Tag Archives: RPGs

The Tale of Garn Chapter 41

Warning: potential side quest (Mages Guild) spoilers ahead!

From Garn’s recollections:

Arrivals and Departures

Traven was, of course, disgusted over the grim news of Mucianus’s fate. He spared little time to grieve however and moved quickly on to tell me about my next job. I’d been personally requested by Count Hassildor to speak with him at Castle Skingrad. Apparently the Count had some vital information for the guild. I wasn’t sure exactly why he would want to speak with me personally though after my last visit with him I had a few theories. I rode out from the stables within an hour of the conversation.

I'm so special!
“I’m so special!”

Upon reaching Skingrad and arranging an audience with the reclusive Count he told me that after our last meeting he had developed some level of trust in me and respect for my combat abilities and that my position within the guild made me the ideal candidate for his task. He wanted me to do him a favor in exchange for the information he had – I was to dispatch of a group of bloodthirsty vampires that had recently taken up residence in the nearby Bloodcrust Cavern. Apparently they had been getting bolder and bolder with their attacks and he predicted that it would be only a matter of time before they started feeding within the city. A big problem. Additionally, he had learned that a group of vampire hunters had heard rumors of vampires in the area and had come to Skingrad to investigate. The Count was uncomfortable with the presence of this band of vampire hunters in his city and wanted to make sure they left before causing any sort of trouble. He was hesitant to be directly involved with either scenario which is, of course, where I came in.

Bloodcrust Cavern, AKA definitely NOT Castle Skingrad's basement.
“Bloodcrust Cavern, AKA definitely NOT Castle Skingrad’s basement.”

Not a problem! I visited Bloodcurst Cavern and skulked through the darkness, slitting the throats of the unsuspecting vampires one by one. Sure, some of them put up some fierce resistance, as vampires are known to do, but for the most part they didn’t seem to be prepared for anyone to come calling on them. I cut the head off of one of the uglier ones, put it in a sack, and visited Skingrad city to try to find this group of would-be vampire hunters. Eventually I found Eridor, a rather rough looking Bosmer and the adventurer in charge of the band, chatting up a barmaid at the Two Sisters Lodge. He was a little rude with me when I approached, having obviously acquired a good deal of arrogance alongside the fame gained from his status as a vampire hunter over the years. I told him that the vampires he and his men were seeking had all been slain. He scoffed at me and asked if I had any proof with an incredulous tone in his voice. I emptied the sack out on his table. He was taken aback but seemed satisfied with the proof.

Mannimarco has returned!
“Mannimarco has returned!”

Finally back at Castle Skingrad the Count was ready to share his important information with me. It seemed that he had learned that Mannimarco, the so-called King of Worms, an incredibly powerful necromancers of much infamy, had returned to Tamriel. While I wasn’t familiar with the stories of the King of Worms it was quite obvious from the look on his face that Count Hassildor believed what he was telling me and in the extreme danger it presented. He urged me to return to the Council with this information posthaste. I rode as quickly as I could and, when I finally found Traven, he seemed almost shocked by the news and left to form an emergency session with the Council almost immediately.

I didn’t see Arch-Mage Traven for several days. When I was finally able to speak with him he seemed incredibly distracted. Still, he told me I could at least run an errand for him while the Council worked on sorting out the Mannimacro predicament. He said he hadn’t heard anything from Jeanna Frasoric at the Bruma guildhall lately and simply asked that I check up on her for him. I rode into the frigid mountains of the north, taking my time and stopping at a few sites along the way. When the familiar sight of the snow topped city walls appeared on the horizon and I passed through the city gates I veered immediately towards the Bruma Mages Guild guildhall.

Someone has been remodeling the Bruma guildhall...
“Someone has been remodeling the Bruma guildhall…”

I swung open the front door of the guildhall to reveal an unexpected scene. There were bodies strewn about, pieces of furniture overturned, and books and scrolls littering the floors. Obviously there had been quite a commotion. As I carefully crept about the main room checking the bodies, most belonging to Mages Guild members, I was startled by the all too familiar sounds of a reanimated skeleton springing to awareness and heading my way. Undead! It had to be the work of The Order of the Black Worm! I effortlessly defeated the skeletons and continued investigating the guildhall, only this time with my sword at the ready. I found more of the same upstairs. In Jeanna’s office I received my official confirmation: a necromancer was searching through Jeanna’s desk. She turned towards me, snarled about not letting anyone leave, and began to attack. The fight was relatively short – I was able to blast the Imperial woman with a powerful fireball before she had time to summon any undead minions. From then on I had her in full retreat.

