Tag Archives: RPGs

The Tale of Garn Chapter 29

Warning: potential side quest spoilers ahead!

From Garn’s recollections:

Long live the King!

When I returned to Umbanaco to claim my reward I could tell he was quite excited to finally have possession of the carving though, to my curiosity, he spent very little time looking it over. He seemed to start to offer me another job but hesitated before finally making the offer. He told me that my next job may be a little different than the usual because the item he wanted was not in some long forgotten ruin or guarded by horrible apparitions, but instead was in the possession of another collector in the city. He told me it was the crown of the last king of the Aleyids and that its owner, Herminia Cinna, refused to sell it to him. While he told me that the intention was simply to try to purchase it for him as a 3rd party, he seemed to imply that acquiring it by less scrupulous means may be required. He gave me 1000 septims and off I went.

About to descend into Lindai.
“About to descend into Lindai.”

I tracked Herminia Cinna down to running errands near the tower and brought up being interested in her antiquities. Perhaps I should have changed into less conspicuous clothing or at least thought my words over a little more carefully before speaking to her as she immediately suspected me of being an agent of Umbanaco’s. She made it clear that it wasn’t a matter of money and that there was simply something about Umbanaco that she didn’t trust, and that she suspected him of being motivated by more than he claimed. While Herminia couldn’t elaborate much, even as I pressured her to, the Aleyids were known to be powerful magic users and dedicated servants of the Daedra, some rumored to be quite cruel in fact, so it didn’t seem out of the question that Umbanaco might be after something more sinister than a simple collection of dusty artifacts.

Herminia pleaded with me to consider another option – while the crown she had was indeed the crown of “last Aleyid king” there was no overarching Aleyid kingdom and, in fact, there were various other kingdoms, many of them even rivals. She told me that she knew of the possible location of another, similar crown from around the same time period that she hadn’t had the funds to hire help seeking out yet. I got all of the necessary details from her and told her I’d have to consider it. For someone with so little to back up her suspicions, Herminia seemed quite convinced.

Setting things on fire never gets old.
“Setting things on fire never gets old.”

Herminia told me that the royal crown of Lindai would have been kept in the royal tomb of the site, now known simply as Lindai, which she suspected was still sealed. I figured there was little harm in attempting to acquire the crown before making any further decision so I set off for the ruins of Lindai, northwest of the city. The ruins were fairly typical of my findings so far, guarded by undead creatures and traps. Herminia’s suspicions were correct though and much of the tomb’s treasure seemed to still be intact including the cask containing the crown. Now I had one option secured.

Oooh, look what I found!
“Oooh, look what I found!”

Although I’ve mostly stayed clear of a life of crime so far, I decided to visit Herminia Cinna’s home one afternoon after she had left to go to the market – I had developed a new plan. I had more or less decided that Herminia’s fears were unfounded and her outright refusal to part with the artifact for any sum of money was unfair to a someone such as Umbanaco, who had already displayed his merit as a real collector, with a real passion for the history of the Ayleids. To be honest, it was more Herminia’s motives that I was questioning at that point. So, a quick lock pick on her front door when I was sure that I wouldn’t be spotted and in I went. I carefully searched her fairly modest home for the artifact until I eventually found it in a locked cask upstairs. This lock was more troublesome to pick but soon I had the authentic crown in my possession, the royal crown of Lindai in its place and hopefully Herminia would be none the wiser until such a time when she examined it more closely.

Returning to Umbanaco I presented him with the real crown which seemed to please him to no end. He said he had another task for me: to escort him through the ruin of Nenalata to the east for another archeological expedition. Easy enough, I thought. He said he’d arrange to meet me there in three days time.

Is that a stupid haircut or are you just happy to see me?
“Is that a stupid haircut or are you just happy to see me?”

