Tag Archives: RPGs

The Tale of Garn Chapter 55

Warning: potential main quest spoilers ahead!

From Garn’s recollections:

Closure

Martin and a couple of Blades who happened to be in the great hall when I had appeared sat me up, dusted me off, and handed me a tankard of ale. Believe me, to go from running out of a collapsing building to appearing in another world in the blink of an eye is an uncomfortable experience. Martin seemed relieved to see me, correctly taking my return to mean that I had defeated Mankar Camoran. He congratulated me on my victory and asked if I had recovered the Amulet of the Kings. Still attempting to gather myself, I simply handed the Amulet of Kings to Martin and suggested he put it on, as it was his after all.

I'd be reluctant too, did you hear what happened to the last guy?!
“I’d be reluctant too, did you hear what happened to the last guy?!”

The two Blades in the room each took steps back to watch intently as Martin easily placed the amulet around his neck. Martin had more or less always known he was Uriel Septim’s son since we first suggested it to him back in Kvatch but that made it official. Well, almost. Martin remained very respectful of the traditions of the empire and demanded, even in this time of crisis, to meet with the high council to secure their full blessing and carry out all of the traditional ceremonies. Not only that, but lighting the Dragonfires was more than a hollow ritual. It should, as planned, close the gates to Oblivion and end Mehrune Dagon’s invasion once and for all. Martin had already sent a messenger to High Chancellor Ocato in preparation for my return and so we wasted no time and assembled a small retinue to accompany us down to the capital.

High Chancellor Ocato swears his loyalty to his new Emperor.
“High Chancellor Ocato swears his loyalty to his new Emperor.”

We received strange looks from both city guard and people in the streets alike as we quickly ushered Martin to the Imperial Palace. Ocato met us in the council chambers along with a few witnesses. Ocato knelt down before Martin and told us that he had already met with the rest of the Elder Council to discuss Martin’s claim to the throne and that the decision to back him was unanimous. On behalf of the council he officially accepted Martin’s claim, recognizing him as Uriel Septim’s heir. I had been through so much after the fateful day when I first witnessed the Mythic Dawn’s assassination of the Emperor that coming full circle to that moment was a huge relief.

Trouble in the streets of the Imperial City.
“Trouble in the streets of the Imperial City.”

Ocato, Martin, and the others ceased with the formalities and began discussing arranging the coronation ceremony when suddenly a young guardsman came bursting into the council chambers screaming in alarm. The guard collapsed before he could deliver the message in its entirety, 2 Daedric arrows sticking in his back. Everyone in the room instantly drew their weapons and not too late, as Dremora soldiers rushed in immediately engaging with the palace guards at the door. I, along with the other Blades, made escorting the Emperor and the High Chancellor out of harm’s way our highest priority and after dispatching a few Daedra found ourselves back out in the streets of the Imperial City.

The situation was worse than first feared. There were multiple Oblivion gates opened throughout the city itself, buildings on aflame, and groups of Daedra pillaging and marauding through the city streets. It was suggested that we return to the relative safety of the palace but Martin instead ordered us all to fight our way to the Temple of the One so that we could light the Dragonfires. In retrospect, that was probably the only sensible reaction.

Total chaos!
“Total chaos!”

With the amount of Daedra pouring through the gates the fight to get the temple was incredibly chaotic. Few of the city guard who hadn’t served in the Imperial Legions since the Oblivion Crisis started had ever had to fight Daedra and many of them fell due to their inexperience. Still, there were enough soldiers and Blades around us that we eventually made it to the Temple District. The district was filled with a dense, black smoke and the combined cacophony of screams, cries, roars, and clashes of steel on steel only added to the confusion. Then as our group rounded one side of the temple things got even worse – Mehrunes Dagon!

Actually Martin, I need to split. I've got an appointment... or something. Yeah.
“Actually Martin, I need to split. I’ve got an appointment… or something. Yeah.”

The Daedric Prince himself had broken through the barriers that had protected us from Oblivion and taken on a physical form in our world. We had run out of time – our plan had failed. Summoning the last bit of desperate hope the soldiers with us could muster we all raised our shields and huddled in a corner to come up with a plan. Lighting the Dragonfires could no longer help us but I asked if, since the Amulet of Kings was an artifact of Akatosh, its power was still of use. That was when Martin came up with a genius plan. He ordered us to get him to into the Temple of the One.

A plan so cunning you could pin a tail on it and call it a fox.
“A plan so cunning you could pin a tail on it and call it a fox.”

