Tag Archives: Xbox 360

Tales from the Darkside

I’ve been curious about Darksiders since the first game was released in 2010. The oh-so edgy take on a war between heaven and hell and the highly stylized, seemingly Blizzard inspired graphics simultaneously intrigued me and repulsed me. As reviews came out, the often repeated claims that its gameplay was practically a 1:1 clone of the Legend of Zelda series’ action-adventure formula had me even more interested. Then, I watched as sequels were gradually released, each one with a different protagonist and significant shifts in its core gameplay, if not practically switching genre. This is often a bit of a sour point for fans, with preference for one game or another being highly divisive, but personally, I kind of like the idea of the series being so fluid in its gameplay – prioritizing core elements and themes over discrete mechanics. At some point, this all added up to me being sold on the franchise. Now, with news of a new game in the works, I’m finally tackling the first game in the series: Darksiders.

I'll horseman during the apocalypse, thank you very much...
“I’ll horseman during the apocalypse, thank you very much…”

The aforementioned ultra stylized Blizzard-esque graphics, which look like something between World of Warcraft and Diablo III, mean this game has actually aged quite well. Throw in a remastered port to the 8th generation of consoles in 2016, given the face-palmingly punny title of “Warmastered Edition” and yeah, not too shabby! The game also got a free upgrade to the current gen on Xbox Series XS and PS5 back in May, which means my game was suddenly replaced right in the middle of my playthrough. Doh! Thankfully, there weren’t any real issues with that, though as its main benefit was 4k support and a more stable FPS, I can’t really say I noticed any major differences on my relatively ancient 1080p TV either.

Anyway, unless you’re the type of person who could never bring themselves to try World of Warcraft because of its graphics, the art style itself is cool: painted looking, colorful textures, chunky models, and a loose interpretation of scale. I guess to be fair I should give Joe Madureira more credit than Blizzard here, as he had a big role in this as Vigil’s Creative Director, and he was drawing comics for Marvel well before Blizzard went all in on that style with Warcraft III. Even still, I can’t help but make the comparison, especially when the angels and demons look like they’d be right at home in a Diablo game.

Reaping hordes of angels. Trust me, they had it coming!
“Reaping hordes of angels. Trust me, they had it coming!”

While I’m at it, I don’t mention sound nearly enough in these impressions, but I liked the soundtrack too. It’s the kind of dark, epic, often atmospheric, orchestral stuff you might imagine, but it’s really well executed. The voice work is quite good as well, with a stacked cast including Mark Hamill, and some standout performances.

You play War, one of the Four Horsemen of the Apocalypse, summoned to present-day Earth to disrupt the Endwar between the angels and the demons that has seemingly just kicked off. It turns out that the 7th seal hadn’t actually been broken yet, however, so the horsemen shouldn’t have been summoned, not even one of them. The Charred Council, which is some sort of a powerful neutral party, and who the horsemen serve, bring War before them for punishment. He’s stripped of some of his powers, paired up with The Watcher, an annoying shitheel tasked with keeping him on a short leash, and reluctantly allowed to return to a now ravaged earth to figure out what happened and clear his name. Is it still a little edgy? Sure, though it (appropriately) feels more like something from a comic book than bad fan fiction, and I think it works just fine.

I used War's ability to turn into this massive fiery Balrog looking thing constantly.
“I used War’s ability to turn into this massive fiery Balrog looking thing constantly.”

War is a dark, brooding tank of a man (err, Nephilim) who doesn’t say a whole lot, yet still devotes a significant percentage of the things he does say to badass quips. He manages to come across as fairly intelligent, despite constantly being manipulated by literally every faction in the game. Luckily he gets to prove his intelligence by solving a huge amount of ridiculous puzzles.

This is where the Zelda comparisons come from; beyond a steady progression of new abilities and item unlocks being used to gate access to certain areas, plus lots of fun chests to find, there’s also quite a lot of 3D platformer style puzzles not unlike those found in Ocarina of Time and later Zelda games. The world is mostly open, though it is also similarly chopped up into connected overworld zones, interior and connecting areas, and dungeons. At first I thought the comparison was a bit of an exaggeration, but as the game goes on the more prevalent these elements become. Personally, I find these kinds of puzzles a little tedious at times, but here they’re easy enough that I never had to resort to a walkthrough, yet I occasionally felt like kind of genius when I figured one out, which I think is precisely the balance you want to hit with this type of thing.

Some of the boss fights also have a God of War vibe.
“Some of the boss fights also have a God of War vibe.”

The other game I’d compare Darksiders to is the original God of War series. There’s plenty of combat in Darksiders, and it’s mostly of the slightly loose, button-mashy, hack and slashy ilk I attribute to that series. Also like that series, there are more complex combos and advanced moves too, but you don’t really need much technical proficiency to make it through the game, not even against the numerous bosses. Good thing for me, as it never fully clicked with me to the point that I felt like I was mastering it. Skill issue? Probably! It was still fun enough, though. Oh, and there’s also colored floaty orbs to grab after killing enemies too. That said, apart from the execution moves and a couple of other very simple button prompts here and there, there’s nothing really like the full-on QTE scenes found in the God of War games. Still, the more I think about it, the more apt I think that comparison is, even beyond mechanics. Tonally, War’s adventures and interactions with the larger than life world around him remind me a lot of Kratos’s.