Nenalata was a fairly unimpressive looking ruin from the outside, despite being perched on the side of a hill overlooking the junction between the Silverfish River and Niben Bay. I waited on horseback until I heard the first rustling of someone approaching and road to investigate. Umbanaco had arrived and was excited to get started. I asked him to wait outside at first, as many of these Ayleid ruins were quite dangerous. He seemed a bit put off by the idea, but agreed. This part of Nenalata was pretty typical of Ayleid ruins so far, save for more ornate stonework and a distinct lack of traps. After clearing out virtually the entire structure of guardians I returned to escort Umbanaco, who in-turn seemed to escort me. We went down to one of the lower levels where he spotted the location he was looking for and ran over to it to place the carving I had acquired for him earlier in a recessed spot in the center of the wall. He then dramatically recited some Elvish which I could not understand, causing a secret passageway to open.

Someone light a fucking torch!
“Someone light a fucking torch!”

Excitedly, he proclaimed that we were entering the throne room of the last king of the Ayleids and that it was now up to him to reclaim his people’s lost glory. I took pause, of course, though he was an Altmer I figured he was still speaking as a student of the history of Ayleid peoples. When he donned the crown and sat in the thrown, shouting in Elvish tongue, however, I began to reconsider. Was Umbanaco a mad man or…?

Before I could finish my contemplation of the events at hand the spell that Umbanaco was apparently casting had completed and a massive burst of energy spread out from him in all directions. As the smoke cleared he cast another spell and disappeared from sight. Doors opened from every side of the chamber and several liches and other undead flooded in. I drew my sword and began backing towards the door.

Errrmmm...
“Errrmmm…”

I summoned my own guardian and began casting all manner of offensive spells as skeletons rushed towards me, striking against my shield with huge, clumsy blows. It was quite a perilous situation and I constantly found myself having to retreat away from the seemingly endless hordes of undead. Umbanaco himself, or whatever he had become, also reappeared from time to time to summon more undead and launch the occasional spell at me. At one of these moments he found himself between me, still strategically withdrawing, and a corner. Looking in his rage filled eyes, I was sure that there was no other way and lunged. Umbanaco fell with a desperate cry echoing through the halls amidst the backdrop of still clamoring creatures and blasts of magic.

Cleaning up Umbanaco's mess.
“Cleaning up Umbanaco’s mess.”

I finished clearing the room and took my time, looting the rest of the ruin. I wasn’t quite sure of what to do – Umbanaco was a fairly respected citizen of the Imperial City and he’d now be missing. If he told anyone about where we were going I would be suspected in his disappearance, and who would believe me about his attempts to resurrect the Ayleids? Only one person. As soon as I returned to the city I sought out Herminia Cinna and professed my regrets for not believing her. I gave her back the real crown and even offered her some of the other Ayleid artifacts I had looted. I only asked that, in return, she support my claims should I be implicated later on. While seemingly disturbed by the whole thing, she agreed and seemed quite happy to have her crown back, in addition to the other artifacts I added to her growing collection.

The Tale of Garn Chapter 28

Warning: potential side quest spoilers ahead!

From Garn’s recollections:

The Collector

Returning to look for work in the Imperial City I learned of a man called Umbacano who apparently hired quite a lot of adventurers, explorers, and mercenaries into his employ. It took me little time to find out that he lived in a large house in the Talos Plaza District. I arranged a meeting with him.

After his butler lead me through the manor, past all manner of priceless artifacts and less-than-subtle hints at Umbacano’s wealth, I was greeted by a tall Altmer noble. Umbacano introduced himself as an avid collector of Alyeid artifacts and it was in that vein that my services could be of his use. He mentioned some Alyeid statues known as the Ten Ancestors which were once kept in the White Gold Tower but were scattered across Cyrodiil for safekeeping during the time of the rebellion against the Alyeids. He was willing to pay a generous sum to each of these 10 statues delivered to him. Of course, I was interested. I told Umbacano that I had already explored a few of the Alyeid ruins in the area and he was delighted when I presented him a copy of my landmark maps and notes that I had made for the cartographer in Bravil near the beginning of my journey. He ran over to a book shelf, took down various books, and began digging through them until we had a small list of ruins to start with. A new quest had begun!

Actually, these ruins are pretty much fucking everywhere.
“Actually, these ruins are pretty much fucking everywhere.”

