Tag Archives: RPGs

The Tale of Garn Chapter 2

Hopefully this chapter will be a little more exciting now that I’m out of the tutorial dungeon. Even still it should take a while before I’m of appropriate level to do any of the real exciting dungeon hauls and quests and I’ll definitely be staying away from the main quest for a while.

Garn's first few minutes out of prison and already a murderer... great.
“Garn’s first few minutes out of prison and already a murderer… great!”

From the journals of Garn:

As I step out of the sewers into the sunny wilderness I barely have enough time for the fresh air to fill my lungs before I realize that I am in the wrong place at the wrong time. Two bandits camping in the area attack me, unprovoked, and I have no choice but to defend myself. After a hard fought battle I emerge victorious. I search their camp site for supplies and valuables and exhausted from the day’s events decide to rest here myself. There is a little food, warm clothes, and relatively comfortable bedding. Concerned that other bandits may return from whatever expeditions they might be on I cannot fully enjoy my rest however.

Actually, killing bandits is completely legal.
“As it turns out killing bandits is completely legal.”

The camp is nestled next to some ancient ruins and later the next morning I decide to explore them as well. I find my way into a subterranean labyrinth and soon learn that there are many, many more bandits living within the ruins. I slay one who spots me but manage to use the cover of shadow to elude and observe the rest. They appear to be in the midst of some sort of pillaging expedition but whatever they are up to it is obvious that they greatly outnumber me and I quietly make my leave.

It should be obvious to most people who have played Oblivion that this is Vilverin. Unfortunately I didn’t feel like I could easily take the bandit in the main room of the first level due to my level, equipment, and rustiness with Oblivion’s combat so I gave exploring a miss for another day.

...and usually profitable!
“…and usually profitable!”

Hungry and with little else but looted equipment I decide that I will hike around the perimeter of the nearby lake hunting mud crabs. The mud crabs pose little trouble, even in groups, and their meat is both delicious and in good demand amongst vendors and taverns so perhaps I can make a little gold in addition to feeding myself. I also occasionally manage to find the odd pearl bearing clam along the shore as well. From time to time I come across exotic looking herbs along the shore and harvest those as well. While I don’t believe I know much about alchemy, or perhaps I should say knew much about alchemy, I’m almost certain to find someone willing to purchase herbs and other alchemist reagents from me in the city.

You're kidding? The Emperor is dead?!
“You’re kidding? The Emperor is dead?!”

Sometimes when the shore of the lake runs near to a road I run across an Imperial Guard patrol or some random traveler. Luckily as of yet my awkward interactions with them have not led to any trouble. Word has surely already spread about the Emperor’s murder and I am a little worried about the possibility of Baurus changing his mind and implicating me in the assassination plot.

Shhh... I'm hunting goblins!
“Shhh… I’m hunting goblins!”

Along the way I encounter a goblin infested cave. Slaying these goblins, at first, seems to be no tall feat, though the further I venture into this cave the tougher the enemies get until I find myself struggling to stay alive. While I find much in the way of weapons, armor, and other loot the risk becomes too great for the rewards and I turn back around and decide to continue with my mud crab hunting plans for the time being.

This is Fatback Cave south of the Imperial City. For the most part I had no trouble exploring it though the Goblin Berserkers were tough fights. I got all the way to the bottom, even killing the Goblin Shaman via a cunning strategy of running away, screaming through the nearby trapped hallway. Still, after barely surviving that encounter I didn’t feel like I would be lucky enough to survive the rest of the monsters on the level and retreated.

The last guy who explored Fatback Cave.
“The last guy who explored Fatback Cave.”

There are numerous ruins and shrines scattered around these shores. Many of them host additional bandits not unlike the ones who attacked me when I first emerged from the sewers. For the most part they offer me little trouble but I can’t help feeling some odd connection to them. That is, despite having slain several so far in self defense I feel no real malice towards them. I wonder if perhaps I was a bandit myself in the past? I obviously did something to wind up in the Imperial Prison and banditry definitely appears to be a popular profession. Regardless I quickly learn not to explore too many ruins, at least not yet, as these bandits and highwaymen seem to often call them home. On the bright side if I turn out to be some sort of bandit myself I know where to find potential partners in crime in the future.

Civilization at last!
“Civilization at last!”

After a long day of circling the lake gathering crabs I arrive back at the original bandit camp that I nestled down in last night and begin to shell a few of the crabs I’ve captured. A fresh crab chowder hits the spot like nothing I ever remember having before yet it is obvious that I have prepared and eaten this meal before in my hazy past. With my expedition widely successful I gather up my looted equipment, my bundles of herbs, and my sack full of mud crabs and at last make my way to the city.

I was now ready to reach level 2 and finally empty out all of my loot bags. I should note that for some entirely unknown reason I totally forgot about starting out with a conjuration summon spell and never used my skelton minion in any of these fights, instead eager to reach the Imperial City to buy myself my would be first summon spells which I anticipated would be a big help… Doh.

The Tale of Garn Chapter 1

I had been planning on doing this for a while now and all of the buzz surrounding the release of Fallout 3 was the final straw – time to play through The Elder Scrolls: Oblivion one more time! I’ve never gone through the main quest entirely and indeed haven’t spoiled too much of it for myself yet either. I also have a ton of add-ons installed, most first the first time, including the legendary Oscuro’s Oblivion Overhaul. This should be an interesting adventure indeed. As this is the first one of these I’m doing don’t expect any miracles from it – it is mostly for my own amusement.