Movement and control feels good, but not quite where I’d want it. I suffered a lot of darkflight mishaps early in the game, and I think falling into lava or other deadly out of bounds areas probably killed me more than anything else. Also, while your horse Ruin was no doubt really damn cool, it often felt a little clunky to control.

Mirror me for an effective Abyssal Armor fit check.
“Mirror me for an effective Abyssal Armor fit check.”

Traveling between areas could be better too. The main form of fast travel is via “Serpent Holes” which don’t bring you directly to a different area, but instead to weird little connecting zones. I don’t know if there’s some technical reason for this, like the game doing some asset loading in the background or something, but these areas feel kind of pointless. The fact that you can only fast travel from specific places also means you’ll need to backtrack a lot, especially when coming back out of a dungeon, which is particularly annoying if you intend to go back and track down some of the collection achievements. One re-visit to multiple old areas is mandatory for story progress reasons, but I also completed War’s Abyssal Armor. I actually only lacked a couple of artifacts and some weapon upgrades to complete everything else, but I decided that would be way too much of a chore. Perhaps if there was an easier way to browse the local map, if items were depicted more accurately on the local map, and if the connection points between areas on the local map were labeled, I might have been more open to the prospect.

Welcome to Fishing with War!
“Welcome to Fishing with War!”

There were a few more frustrations here and there, like some bullshit insta-death moments (fucking sandworms!) but I mostly found myself enjoying my time with the game, especially as I got more and more comfortable with it, and by the end I was a little sad to be done with it. Also, something I don’t find myself saying a lot, is that the ending was actually quite cool and inspired me to immediately install Darksiders II once the credits were done rolling. Of course, realistically it’ll be quite a while before I get around to playing it, but the fact that I’m now confident that I will be playing it hopefully says a lot.

Fun facts: I practically never used “vessels” and I somehow almost immediately forgot that I could summon The Watcher on demand, so I missed out on all his extra snarky dialog and unhelpful hints.

Xbox – Past/Present/Future

I rarely get on my soapbox and post rants on here but all of the news around Xbox has been inspiring me to want to write something for a while now. Every time the feeling subsides without me typing anything up, yet another piece of news drops that starts the process all over again. So, here I am, finally putting pen to paper, as it were.

Xbox: The Good Times

Instead of jumping right into all of the (mostly negative) events around Xbox lately, I figured I’d give a little background on how I became an Xbox fan, and what that journey has looked like through the years.

Ashes of Creation Early Access
“I actually never had a ‘Duke’ of my own. Viva la Controller S!”

In something of a redux of me using one of my first paychecks to bring home a shiny new Nintendo 64 and a couple of games in the summer of 1997, my brother came home from a shift at his new job in, I’d guess, 2002 with a new Xbox and a couple of games. Being fairly checked out of gaming at the time, I don’t remember hearing too much about the Xbox or any of its upcoming games. I’m sure it didn’t help that, despite continuing to begrudgingly run Windows as my primary OS, I didn’t consider myself to be any great fan of Microsoft; I probably dismissed a lot of these rumors with a casual roll of the eyes. Not unlike the inspiration behind my N64 purchase, my brother had first tried an Xbox at a friend’s house and was blown away. I, on the other hand, remained skeptical.

One thing that hopefully isn’t too evident is that I’m often a bit of a skeptic when it comes to new things, especially technology and popular trends. Popular technology trends? Right out! I try to be open-minded and I’m certainly no Luddite, but I think “cautiously skeptical” would be the best way to describe my mindset. When my brother fired up Halo: Combat Evolved, I was both impressed and also a little judgemental, knowing how much the FPS genre had progressed in recent years on the PC. But, to steal a line from my Halo Fest post about Halo: CE, “I was quickly won over by its unique aesthetic, mysterious science fiction storyline, slick, polished execution, and almost perfect early implementation of dual analog stick FPS controls.” Of course, all of the good times playing split screen Slayer with my family and friends didn’t hurt either.

At around the same time I’d built my first new PC in years and dove back into PC gaming, particularly online, with a vengeance. After months of being absolutely glued to my monitor for hours every evening, I decided it might be nice to take some breaks away from my computer, as well as focus on some single-player games for a change. I knew from my brother’s Xbox that I liked the hardware, and never being a massive fan of JRPGs or fighting games, Xbox’s more western aligned library spoke to me a bit more than PlayStation’s. When it did come to Japanese games, however, some of my favorites were those standouts from my short time as a Sega Dreamcast owner, and as most fans of either console are well aware, Sega went hard on supporting the Xbox early on, releasing superior ports as well as sequels exclusively on the Xbox. I was particularly stoked to play Jet Set Radio Future (still an all-timer for me!) and to finally play Shenmue II.