Alyeid ruins dotted the Cyrodiil countryside but the majority of them that weren’t completely destroyed hadn’t been thoroughly pillaged and inhabited by bandits or monsters yet. These ruins are infamous amongst adventuring types for their great number and variety of still working traps and, worse yet, being home to terrible undead creatures. I’m not certain whether these undead are the lost spirits of the elves who used to live and work in these structures or if they’re merely the accursed guardians that were left to watch over these places when the Alyeids were being systematically driven out of the area. In any case, both the danger presented by these threats and the stories passed around about encounters with them have served to keep them relatively intact. In other words, while there was indeed a good chance of locating many of Umbacano’s artifacts it also wouldn’t be an easy task.

A Jason and the Argonauts moment.
“A Jason and the Argonauts moment.”

Over the next month or so I traveled the region visiting over a dozen Alyeid ruins, seeking out the statues. Upon finding the first the others seemed to come more and more easily, like puzzle pieces falling into place. That’s not to say that my adventures were not fraught with danger. In fact I nearly met my end on several occasions. There were large, hard fought battles versus countless liches, ghouls, undead warriors, and other unworldly fiends. There were mazes and clever traps the likes of which I hadn’t yet seen. In the end, however, with Umbacano’s assistance researching, I was able to claim all 10 of the Ten Ancestors and collect quite a tidy sum in the process, never mind the countless spoils of investigating the ruins themselves.

Umbacano wasn’t done with me though. His next task for me was to acquire a carving that was said to be located in an Alyeid structure known as “The High Fane”. No doubt only a ruin remained, if anything, but he seemed quite intent on possessing this relic. He showed me an illustration of the carving from an old tome he had and gave me an old, rusted key that he said he believed would get me where I needed to go if I could locate the ruin.

About to claim my first of the 10 Ancestors.
“About to claim my first of the 10 Ancestors.”

With not much to go on, I started checking with patrons at the various taverns across the city when I eventually ran into an adventurer called Claude Maric. The Breton claimed himself also under the employ of Umbacano and invited me to have a drink with him at the Tiber Septim inn. After a few drinks and some casual conversation, in which I let as little information go as possible, Claude eventually brought up the High Fane and after little more nudging, let out that it was another name for the temple “Malada” along with some myths about it being the site great evil. This was lucky break – I had already found Malada whilst creating my map. It was far off, to the far East of Bravil, and quite secluded, but at least I knew where to start. I parted ways with Claude and prepared to set out.

After tying up my horse near the entrance of the ruin I caught a faint odor of smoke which seemed highly unusual for how far into the wilderness I was. Peaked by curiosity, I drew my sword and started heading for high ground from which I could look for the source of the smoke. Quite accidentally, almost tripping over them, I discovered two people, still sound asleep, at a small camp nearby. They looked like adventurers or even mercenaries. I thought this odd, but let them sleep. As I made my way back, more carefully surveying my surroundings than before, I spotted the silhouette of another man on a nearby hill. I casually approached him, sword sheathed.

Do NPCs gain speechcraft skill for compliments? Hmm.
“Do NPCs gain speechcraft skill for compliments? Hmm.”

The Khajiit seemed surprised to see someone else and, at first, plead ignorance, claiming to be part of a small hunting group who were camping in the area. The Khajiit was a poor liar, and besides the men were definitely not armed like simple hunters. I pressured him a bit more and he admitted that him and the others had arranged to meet another here in a few hours to attempt to clear the ruins of Malada. In exchange for a small bribe he offered to signal me when they arrived if I was planning on going in first – I accepted. Whether he would hold his end of the deal or not was another story.

I came all this way for this fucking thing?
“I came all this way for this fucking thing?”

The High Fane wasn’t too much more interesting than some of the Ayleid ruins I had visited recently, some traps, some undead creatures, and a small amount of abandoned treasure. I eventually discovered the room with Umbanaco’s carving. This area was sealed with a locking mechanism the likes of which I had never seen which inspired me to take extra time to look for signs of a trap around it. Thankfully the key I was given opened it without incident and I was able to pry the carving from its wall without too much difficulty.