I wonder if he got that nickname in college?
“I wonder if he got that nickname in college?”

Immediately after the fight was over I heard shifting behind me. I spun around to level my sword at the neck of a Khajiit magic user. It was J’skar, the mage I helped find when I received my recommendation from Jeanna. He told me that when the attack began he was able to turn himself invisible to escape detection. It was apparently an utter massacre with Mannimarco himself arriving to finish what his followers had started. J’skar even swore that The King of Worms saw through his invisibility but left him alone anyway, probably to relay the horrors of what had transpired to the Council. J’skar and I finished looking through the gutted and gore littered guildhall and rode double time together back to the University.

The Arch-Mage was quite shaken. It seemed that if he had any doubts about the rumor of Mannimarco’s return they were now put to rest. Again, he left almost immediately to convene with the Council of Mages. I spent the next few days going between my home on the Waterfront and the Market and Arena districts as well as attending to some neglected Fighter’s Guild correspondence. Finally Traven sent for me.

A warm welcome to Fort Teleman.
“A warm welcome to Fort Teleman.”

Arch-Mage Traven told me that the Council was in chaos after the news of Mannimarco’s attack on the Bruma guildhall. In the debate about how best to defeat the necromancer lord Irlav Jarol and some other mages took an artifact, the Bloodworm Helm, to a secluded location to attempt to research it for the purpose of perhaps using it to defeat the King of Worms. Likewise, amongst much dissent from the rest of the Council, Caranya took the Necromancer’s Amulet fearing that its presence in the capital presented a danger to the entire city. I was tasked with retrieving both items and bringing my colleagues back to the relative safety of the Imperial City. I restocked and set out to find Irlav Jarol in the ruins of Fort Teleman to the southeast in Blackwood.

Day 1: the necromancers seem slightly suspicious.
“Day 1: the necromancers seem slightly suspicious.”

Inside the ruin I immediately encountered necromancers on guard. Due to way they were casually standing about I figured that they had been there awhile. That did not seem good for Irlav! Instead of taking any sort of cautious approach I ran straight into a vicious melee at every opportunity. Soon I reached the main chamber of the ruin only to find that I was too late – the mage had obviously attempted to guard himself with a series of powerful Daedric and elemental summons but the large Black Worm raiding party overwhelmed him and his minions. Fighting my way to his body I found the Bloodworm Helm still in his possession. Poor bastard! Poorer still, perhaps, was Caranya. Having found what I came for and cleared the entire ruin of necromancers, I immediately set out for the Fort Ontus ruin, southwest of Chorrol, fully expecting to find another the remnants of another massacre.

Finally, a friendly greeting! Not sure what all of that necromancer stuff in the background is, but whatever...
“Finally, a friendly greeting! Not sure what all of that necromancer stuff in the background is, but whatever…”

Days later I reached Fort Ontus, where Councilwoman Caranya and her group of loyalists had barricaded themselves with the Necromancer’s Amulet. I was able to sneak into the old ruin quite easily and crept up to my first target as quietly as a Khajiit assassin. I drew my Daedric blade in my right hand and let the lightning begin to crackle in my left, only to notice that the Altmer woman was in fact a guild mage, not a necromancer! I’d almost committed a grave error. I stepped out of the shadows and introduced myself. The mage was a little surprised but pleasantly directly me to where I could find Caranya all the same.

Run away! Run away!
“Run away! Run away!”

Assuming that I was there to join her group, Caranya was very pleased to see me and greeted me with open arms. When I told her that I was here for the artifact at the Arch-Mage’s orders, however, her demeanor shifted. Rage burned in her eyes and she screamed out that she does not answer to Arch-Mage Traven, only Mannimarco. I admit I was a little confounded but after the first flame spear shot over my shoulder I came to my senses and found myself in a pitch battle with the powerful mage. Unfortunately for Caranya, my prowess as a battlemage had reached a point where I could very well have found myself on the Council of Mages alongside her. Her attacks that I could not dodge I blocked with my shield all while slowly gaining ground on her until I could have at her with my blade. In the end she lay dead and the Necromancer’s Amulet was mine. I had to move quickly at that point as it appeared as if Caranya’s followers were also in league with the King of Worms and they were in too great of numbers here to face alone. I had to face a few as I made my hasty exit but soon I was back on my horse and Arcane University bound.

The Tale of Garn Chapter 40

Warning: potential side quest (Mages Guild) spoilers ahead!