During this time, I noticed that I had developed an unfortunate habit of buying every new game that caught my eye, playing it for a few hours, and then never playing it again whether I liked it or not. While I suspect quite a lot of gamers play this way, at some point I realized I wasn’t really getting my money out of these purchases, and I vowed to start beating every game I played. This intentional shift in my behavior around single player games is still something I do to this day – usually if I play a game, I fully intend on seeing it through. Maybe not 100%ing it, but at least completing the main single player campaign. One big downside is that I play a lot less games as a result, and by the Xbox 360 era I still had a huge library of original Xbox games I was slowly working my way through. Feeling left behind and determined to get an Xbox 360 “soon” I made a concerted effort to finish playing through the rest of my games, which was especially hard since my library kept growing. At some point I had to draw a line in the sand, or I’d never move on. Despite this being a bit of a grind, I have fond memories of this time.

When I finally joined the 7th console generation in 2007, I’d developed a similar habit of stocking up on every game that interested me, although by then it had shifted to the more frugal approach of buying used copies of games from GameStop, usually taking advantage of their sporadic “buy 2 get 1 free” sales. To this day, my collection of physical Xbox 360 games is absolutely massive and contains quite a few games I never got around to playing despite having every intention to. Regardless, those first few years of owning an Xbox 360 were great, with some of my favorite games at the time being released back to back, and having a lot of fun playing multiplayer, both online and offline, with a large group of local friends. While this blog was born around that time, it was just a year or two later, so unfortunately a lot of those games were not covered here.

xbox 360
“It’s a thing of beauty, although I rock the Slim model these days…”

By the time the 7th generation finally started to wind down, I’d decided to reduce my gaming footprint down to only a single machine going forward, and it… wasn’t an Xbox. Don’t get me wrong, I hadn’t regretted my time with either the Xbox or the Xbox 360, but if I could only have one machine, it had to be a PC. Not only could it play most everything a console could play that wasn’t an exclusive but it could do so, so much more, and gaming is only one of many hobbies I have based around computers. Plus, as mentioned, I still had plenty of great Xbox 360 games to work my way through. On top of that, I had to begrudgingly admit that if I were to get a console, the PlayStation 4 was looking more like what I wanted – I didn’t care about the Kinect and while the Xbox One’s media integration was neat, it wasn’t what I was there for. Meanwhile the PS4 was much more focused on playing games and playing them well, and Sony had been building an impressive staple of exclusives over the years to boot.

I’ve told this story here before, but those notions all fell through in spectacular fashion in 2016 when I went out one Sunday afternoon to stop by work for just a couple of hours, only to return home to discover that my house had been broken into. One of the (thankfully) relatively small selection of things the burglars made off with was my Xbox 360. Because of my renter’s insurance company’s generous replacement program, not only did I get paid out for the depreciated value of everything I lost, but they’d also pay the full dollar amount to replace certain items. With the Xbox 360 no longer for sale, I got myself an Xbox One S for free. “Just when I thought I was out, they pull me back in!”

With both my partner and I having already invested so much in Xbox, it only made sense for us to continue down that path, especially given Microsoft’s continued treatment of backwards compatibility as a valued part of its ecosystem. While I never upgraded to the impressive Xbox One X, when the Xbox Series came out, I wasted no time upgrading to a Series X. Since then, I’ve only continued to do more and more of my game hoarding with Xbox, although pretty much exclusively digitally. Not unlike Steam, the Xbox Store has had regular, generous sales multiple times a year, making it all too tempting to load up on anything I’m even vaguely interested in. Despite the lack of many exclusives that really excite me, I’ve really enjoyed my time with the Xbox One and Xbox Series consoles, and I still do.

But things have gotten a little weird…

Xbox: The Not So Good Times

While the Xbox 360 arguably won the 7th generation with superior online features and only a few notable missteps (the whole “red ring” fiasco chief amongst them) compared to Sony’s slew of facepalming blunders, it started off the next generation quite poorly indeed. As mentioned, Microsoft seemed to be marketing the Xbox One as more of a multimedia machine than a gaming console, and you can’t downplay how much damage the whole always-on DRM fiasco did to their reputation with “core” gamers. Whether or not rumors about Sony planning to follow suit and changing their minds last minute were true, you can’t deny that Sony played that whole thing out to their advantage. Microsoft course-corrected, and a lot of people loved the Xbox One Slim and the later Xbox One X as much more gaming focused machines, but the damage was done and the silliness around all of this (“we have a product for people who aren’t able to get some form of connectivity; it’s called Xbox 360″ – Don Mattrick) lives in gaming culture infamy.

The PS4 was also a lot more powerful than the Xbox One which only reinforced the notion that the Xbox was no longer the best option for “core” gamers. This flip-flopped with the later releases of the PlayStation 4 Pro and the Xbox One X, but the damage was done. While a bit closer together, the Xbox Series X is also more powerful than the PlayStation 5, but the release of the Xbox Series S as a less expensive, lower spec model which Microsoft required studios to support is often blamed for the lack of more impressive technological advancement in the current generation. While this is debatable, if nothing else, there are some specific examples where this clearly impacted availability on Xbox, with the delayed release of Baldur’s Gate 3 being a notable one from recent years.

xbox one s
“You know, I still really like the look of the One S!”