Party at Malada!
“Party at Malada!”

As I emerged back into the now midday sunshine the situation got much less typical – I was greeted by my new friend Claude Maric, flanked by several armed men at each side. Claude demanded the carving, assuring me that it was only business. This, unfortunately for Claude, was not how I did business. When I outright refused to give up the relic Claude ordered his men to attack me. It was a close fight, having to fend off 3 separate attackers at once. When things were getting a little close for me I was surprised to have one of Claude’s men distracted away from me than none other than Khajiit I had talked to early. Unfortunately he was quickly slain as another mercenary joined the fight. Still, the distraction gave me the space and time I needed to use my magic to finish the fight.

Is it hot in here or am I just being electrocuted?
“Is it hot in here or am I just being electrocuted?”

As I dusted myself off and turned around I caught Claude running off towards where the others had camped out earlier. I gave case and soon we too were engaged in a sword fight. Unfortunately for Claude he was much less of a fighter than his status as a treasure hunter might imply and he too soon lay dead at my feet. After searching the bodies and packing my loot I mounted up and began the long ride back to the Imperial City.

Frozen Fables

I know I’m amazingly late to the party with this one but I finally got around to playing (and beating) Fable 2 for Xbox 360! Between playing the original Xbox Fable at release and watching/hearing other friends of mine play through Fable 2 I was really, really looking forward to playing this one. Despite having a lot of fun with the game I somehow don’t really have a whole lot to say about it… perhaps I’ve waited a bit too long to write about it, but I’ll try to put down a few thoughts regardless.

Fable 2 absolutely oozes a style of its own: the odd designs brought to life by the colorful graphics, the unique (in gaming, certainly) 17th/18th century meets middle ages aesthetics, the funny voice acting, hilarious item descriptions, and all around healthy dose of humor injected into the world, and all of that brought together in what feels like a relatively well produced, high budget package. I was immediately hooked!

Significantly less dangerous than he appears.
“Significantly less dangerous than he appears.”

The gameplay is pretty simple and very easy to get into and start having fun with – combat, for instance, is quite streamlined, just a button for each weapon type, and it is only much later, when you start improving your various skills, that the combat system begins to become gradually deeper. My main character was a mage and while I typically don’t play pure mages in these types of games the magic system felt a little odd and a bit limited. You can only have one of each spell rank equipped and you cast all 5 spells (there are 5 ranks) by holding the same button down for increasingly longer lengths of time. From poking around on the forums there seemed to be quite a lot of people confused about how to assign and cast your different spells. That said, once you figure it out it’s a breeze to use and quite effective. There were definitely a lot of other odd design decisions made with Fable 2, not just with magic. Knowing Peter Molyneux’s reputation for interesting, ambitious design I’m assuming that there were many, much more extreme ideas penned that were eventually dumbed-down or cut for various reasons. At the very least the game still succeeds in feeling fairly unique and doing so without too many negatives.

The two new features that got the most attention in the press, your canine companion and the sparkly golden breadcrumb traill, were both successes in my book. The dog was pretty neat and when he wasn’t around I felt myself actually feeling more alone in the world – I missed the little flea bag. I did somehow expect him to be a bit more effective in combat than he ended up being, but oh well. The bread crumb trail, which always points you to the next step in your active quest, only ever annoyed me when it wasn’t working correctly (I found myself occasionally outrunning it, which made me think it was trying to point me in the opposite direction, for instance) otherwise I found it to be quite useful and easy enough to ignore when I wanted to explore a bit.

You'll probably spend way too much time hitting on peasant ladies (and/or dudes.)
“You’ll probably spend way too much time hitting on peasant ladies (and/or dudes.)”