From Garn’s recollections:

The Shade of the Worm

After riding back to the Arcane University I met with Raminus once again to update him on my progress at Vahtacen. While he seemed genuinely grateful for my excellent work at the site I sensed that he had something more pressing on his mind. When I told him that I was ready to receive my next assignment he leapt at the opportunity to fill me in on the details. The next step in investigating the seemingly growing epidemic of rogue necromancy throughout Cyrodiil was to learn more about the nature of Black Soul Gems, like the ones I found in Falcar’s belongings in Cheydinhal. He directed me to find out what Tar-Meena at the University’s archives knew about them.

Master-Wizard Tar-Meena was the guild’s leading expert in magicka arcana and it seemed like her expertise had been in high demand at the time. When I approached her in the Mystic Archives she was in the middle of conducting some sort of research, books and scrolls strewn about all around her and oblivious to my arrival. When I attempted to interrupt her she started ranting at length about all of the pressure the Council of Mages had been putting on her. After letting her finish I told her that I’d been specifically ordered to find out more about Black Soul Gems. This seemed to calm her a bit, as apparently that specific subject was one that she hadn’t already been relentlessly hounded over. She pointed me to a tome called “Necromancer’s Moon” which she said was one of the few places she’d ever found any details about the objects recorded. Interestingly enough she also mentioned that Falcar had borrowed it previously. After spending quite awhile sifting through old spell books and volumes of obscure alchemical reagents I eventually discovered the book sitting on a small table by itself.

Seriously, right?!
“Seriously, right?!”

The book contained a number of important details. First, it seemed to be a call to an order of necromancers called the Order of the Black Worm. Signs had been pointing to the increase in necromancer related activity having been organized but now it was confirmed without a doubt. It also mentioned what sounded like some kind of a magical or perhaps celestial event that signaled an opportunity to create the Black Soul Gems. It could have just been colorful writing but regardless I immediately took this information back to Raminus. Raminus found the allusions to the “heavenly light descending from above” to be as fascinating as I did and directed me to Bothiel, the university’s astronomy specialist, to try to learn more.

Bothiel didn’t know much about this “Shade of the Revenant” event but did recall another mage, none other than Falcar, asking her about it in the recent past. Bothiel also recalled Falcar having a stack of scrolls and papers with him, one of which he had accidentally dropped. The paper contained hastily scrawled notes relating to the names of four locations. Raminus recognized the name of one of them, Dark Fissure, as being a cave in the Valus Mountains, not far from the Vahtacen site near Cheydinhal. Although we didn’t know precisely when this “Shade of the Revenant” event would take place we formulated a plan to stake out Dark Fissure Cave for suspicious happenings.

Looking back towards the Imperial City from the Dark Fissure altar.
“Looking back towards the Imperial City from the Dark Fissure altar.”

Arriving in the afternoon, I sat high up, wedged between two large boulders for hours until well after sunset. While I had fully expected to spend days, perhaps even weeks camped out near entrance of the cave, to my surprise that very first night I witnessed the Shade of the Revenant as well as a necromancer performing some variety of incantation there. It was unmistakeable – a sinister purple glow enveloped the altar as the necromancer strained against the magical forces pushing out against him. Just then something startled my horse, which I hadn’t yet had opportunity to tie up further away, causing the conjurer to stop to investigate. He summoned a zombie and began approaching, scouring the area for intruders. Having seen what I had come to see, I leapt down from my perch and pummeled the necromancer square in the head. A scuffle ensued but, having the initiative, I slew him relatively easily. After inspecting the altar curiosity got the best of me and I decided to take a look at the cave itself.

Necromancy afoot!
“Necromancy afoot!”

The Dark Fissure cave was large and definitely occupied. Every large chamber contained the camp of another necromancer or two, and they left little doubt that they all belonged to this same order I had found reference to earlier. After having cleared the cave, which was no small task, I returned to Raminus who was disturbed to learn that the ritual described in “Necromancer’s Moon” was in fact a reality, and that this order appeared to be quite active to boot. He bestowed me with the rank of “Magician” and told me that I should go directly to Arch-Mage Traven for my next task.

Not incredibly subtle, guys.
“Not incredibly subtle, guys.”