Then we have the matter of Xbox exclusives. While this has always been an element of every console war debate, it truly became an issue for Xbox with the Xbox One and has only gotten worse. Xbox’s exclusives are few and far between, and very few of them have had the appeal of those associated with the PlayStation brand. That’s not to say there are no good exclusives, but a 1:1 comparison isn’t all that favorable. To make matters worse, Xbox started making more and more of their first party games available on PC. While I personally think this is a great thing, it is almost always used as a negative against Xbox in such debates – these titles are no longer platform exclusives, but console exclusives. Since a lot of gamers either own gaming PCs and consoles, or game on PC exclusively, it’s hard to deny that the wider availability of these games means there’s less reason to own an Xbox. Fast forward to 2025, and Xbox is even launching games on PlayStation, with them more or less stating that exclusives are an outdated concept, which raises questions about whether or not Microsoft sees Xbox as more of a publisher than a platform these days. Meanwhile, Sony has recently announced that its taking the opposite approach, and stepping back from its relatively recent move of porting more of its games to PC – they seem to be joining Nintendo by walling their garden back up.

When it comes to particular exclusives, I’m a Halo fan, and it’s hard to not talk about how much cachet the Halo series has lost since Bungie left Microsoft. There have been non-stop issues around the series since the hand-off to 343 Industries. It’s been fixed and further improved since, but the Master Chief Collection, one of the Xbox One’s most attractive exclusives, was a bit of an infamous blunder when first launched. Halo 4, Halo 5, and Halo Infinite are all surrounded by their own controversies as well. A more negative perspective on this could paint this as Microsoft essentially killing the goose that laid the golden egg. While I don’t view the situation quite as harshly, there’s no denying that the Halo franchise isn’t what it used to be. Still, I suppose it won’t be able to consider itself an Xbox console exclusive soon anyway.

Speaking of killing those golden egg laying geese, one odd thing about Microsoft’s acquisition of development studios over the years is that they’ve reportedly been relatively hands off when it comes to managing most of these studios and/or their projects. Going against the stereotype that publishers meddling in development is one of the primary reasons for so many problems with specific game releases, Microsoft has been accused of not meddling enough – leaving studios and their projects to fail due to mismanagement instead of lending their resources to ensure successes. Overall, it feels like we’ve seen more interesting games get cancelled than come out lately. Despite this, Microsoft has continued to gobble up more and more developers, including the insane acquisitions of ZeniMax Media and Activision Blizzard, bringing them under the Xbox Studios umbrella. Complaints about consolidation aside, Xbox fans wouldn’t be silly for thinking these would be massive wins for Microsoft, and yet very little of note has come out of most of these acquisitions.

Despite all of this, Microsoft has since conducted mass layoffs, even closing entire studios. This could be seen as (and indeed, was sold as) trimming the fat, but nothing encapsulates the controversy around this quite like the situation with Japanese studio Tango Gameworks. Tango released Hi-Fi Rush as a bit of a surprise announcement in January 2023, which went on to garner critical acclaim, and yet Tango was included in the May 2024 announcement of studios being shuttered. If the backlash from fans wasn’t already loud enough, Xbox Game Content and Studios head Matt Booty mentioned that Xbox needed more games which could secure “prestige and awards”. The contradiction and lack of logic around that situation was blatant, sealing yet another infamous chapter in Xbox’s history.

It’s hard not to blame a lot of this on Xbox’s focus on their Game Pass service as their primary sales strategy. For fans, it has been hard not to love Game Pass – access to most first party titles and a huge selection of third party titles, including day one access to new first party games. It’s always felt like a great deal, and the number of times a new game has been released that had some of my friends worrying about justifying the purchase, only for me to have it for “free” would have easily justified the cost if I was the type of gamer who played more games on day one. Still, from the early days critics have wondered how this was sustainable – surely Microsoft and individual third party studios would be leaving a huge amount of money from sales on the table in many cases. It can also be argued that services like Game Pass, along with huge sales on platforms like Steam, lower the perceived value of games, which isn’t a great thing when games cost more to make every year. More relevant to the discussion of studio closures, however, is a shift from looking at critical reception and sales numbers to looking at how launches of new titles on Game Pass impact subscriptions.

xbox series x
“The Series X. I love that hint of green!”

Another more recent controversy related to Game Pass has been the price hikes. Game Pass Ultimate went from $14.99 a month to $16.99 in 2023, then to $19.99 in 2024. At that point, the price was feeling a bit steep, but still felt like a fairly good deal, especially with the inclusion of Game Pass on PC and other services like EA Play. In 2025 the price went from $19.99 to $29.99, which kind of blew up the Internet. So many people cancelled their subscriptions as a result that Microsoft’s account management went down for a bit, and even I, someone who has had Game Pass since its inception, and Xbox Live Gold before that, downgraded from Ultimate to Premium. The price crossed over what I was willing to pay every month for a service like this, which is double the price of PlayStation Plus Premium, for the record, and unless this was a deliberate move to justify moving away from their Game Pass strategy, it felt like a massive blunder on Xbox’s part. Of course I have no idea what the numbers actually look like, but if social media is to be believed, a lot of people chose to jump off the Xbox bandwagon at this point.

