, except for when you run into some of the above mentioned rough points, this works quite well and is a great change of pace for the series, even if it did make me use my brain a bit more than I was expecting to going into this game.

AC2’s combat system feels like a good analogy for the whole game, really. It is almost exactly the same as the first game’s, only with some subtle improvements and the addition of some new options at the player’s disposal. A lot of the time these improvements and additions don’t feel truly needed but they at least succeed in giving players a tiny bit more choice and variety and apparently a lot of people needed those things. As someone who liked the first game already, more is usually better, and they didn’t overdo it or otherwise ruin a good thing here. It does indeed feel like improvement and refinement.

Who is my friend? Oh, it's only Leonardo FUCKING Da Vinci!
“Who is my friend? Oh, it’s only Leonardo FUCKING Da Vinci!”

Alright men, gather 'round him and watch as he kills us all one by one!
“Alright men, gather ’round him and watch as he kills us all one by one!”

I could ramble on a lot more about the game and in a lot more detail but I’ll cut myself off. Back to the conclusion I referred to before. Like I said, I loved it, but I also loved the first one despite its flaws. Still, it is hard for me to recommend Assassin’s Creed 2 to someone who absolutely hated the first Assassin’s Creed – again, it is largely the same game with some improvements, some needed more than others, and a new setting with all kinds of awesome Italian accents. If you were simply turned off by minor issues in the first game then certainly check it out, otherwise you might as well wait until we see what Assassin’s Creed 3 brings to the table. Of course by then it is possible that you won’t have ANY FUCKING CLUE what is going on in this batshit crazy conspiracy story. 😉

I have no idea what Assassin’s Creed 3 will be. It could literally take place anywhere, at any time, and they could change the gameplay in any number of ways. So far I like where they’re headed though. I’m a little puzzled (and maybe put off) by the announcement of Assassin’s Creed Brotherhood but I can’t imagine not playing it at this point unless it just gets awful reviews. I would like to request that if they keep adding in requirements to complete things in stealthy means they add some more traditional stealth mechanics to our assassin’s repertoire of abilities though.

One more note: I played the game with the 2 “additional” DLC chapters intact and feel like I would have definitely missed not having them there, at least story wise, so I’d recommend picking them up if you care about that sort of thing and/or consider yourself a fan of the series. They were a tiny bit buggy, with sound dropping out on me a few different times during cut scenes, which I had heard others mention as well. Still, worth it.

As usual with Xbox 360 games I stole all of my screenshots from other people. It was really hard to find decent, non-PR released bullshots for this game. Most, if not all of these are from the PC version.