Arch-Mage Traven seemed pleased enough to make my acquaintance but began getting down to business very quickly, and when it revolved around necromancy he seemed to take business very seriously. He explained to me that the Council had been quietly monitoring the increased necromancer activity in Cyrodiil for quite some time, most notably by use of a guild member, Mucianus Allias, who had infiltrated their ranks. Between having not heard from him in some time and the recent escalation in necromancer activity, Traven wanted to pull the informant out. The Council had other plans, as they were suspicious of Mucianus and suspected the lack of contact was due to something more couched in treachery. A group of Battlemages were dispatched to Mucianus’s last know location with the intent on bringing him in for questioning. The Arch-Mage wanted me to intercept them to make sure Mucianus was returned safely. He handed me a hastily sketched map to the ruins of Nenyond Twyll, south of the White Rose River, just below the city, and bid me fast travels.

Clearing out Nenyond Twyll.
“Clearing out Nenyond Twyll.”

Not fast enough! It seemed that I had arrived at the ruins only moments too late. The Battlemages’ horses were already tied up outside and when I entered the still intact lower passages I was confronted by a jumpy a Bosmer Battlemage who introduced himself as Fithragaer. Fithragaer told me that the group had been ambushed and that we had no time to waste in helping them. We raised our weapons and rushed forward into the next chamber. In his haste and perhaps inexperience, the Bosmer ran straight into an Ayleid spike trap and was instantly impaled. As I waited for the trap to reset and clear the way I assessed the situation a little more carefully – I heard no sounds of combat around me but there definitely had been fighting here. I was indeed too late. Regardless, I still had to find Mucianus.

Sounds grea... hey, wait a minute!
“Sounds grea… hey, wait a minute!”

As I ventured further into the darkness of the ruins of Nenyond Twyll I met my first group of necromancer attackers. Nothing outstanding about them at this point, but I was careful to give each one an opportunity to reveal their identity before attacking them. One of the necromancers I met revealed that she knew why we were there and told me that Mucianus had been turned into a “Worm Thrall” for betraying her master. I had no patience for vain speeches or vague threats and decapitated her where she had stood, her minions crumbling around her as she fell. I searched the ruins for quite a while afterwards, always expecting to find the informant waiting for me in some dark corner, but alas I had cleared the entire ruin without a sign of him.

Mucianus Allias, slightly under the weather.
“Mucianus Allias, slightly under the weather.”

Finally, as I was backtracking towards the exit I investigated a faint scratching from behind a stone wall to discover hidden pressure plate that revealed a secret room. Mucianus Allias was locked inside, or at least his zombiefied remnants were. I set the twisted automaton ablaze with a quick flame spell, resealed the room, and continued back to Traven with the ill tidings.

The Dark Fissure was actually a fairly interesting fight, as it was one of the locations heavily modified by Oscuro’s Oblivion Overhaul to included special NPCs and some tough, leveled enemies. It feels a little odd to be suddenly challenged after tearing through most of my fights with ease.

Braid Your Pitts

I haven’t posted in nearly 4 months. Shameful, I know. I have been gaming a bit though, for sure. In fact one of the main reasons for my lack of updates in the last 6 or 7 months was climbing back onto the vile World of Warcraft bandwagon. I haven’t mentioned it much on here because I’ve been about ready to quit again, once I completed the last of several goals I’d been working on. After that I planned on writing an entry all about my return and what I had accomplished with my time. Unfortunately that last goal has turned out to be a total pain in my ass – expect that post if I finally do meet my goal but I’ve all but stopped again as it is so that seems unlikely.

Braid is goddamn pretty.
“Braid is goddamn pretty.”

I got around to playing Braid on XBLA. I actually played through the demo at around the time of its launch and honestly most of my critical analysis of the awesome, creative puzzle mechanics is probably back there somewhere since I was pretty blown away by them originally. Even blasting past that topic, I loved the art style and absolutely adored the music. Despite how mind-bendingly difficult some of the puzzles might seem to some players (personally, most came to me easily, though I did definitely struggle hard with a few of them) it’s still very worth checking out. Notice how I skipped talking about the narrative? 😉 Seriously though, I actually enjoyed it at first and like what they’re were going for though the end came out of nowhere and didn’t really do much for me. In the end though, it didn’t seem crucial to the experience – how much did the story in any of the Super Mario games (and the comparison here is appropriate given all of the obviously influence and callbacks) ever matter?

I finally finished my run through of Fallout 3 + all of the DLC. I got pretty much all of the achievements I could get in one play through and had a blast. My insanely sporadic playtimes made me come to some odd conclusions about my gaming habits as of late: I’m getting too old for this shit. Seriously, I seem to only want to jump into most games (basically anything I’m either not insanely addicted to, or anything that isn’t extremely “pick up and play” friendly) when I have a couple of hours or more free in one sitting, and even then I have to be “in the mood” which I’m often not after a long day at work or whatever. If it is going to take me a year to finish a decent sized RPG for now on I suppose I’m going to have to stop spending as much time and money on this hobby as right now it’s just a little out of whack.