When it comes to changes in strategy, starting in late 2024 we saw an advertising campaign that focused on, between Xbox on PC and Xbox Cloud Gaming, the ability to play Xbox games on just about anything, with the slogan “This is an Xbox”. This aligned with the previously mentioned gradual shift to have just about all first party games available on PC, this has had people wonder if we’d see another generation of Xbox, and if we did, if it would be made by Microsoft themselves or perhaps licensed out to other manufacturers as some other consoles have done in the past. The release of the ROG Ally Xbox handheld suggested that neither of these is an impossibility, since despite the branding, it was made by Asus, and only supported PC games with no Xbox compatibility layer to boot.

Most recently we’ve had a bit of an abrupt changing of the guard at Xbox, with Phil Spencer and Sarah Bond both out. Phil Spencer has been a divisive figure, as despite being the CEO of Microsoft Gaming since not long after the Xbox One launch and therefore being, in one way or another, accountable for most of the negative things listed here, he seemed to do a lot right in terms of recovering from that terrible Xbox One launch, and his passion for gaming actually felt genuine, which is pretty rare in the industry. Still, his boilerplate corpo-speak communications around things like the aforementioned layoffs and studio closures does bring some of this into question. Still, it’s much more concerning that he was replaced by a former executive in AI at Microsoft, especially when AI is already being blamed for so many layoffs and other random enshitification in gaming and in tech in general. While I don’t think she was put in place to kill Xbox, as some doomsayers have theorized, I do suspect this will herald some sort of major changes in direction for Xbox.

Yet, when you add all of this up, it really does seem like Xbox has taken themselves out of the game. Sales have suffered so much this generation that there was a news story being widely discussed about the third largest retailer in the world, Costco, based just down the street from Microsoft, no longer carrying Xbox consoles. Things sure seem pretty damn bleak right now.

Xbox: The Future?

To end this on a bit more of a positive note, the next Xbox, code named Project Helix, was officially unveiled at GDC 2026, and I’ve been surprised by how positive a lot of the response has been. As suspected, we know this next generation of Xbox will be yet another step towards the platform essentially being a Windows PC, but given the impressive Windows 11 “Xbox Mode” that debuted with the Rog Ally Xbox, I think we’d be safe to look at this more as an Xbox that can play PC games than a PC that can play Xbox games. That said, I’m particularly curious about how this new Xbox will handle allowing other stores, like Steam, to run on the platform, and indeed, if they will port their entire experience (including backwards compatibility with older Xbox 360 and original Xbox games) to the Windows based Xbox app. Here’s hoping any skepticism around Project Helix and Xbox Gaming’s new CEO is just that, but I can’t blame anyone for betting against Xbox at this point. Even then, as impressed as I’ve been with the PlayStation 4 and 5, I don’t think we’d want to exist in a world where Sony doesn’t have any legitimate competition – if you were around in those days, and not a Sony fanboy, I’d guess you remember Sony’s insane hubris during the first couple of years of the PS3 era. Yikes.

Images stolen from some low effort Google Images searches.

A (Personal) Battlefield Retrospective

Fresh off of somehow managing to dump 8 or 9 hours into the recent Battlefield 6 open beta, with all of the claims of it being something of a “return to form” after the lackluster performance of the last two games, I started to wonder exactly what that “form” is, or at least what people really mean when they say that sort of thing. While it may mean something similar to a majority of people, it’s totally subjective, I’m sure, and that conclusion has led me to reflecting a lot on my own time with the Battlefield series.

Hitching a ride to the frontline in the BF6 open beta.
“Hitchting a ride to the frontline in the BF6 open beta.”

While I’ve mentioned it once or twice here over the years, I’ve never gone into my absolute adoration for Battlefield 1942. One fateful day a co-worker who I occasionally ran into, and probably the only gamer I knew of at that place, was telling me all about how he’d just started playing this new “Battlefield” game and was talking about how you could do anything from crew a tank, fly a plane, or even captain a battleship in these massive, crazy online battles. This sounded a lot like World War II Online, which I’d been intrigued by but was always intimidated by due to its reputation for having clunky, simulation-like controls, but he assured me that it played more like a typical first person shooter. I was skeptical but curious. After doing a bit research I concluded that I just had to try it out, and picked up the game in something around November 2002. It was apparently a good recommendation, as I put an unspeakable amount of time into its multiplayer between 2002 and 2003, and even recruited a lot of other friends and co-workers to the cause. While I played a ton of mostly asynchronous “door” games like Legend of the Red Dragon on dial-up BBSes, Doom modem to modem, and Quake on the Internet in the 90s, apart from the very different Ultima Online, BF1942 was the first online game I was utterly obsessed with.

I was partial to infantry roles and focused on *gasp* playing the objectives, which in its default Conquest game mode, was kind of the point. I’m not a total dork though – I always enjoyed abusing tanks when one happened to be available too, of course. I also remember going out and buying a new flight stick so I could better handle the game’s relatively simple but fun to fly aircraft, and while I was never the best pilot out there (to this day, there are some people that have legitimately scary levels of skill when it comes to flying in these games) I more or less mastered the bonus Coral Sea map and would consistently clean house on it. F4U Corsairs and Zeros winding around those hilly islands is a core gaming memory for me, and I even made my own dog fighting map, filled end to end with huge mountains and massive valleys to make those kinds of pursuits even more fun. It also inspired me to take one of my first stabs at video editing, putting together a video of me dog fighting on Coral Sea in the pre-YouTube days. Unfortunately I’d have to strip out the sick Iron Maiden soundtrack if I were to upload it anywhere, plus the video quality is likely beyond abysmal by today’s standards.