From the journals of Garn:

As I sit in my cell, lost in a combination of deep thought and a numb daze, I’m suddenly startled by a commotion in the corridor. Imperial guardsmen burst into my cell and violently push me into a corner at sword point. I’m amazed to see a figure clad in majestic garments who I soon find out is the Emperor himself escorted in. At first I’m absolutely stunned wondering what this could possibly be related to but it is soon obvious that their reasons for being here have nothing to do with me. They open a concealed passage in my cell wall and hurriedly proceed down into a dark passageway.

What, no cake with a file in it?
“What, no cake with a file in it?”

I’m dumbfounded – one of the last guardsmen to leave warned me not to follow the party yet he wasn’t able to seal the passage and here I stand. How can I refuse this temptation? I have to think for only a moment before step down into the darkness.

Despite trying to keep my distance from them I quickly catch up to the escort and it becomes obvious why they are in such a hurry – the Emperor is being aggressively pursued by a group of crimson robed assassins. Upon surveying the scene of the scuffle I make a snap decision and snatch up a fallen guard’s sword. I figure my best chance of escaping is to aid these guardsmen in the defense of the Emperor less be escorted back to my cell or put to the blade myself.

Exploring the tunnels beneath the prison.
“Exploring the tunnels beneath the prison.”

A sword feels natural in my hand and I have little trouble helping to fend off the assassins. I also quickly discover my apparent familiarity with the forces of magic as, in the rage of combat, flames shoot forth from my hands to scorch one of my enemies. These are only subtle hints but this is more progress in remembering how I ended up in this prison than I have made in months of quiet pondering.

I’ve created a custom class based on sword and heavy armor combat combined with destruction, restoration, and conjuration magic abilities.

As we near the end of our journey through these old, disused tunnels the Emperor confronts me. Puzzlingly enough he insists that I have some greater role to play in his story and entrusts me with an artifact called The Amulet of the Kings which he says I must deliver to the leader of the order of his personal guard, a man named Jauffre, with the ultimate goal of tracking down his lost heir. This is quite strange indeed. The Emperor claims to have never met me before but, dreams or not, he clearly knows more about me than he is letting on. Before I have much time to inquire further an assassin finally completes his task and the Emperor is slain with a cowardly attack right before my eyes.

Garn and the guards congratulate each other after successfully escorting the Emperor to the sewer entrance.
“Garn and the guards congratulate each other after successfully escorting the Emperor to the sewer entrance.”

Baurus, the last of the Emperor’s guard to survive the assault, interrogates me before pointing me in the direction of the sewers and insisting that I hurry on my way to deliver the amulet to Jauffre. Again, I’m puzzled. Why does Baurus trust me so much to deliver this amulet? How does he know that I’m not a conspirator myself? It seems clear to me that my mysterious past is catching up to me.

Diablo 3 Announced!

So Blizzard‘s mysterious mystery image mystery is no longer a mystery! Or something… Diablo 3!

In better fashion that most game announcements Blizzard has simultaneously released a great website with plenty of cool info, lore, screenshots, and a couple of videos including a 20 minute game play movie.

Who knew you could set your camera like this in WoW?!
“Who knew you could set your camera like this in WoW?!”

A few quick impressions:

The game play movie looks awesome! Day 1, collector’s edition purchase for me.

It looks quite a bit like Diablo 2, only refined in some areas and using a much more modern 3D engine. The 3D engine, from what I can tell, actually reminds me quite a lot of Titan Quest‘s and doesn’t look to be all that advanced which hopefully means the game should have relatively low hardware requirements. One advantage of using a 3D engine is greater control over animation and many of the animations shown in this preview are fluid and much more expressive than those of the past games. So expressive, in fact, that I can’t help but wonder if the player avatars will be more fully fleshed out characters this time around. It does appear that the game has an overall slightly more cartoony, stylized, and less gritty look, with simpler looking models and a brighter, less dreary color palette than the previous two games. This is sure to irk some hardcore fans of the past games, especially those that despise World of Warcraft, but honestly it isn’t taken to WoW extremes and doesn’t stray too far from the previous two games.

Apparently the world of Sanctuary is 80% bridges.
“Apparently the world of Sanctuary is 80% bridges.”

There is apparently going to be a lot more randomization in dungeons and available quests and events this time around which should make replays a lot more entertaining and varied. This is definitely a good thing as the random elements of the Diablo series strike me as one of its appeals but not one that has been sufficiently explored considering its Rogue-like roots. Of the two classes shown in the preview the Barbarian looks to be very consistent with the design of the Barbarian class from Diablo 2 while the witchdoctor looks like he was put together to replace the Necromancer. The mini-boss they showed in the trailer is fuckin’ huge! This gives me hope that the bosses featured in Diablo 3 will be a lot more epic than those of Diablo 2 – I’m sure I wasn’t the only one who was amazingly unimpressed by The Lord of Terror himself. There were some other nifty things like destructible environments and both sexes available for every class as well but those seem like minor bullet points to me.

Making undead corpses dead corpses.
“Making undead corpses dead corpses.”

Beyond the videos I found the content on the new site to be quite awesome. The descriptions of the few released classes, monsters, and locations are all done in character with the renowned scholar Abd al-Hazir telling us of his research into these various topics. Pretty good reads and I loved the quip about the skeletons hiding in barrels for hundreds of years. Good stuff and I can’t wait to read more.

We’ve also got Deckard Cain’s journal. Anyone who played either of the previous two games should remember Cain and it appears as if he has a major role to play in Diablo 3 as well, maybe even larger than in previous games if some of the hints I’ve read are to be believed. Anyway, Cain’s journal sums up the plots of the first two games from his perspective, complete with his delightful Sean Connery-esque accented voiceovers and even all of the cut scenes from Diablo 2 thrown in as well. This stuff is a must for Diablo fans to dig through!

All of these screenshots are Blizzard’s and not mine. Of course, if they were mine this post would be much, much more interesting.