We're going vault hopping tonight, baby!
“We’re going vault hopping tonight, baby!”

Back to the game though. Obviously I loved Fallout 3 – I mentioned that in my last update about it. How could I not? I loved the original Fallout games and I love the Elder Scrolls series so… yeah? I’m not going to get into a big, detailed review of it or anything but I did want to mention one unexpected surprise: The Pitt DLC campaign. Whaaa? Although I know it often gets praise as being one of the better DLC add-ons for Fallout 3 I don’t remember hearing anything about the whole moral dilemma you’re faced with in it. Hell, maybe I did and simply forgot all about it since then, but in any case… spoilers in the next two paragraphs!

So, the basic setup for The Pitt (I’ll try to keep it fairly general) is that you’re contacted by a runaway slave who wants you to infiltrate the city which is overrun by an oppressive, ruthless group of slavers who force their slaves into working in their factories while they reap the benefits. They also all have some horrible radiation sickness and the leader of the slavers is apparently hording the cure for his very own. Seems straight forward enough and when you arrive as sure enough, sick slaves everywhere and the people in power are stacking the bad karma deck without question. Once you finally infiltrate the slavers and confront the leader, however, you learn that all isn’t as it appeared – the cure is actually a baby and the ex-slave who talked you into the whole thing in the first place is actually an ex-slaver who was forced out after a failed coup attempt looking for revenge. Seems like the situation is getting greyer. Still, why would I want to leave the baby in the hands of these assholes? Plus, who cares if the other guy is an ex-slaver himself, he clearly wasn’t lying about this place being packed with slaves and this sickness killing everyone. I stole the baby and vaporized the leader of the slavers, and most of the rest of them while I was at it.

Fireworks are always better when they're made out of your enemies.
“Fireworks are always better when they’re made out of your enemies.”

The plot thickens. Audiotapes reveal that the leader of the slavers was an Paladin of the Brotherhood of Steel who got stranded there after cleansing the ruins of the city long ago. Hm, well that still doesn’t mean he wasn’t an asshole, I suppose. Left there alone, he built up his gang and the settlement himself including bringing the factories back online. He regretted the slave labor but viewed it as a necessary evil and even planned to eventually set them all free. Hmm. He was also the father of the baby in question and, it’s revealed, seemed to genuinely care for the kid. He also viewed his research into the cure in a philanthropic way – he didn’t seem to be hording the cure at all, it simply wasn’t finished. *gulp* I might have made a bad decision but… well, at least the slaves are free, right? So then I get back to the people I was working for to discover the guy acting like a total fascist asshole himself and implying that the baby was now in much worse hands. It also only took me about 2 seconds to notice that the slave labor still appeared to be in full effect around the settlement – maybe the people in the chains had changed, but still… what exactly have I done here?!

This is one of the most interesting moral dilemmas I’ve run into in a game in recent memory. Most fascinating was probably the fact that I really wasn’t ever asked to make any clear cut, black and white choice on the matter. Sure, I was forced to pick a side but it was before I had all of the intel. Even after all of the cards were on the table it was still a pretty nebulous situation with no obvious right choice… and the fact of the matter is, not unlike after the big reveal in Bioshock, I felt totally played after it was over. Nice!

These guys, yet again...
“These guys, yet again…”

What else? Oh yes, I bought and played Halo 4. I’ve talked about the Halo series on here a lot in the past so I’ll skip the background and the in-depth analysis and just say that 343 Studios did a fine job. It still feels very much like a proper Halo game yet makes necessarily measured steps into new directions. I enjoyed the new multiplayer advancement (for example) though so far I prefer Firefight over Spartan Ops. Most of all, I just enjoyed returning to a universe that I’ve always really enjoyed. As far as that goes though, I might have enjoyed watching Forward Unto Dawn more than playing the actual Halo 4 campaign. *shrug*

Next up is a play through of the original Saints Row, if I can manage to slog through the grind. Oh, and I also started a new blog which I’ve been filling full of random non game related stuff – mostly related to music and just general expressive bullshit. I’ll link to it eventually when I have more content. Hell, maybe I’ll even merge it into this one and make it a little less gaming focused. Stay tuned!