Flying through a canyon (sideways) in my crappy BF1942 map.
“Flying through a canyon (sideways) in my crappy BF1942 map.”

Probably reading about it on a Battlefield forum or a gaming news site, I ended up joining a semi-private tournament community called Battle for Europe. The basic idea behind BFE (and the other communities I’m about to mention) was actually kind of simple – add a persistent, progressive campaign around Battlefield 1942’s already huge battles. The fact that the game included maps representing battles all around World War II and players could pick from axis and allied forces meant all you’d need to do is organize regular matches, keep track of losses and victories, and tie it all together with a Risk-like campaign map. It was a great idea, though it might sound quaint these days since persistent player progression is now fairly standard, and while the Battlefield series may not have any sort of long term campaign progression, other games like Foxhole and the aforementioned World War II Online have done this to varying degrees too. (Editor’s note: For posterity, it’s worth noting that BFE was probably better known for applying this concept to other World War II games released around that time such as Day of Defeat and Call of Duty, and ran for several years after this.)

The battles themselves were absolutely epic! We filled out the 64 player slots on our server, plus extra observers, and had a ton of people on standby. How did we account for having more than 64 people in the community who wanted to play? Easy! We made the matches last as long as possible and ran these battles all day. Literally hours on end, with the idea that players could tag in and out, ultimately supporting a lot more players, and across multiple timezones to boot. As a whole our player base represented a wide variety of skill levels, though of course most of the types of people who’d join a dedicated community like this were at least above average, and the battles would be correspondingly vicious. While not quite a “milsim” or realism community of the sort that would later become popular with a variety of military shooters, we also had a player ranking system in which players could advance, as well as take on particular roles which, given the limited number of vehicles and need for a well balanced roster, was also a must. Leadership was especially vital if your side actually wanted to win, and I soon found myself being promoted to a squad leader, and then to an NCO role where I was in charge of something like 50 players. Speaking of, strategy was an interesting aspect of these long matches, as unlike a typical clan versus clan league or tournament match, there was way more than enough time for the other side to figure out exactly what you were doing and adjust to it, which made active leadership all that more important.

Creeping up to an enemy spawn in a BF1942 WGO match.
“Creeping up to an enemy spawn in a BF1942 WGO match.”

The reasons were a bit hazy at the time, never mind today, but there was a growing air of discontent around much of the BFE BF1942 community leadership, and as is often the case, there were people who had their own ideas of how they could do the whole thing better waiting in the wings. Several of the more vocal community members banded together to leave BFE and “roll their own” calling it War Games Online. With many of those involved being people I liked and respected, I was asked and accepted to come along for the ride, thus becoming one of the founders and administrators of this new community. I also signed up to help with the development of our new site which we had some pretty cool ideas for, such as an interactive campaign map. While this would take some time, we went ahead and launched our first campaign as something of a proof-of-concept. I still have fairly visceral memories of at least one intense and chaotic match on one of the semi-asymmetrical Road to Rome maps, which were new at the time. Sadly the whole thing went a bit pear shaped pretty quickly due to the head of our new community suddenly stepping down. As he wanted to maintain the WGO name, the rest of the leadership council spun it off into yet another new community called Global Conflict. I was starting to play Battlefield 1942 less and less by this point thanks to other distractions (namely Planetside) and I bowed out very early into GC’s life. While I ultimately had very little influence on what Global Conflict would become, it lived on through various games and is still around in some form today, which is very cool to see.

All that, and I didn’t even mention the fantastic Desert Combat. Desert Combat was a massive total conversion mod that introduced a ton of new weapons, vehicles, and maps to the game, shifting its focus from World War II to a now very familiar modern setting. While I never played it in any organized way, I spent a huge amount of time with it, and have especially fond memories of huge, immersive tank battles in desert maps, and there was absolutely nothing like hunting ground targets in an A-10 or SU-25 on the classic BF1942 map El Alamein. (Editor’s Note: Like many old games and mods, even ones as popular as Desert Combat was, there’s little detail online about it, though I stumbled upon this excellent series of posts about the game that I can’t help but to share – Part 1, Part 2, Part 3, Part 4)

I loved tank battles in BF1942 but there was nothing like Desert Combat.
“I loved tank battles in BF1942 but there was nothing like Desert Combat.”