I was pretty surprised at how quickly I progressed through the plot, figuring Fable 2 would have a pretty epic storyline after the backlash about how oddly quick the original Fable went. I agreed with those original assessments, by the way. To me it seems like many of the mechanics of Fable, and even more so Fable 2, particularly the character development and customization over time aspects, cater more towards longer and/or more open world game but I concede that perhaps my views simply don’t line up with the designers’ intent. That was another thing – I had gotten the distinct impression that Fable 2 was much more of an open world experience than Fable was, despite still maintaining a strong central story. Eh, not so much… definitely improved, but still lacking something in the way of a truly open feel. Regardless I dug playing through the story and customizing and progressing my character. Many of the side quests just didn’t feel that interesting and I had a hard time forcing myself to even be bothered with them though, I admit, this may be partially blamed on not playing many of them until after beating the main storyline.

Speaking of side quests, I did end up playing through the two DLC add-ons, Knothole Island and See The Future, which both provide you with some short side stories including a variety of additional quests. Both were easy enough to skip but recommended if you absolutely love the game and want a little more. Knothole Island was my favorite of the two, with its Zelda-esque series of quests into different temples/dungeons. It also got me my beloved dog back. 😉

All around, a fun game – I’m still a fan of the series and Fable 3 is definitely on my wish-list now. As an aside, I didn’t purposely go after many of them but some of the bizarre shit you have to do for achievements in that game was quite fun.

Going down?
“Going down?'”

I played through the original Portal on PC again with the intention of refreshing myself before playing Portal 2. What’s to say? Still a fun game – especially given that you can breeze through the entire thing in just one or two sessions. Perhaps it is part of growing up and having less free time but I love shorter game experiences. It always amazes me that I managed to never get stuck for more than a minute or so my first time through. Knowing the way my dysfunctional mind operates I figured I’d bash my head against many of the puzzles – here’s hoping I have the same sort of luck with the sequel.

Finally, I recently picked up Frozen Synapse on PC. I’ve been hearing whispers about this game for what must be a couple of years now. They were offering a beta access for early buyers program similar to what Minecraft is doing but I decided to keep waiting out the formal release on Steam and that day has finally arrived.

The game is sort of reminiscent of the turn based, tactical combat found in games such as the original X-com and Jagged Alliance series, yet the mechanics give the whole thing a very different feel. Instead of being given a certain amount of time units, action points, or the like, you simply have to 5 seconds per turn and you can do whatever you have time to do in that window. It may be quite similar in principal but it is a little harder to know exactly what I have time to do and not do in Frozen Synapse without simply previewing my turn, though that is easy enough to do. In X-com everything you can do, from firing, to turning around, to moving, has a hard value associated it with it – such a thing likely exists in FS’s engine as well, but it’s just not presented that way.

Actually winning for once...
“Actually winning for once…”

Speaking of presentation, the interface is also some what of a departure from that style of game, feeling more like the planning stages of the old PC Rainbow 6 games than a typical turned based tactical game. Turns are also simultaneous which is another big difference from most games like this. I don’t know that it really ups the challenge but it certainly does make turns a lot more suspenseful. A major plus to this is that it is setup to allow for asynchronous gaming – you can be playing multiple games as once, swapping back and forth when your turn is ready. You can play by email, continue a half-finished game the next day, whatever. It’s very cool.

One thing that kills me about FS (literally, it gets me killed) is difficulty judging my line of sight and, particularly, my enemy’s line of sight to me. In one of my first online matches half of my squad got obliterated by a rocket blast that somehow slipped through 4 or 5 tiny openings that, because of the perspective, didn’t even look passable to me. I’d love a tool to clearly show me LoS views. Whatever… live and learn! I’ve been doing a lot of learning lately – my online record is currently atrocious. Most of my loses were very, very close… but it’s not like anyone can see that when looking at my win/loss record. 🙁

Anyway, it’s a fun game. It’s different enough that it doesn’t really scratch my X-com itch in the way something like Silent Storm did, but for a relatively cheap indie game that has good online capabilities and an active player base, I feel like it has been worth my money and time so far.

As usual, Xbox 360 screens lifted from elsewhere. Fable 2 was a perfect example of a game where I couldn’t find much in the way of ACTUAL screen shots, showing the game as it looks when it is being played with interface and all – mostly only canned shots released by PR. 😕