Another reason that Battlefield 1942 (and Desert Combat) is important to me is that it is a rare example of my dad really getting into a game. My dad’s taste in games has always been totally enigmatic to me. Simply put, certain seemingly random games over the years have really grabbed him, but attempts to understand his tastes and turn him onto other, similar games has usually been met with a lukewarm response at best. He’d always been a World War II nerd, and as I was still living with my parents at the time, I showed him BF1942. Not only did he think it looked cool, but he watched me play round after round, eventually asking me to let him play, which then became a regular thing. This was kicked into overdrive when I showed him Desert Combat, and one evening coming home from work to find him on my PC playing a match. My dad barely touched computers, so the fact that he figured out how to get online, start up Battlefield, and get into a match all by himself was kind of shocking to me. Some time later I built a new computer for my brother which came with the added bonus of enabling my dad and I to play together. With one of us driving/piloting and one of us gunning DC’s various helicopters, planes, and tanks, mowing down endless hordes of bots was a hell of a lot of fun.

Around the time my excitement for Battlefield 1942 started to wane Planetside came into my life and in most ways supplanted it, though there was a brief time some months later when I got a little burnt out on Planetside and decided to go back to Battlefield 1942, even trying out for a semi-sweaty clan called The Devil’s Brigade. They had kind of a template for how they’d assess potential new recruits, running me through various exercises that involved things like attacking a small bunker with multiple clan members defending it, and inversely, attempting to defend solo as they relentlessly attacked it. While my skills probably peaked before quitting to play Planetside, I was still pretty decent at the game, and it was actually kind of a thrill to be tested like that. I recall doing so-so overall, though I wasn’t exactly sure how well I was supposed to do in these scenarios, and I got quite a few kills against other members of the clan that I thought would be sure to impress, and sure enough, I was accepted. They seemed like a cool group of guys and I was really looking forward to playing with them, but I also felt like I owed my loyalty to my existing friends in my Planetside outfit, The Praetorian Guard, more than any potential new ones there, resulting in having a change of heart and regretfully bowing out of TDB before putting much time in with them at all.

Choppers were freakin' everywhere in Battlefield Vietnam.
“Choppers were freakin’ everywhere in Battlefield Vietnam.”

After TPG’s original stint as a Planetside outfit slowed down, we were constantly dabbling in various other games together, sometimes in a fairly organized way, but often times we’d just all just squad up and hop into public games, not really employing all that much teamwork or anything. When Battlefield Vietnam was released in 2004 I and several others in the clan were hyped enough for it to pre-order it or otherwise grab it on launch day, and we played it together as a semi-disorganized group quite a bit. Unfortunately there was something about Battlefield Vietnam that just didn’t gel right for me. I don’t know what it was – the map designs, the asymmetrical armies, the particular combination of vehicles and weapons, the helicopter controls when compared against DC’s, subtle changes to the engine, or maybe some odd mix of all of those? Of course, I know it’s one of the more fondly remembered older titles in the series so I’m not claiming to be in the right here, but I really only kept playing it to play with my friends, with a dwindling hope that maybe something would eventually click.

Hitching a ride with my old TPG buddy Blood in BF2.
“Hitching a ride with my old TPG buddy Blood in BF2.”

It’s a similar story with Battlefield 2. I was extremely hyped for an official DICE take on what we got earlier with Desert Combat, especially since the guys who made DC would be helping out, and there were a lot of undeniably cool enhancements to the engine and the gameplay in general, including a new squad system, persistent player progression (which would be a staple of the series from that point on) and the introduction of the RTS-like commander mode that saw one person on each team giving orders, dropping supplies, and otherwise attempting to direct and assist the fight from afar. When the Battlefield 2 demo built around the Gulf of Oman map dropped, a few of us played it like absolute madmen and really, really dug it. When the full game was released, most of the core members of TPG dove in as well, though it ended up not hooking me to anywhere close to the level I expected it to. Looking back now, I honestly don’t remember why that was – perhaps it was a similar situation as with Battlefield Vietnam, though I also have some vague recollections of having some technical issues with the game that might have kept me from playing as much as I wanted to. As an aside, I did briefly return to BF2 years later to play with some of its bigger mods, as mentioned here.

Look, proof that I didn't totally suck at Battlefield 2!
“Look, proof that I didn’t totally suck at Battlefield 2!”

I skipped the BF2 follow-up/spin-off Battlefield 2142, despite the fact that, given my love of the similarly sci-fi heavy Planetside, you’d think I would have been all over it. In fact, to this day I’ve still never played it. Not long after this, I started cutting way back on PC gaming and focused a lot more on console gaming, particularly single player games. I’d played the demo of Battlefield 2: Modern Combat on my Xbox 360 after watching a friend play it and thinking it looked pretty cool, but skeptical of Battlefield’s place on console, it wasn’t until Battlefield: Bad Company’s single player campaign that I gave it a fair shake. I dabbled with its multiplayer as well as its Xbox Live Arcade spin-off Battlefield 1943, as mentioned here, but I was a little late to the party on that one, and my Battlefield 1942 skills didn’t survive the transition to being played on a controller in any case. I fully intended to play through BC’s sequel’s campaign as well, though it wasn’t until I found out that it had become the flavor of the month online game for a lot of my old TPG friends that I picked it up on PC and joined in.

Battlefield: Bad Company 2 felt like something of a return home for me. The maps were smaller and less chaotic, with smaller player counts, yet perfectly balanced the map sizes, player counts, available vehicles, and all kinds of nifty new counters. It also focused on the more linear Rush mode over the series staple Conquest, which worked really well with that particular formula. Throw in a simple player progression and weapon unlocks system, and the awesome Destruction 2.0 and, man, it was a ton of fun. While BC2 was much more of a fun diversion for me than an obsession like with Battlefield 1942, I racked up a good 20 hours or so of multiplayer and have a lot of fond memories of playing it. I do still need to go back and play that campaign one of these days, though! As a quick aside, I recall being intrigued by the launch of Battlefield Heroes, a title that often gets left out of these kinds of retrospectives, but alas, I never actually got around to trying it. I thought it looked kind of neat though.

Man, I miss Bad Company 2. This dude was too close to miss, though!
“Man, I miss Bad Company 2. This dude was too close to miss, though!”

Somehow, the impressive looking Battlefield 3 with its more realistic models and animations, added cinematic flare, and a post-Call of Duty 4: Modern Warfare overhaul of infantry movement and gunplay didn’t reel me in when it was released a few years later. I think this is chiefly because I wasn’t gaming that much at the time, and when I was it was still usually focused on more single-player experiences on console. That, coupled with a lot of highly publicized technical issues at launch and that few if any of my friends were playing it, meant I gave it a miss entirely. The story is exactly the same for Battlefield 4 and the odd cops and robbers spin-off Battlefield Hardline. I thought all of these games looked cool, but I was increasingly feeling like the Battlefield series was no longer for me. Looking back, I can’t help but wonder what I might have missed by skipping those games, especially since 3 and 4 are always mentioned as points of comparison when discussing the series these days – I’ll probably at least go back and play through their campaigns one of these days.

Battlefield 1, however, really caught my attention, and it just so happened that I’d built a new PC around the same time as its pending release and was itching to do some legitimate PC gaming, and a lot of my old TPG friends were jumping into it too. Between that, and the fact that the game was actually really good, it was the first Battlefield game since BC2 that I spent any quality time with. It wasn’t perfect – I’d have preferred another World War II title to a Battlefield set in World War I when everyone is anachronistically running around with automatic weapons, and I generally didn’t love the weapons and vehicles as a result. Still, it had more than its fair share of uniquely awesome Battlefield series moments. Similarly to BC2, I wasn’t crazy addicted to it, but it did become my random pick up and play online game for a while there, temporarily unseating Planetside 2 from my rotation.

Over the top, boys! Probably seconds away from death in Battlefield 1.
“Over the top, boys! Probably seconds away from death in Battlefield 1.”

Like a lot of people, I was initially very excited for Battlefield V’s long overdue return to World War II, but then very concerned when EA released the reveal trailer featuring a mismatched squad of resistance fighters rather than your typical uniformed grunts, and graphics so bright and colorful that were, compared to Battlefield 1’s often dreary environments, absolutely retina scorching. That, and the marketing of the game focused on a female sniper from the group with what looked (at a glance) to be a bionic arm, which left me scratching my head. No, I’m not going to cry about female characters and minorities like a lot of Battlefield V detractors, but it did make me question what tone DICE were going for with V. It was feeling like it might be more of a less serious, perhaps even alternative history take on World War II, and combined with the news that it would include a Battle Royale mode and some of the other details coming out, such as “Elite classes” hinting at a more hero oriented system versus the generic classes of old, it really made me skeptical of the entire game.

Randomly feeling the urge to play some Battlefield, I actually ended up picking up Battlefield V super cheap during a Steam sale just last year. I played a couple of single player campaign missions as well as put a few hours into multiplayer, and I surprisingly really enjoyed what I played. Mind you, this was after years of patches to fix the game’s issues and dial back a lot of the more controversial changes, but I can’t help but think that this game was mostly a victim of a now seemingly misguided marketing push to make the game more attractive to Fortnite Battle Royale players coupled with the ensuing hate campaign made up of gamers all too happy to leap onto the bandwagon to trash the next big EA game. I’d always intended to go back and finish the campaign and play some more multiplayer before writing about the game, and hopefully I still will one of these days.

About to mess up some Messerschmitts in Battlefield V's campaign.
“About to mess up some Messerschmitts in Battlefield V’s campaign.”

Somehow even more depressingly, Battlefield 2042 went right over my radar upon its release in 2021. After the somewhat troubled release of Battlefield V and a rather rocky initial reception due to a number of technical, marketing, and gameplay fumbles, including going even further down the hero shooter class rabbit hole with its new “Specialists”, it never really appeared on my radar either. At least, not until it had been patched and expanded so much that opinions on the game finally started to gradually shift, though as mentioned above, that just ended up resulting in me buying Battlefield V instead. Given that it didn’t have any sort of campaign, it’s likely that I’ll never check it out, but never say never!

So that brings us to August 2025, when rumors about Battlefield 6 started to appear, and then early but very positive sneak peak impressions and preview event impressions started to build up in short order, culminating in the announcement of an open beta. I couldn’t really ignore the hype any longer, and I decided to check out the beta, but more on that much later, when I’m hopefully talking about the game we eventually get at retail!

Believe it or not, most of these screenshots, even the really ancient ones, are mine. Apparently I don’t delete things enough!