Getting the Emperor into the temple was no small task as Prince Dagon stood near the front door fighting off a small group of Imperial battlemages who had been ineffectively peppering him with spells. Soon our careful advance was broken by a swarm of Clannfear and Daedroth that viciously knocked three of our men away, causing many of the others to run in fear. As the High Chancellor broke off to help Martin and I pressed on, running past much of the fighting in the streets, sneaking around the menacing Daedric Prince, and making it into the temple.

Inside Martin began to reveal his plan to me. He would shatter the Amulet of Kings, mixing the divine power of Akatosh with the Dragons Blood of the Septim line. I questioned what exactly he thought would happen but we were interrupted by a heart-stopping booming noise coming from the roof of the temple. Martin and I both looked up to see a large section of the temple’s roof and outer wall give way, and the towered physical manifestation of the Daedric Prince peering in at us.

Before I knew it I was blinded by an intense white light as Martin was enveloped in the scattering beams of intense divine power, and then a pillar of flame rose up from where Martin had just stood. The flames quickly rose up, higher and higher, and then, incredibly, took the shape of a great dragon. There was a brief moment of still as the Daedric Prince stared at the flames curiously, interrupted as the flames parted to reveal head of an actual golden dragon. It struck out at Mehrunes Dagon, letting loose a massive jet of flame breath.

The Avatar of Akatosh delivers a divine beatdown.
“The Avatar of Akatosh delivers a divine beatdown.”

In the most incredible battle I or indeed anyone in the Imperial City that day had ever seen, the towering Daedric Prince and this amazing avatar of the divine Akatosh traded blows. The fight seemed even enough but where Prince Dagon seemed to suffer from his wounds the dragon barely reacted to being struck. With that it was only a matter of a few more successful strikes until Mehrunes Dagon sustained enough damage that he was cast back into Oblivion. The dragon, perched atop the center altar of the temple, let out one last victorious roar and then turned to stone.

The smoke clears...
“The smoke clears…”

In an instant all of the Oblivion portals in the city flickered out, their rocky supports crumbling into pieces, the remaining Daedra in the city were seemingly also cast back into Oblivion, and the black smoke that had choked the city’s center began to part revealing blue skies once again. It seemed that not only had Martin’s plan defeated Prince Dagon but it had also restored the protective barriers that separated Mundus from Oblivion, creating a new divine artifact in the process. The city, indeed, our entire world, was safe.

I sheathed my sword, took off my helmet, and began walking away. High Chancellor Ocato stopped me, asking what happened. After I explained the situation he was, of course, heartbroken about losing our new Emperor. He assured me that the Elder Council would find a way, and that Martin’s sacrifice would not go unrecognized. He had been one of our most heroic Emperors, even if Emperor for such a short time. He also recognized me for my part, proclaiming me Champion of Cyrodiil. I was honored but I could only think of all of those who gave up their lives during this struggle: Martin, Jauffre, and Baurus to name only the few I knew personally. I was tired. It had been a long, long journey, and I hoped that it had finally come to an end.

Hanging up my sword and shield.
“Hanging up my sword and shield.”

With great fanfare I returned back to the Priory of the Nine. After a brief celebration I went to the Priory’s armory to return the Crusader’s Relics. I had hopes that Pelinal Whitestrake could guide another to take up the cause if ever such a need arose again. While I would continue to oversee the Knights of the Nine and help the people of Cyrodiil wherever I could, my adventuring days were over. I had seen the deaths of two emperors, been in the middle of struggles between the gods and demons themselves, and seen more than my share of all of the good and bad that his world has to offer.

And that is how I ended up here, to tell this story…

Well friends, at long last, with the closure of the Oblivion gates and the completion of Oblivion’s main quest, Garn’s story also comes to a close. Stay tuned for a special epilogue in which I’ll share some behind the scenes details some people have asked me about over the years. Special thanks for my few, dedicated readers!

The Tale of Garn Chapter 54

Warning: potential main quest spoilers ahead!

From Garn’s recollections:

Paradise

Martin rode back to Cloud Ruler Temple while I stayed at Bruma to help tend to the wounded and the dead. Many good men died on that day, including many important members of the order of the Blades, and I felt it only right to take a moment to see to them. After helping where I could and ensuring the rest was left in good hands, I met Martin back at the temple. Martin had just finished making his final preparations. After giving me some last minute advice and making sure I was fully prepared the ritual began.

Paradise awaits!
“Paradise awaits!”

Strange smells filled our nostrils and the great hall gradually appeared to be enveloped in a thick, dark haze, then with a mighty crack the ground sprang open and a portal, not unlike a smaller version of the Oblivion gates, appeared before us. At first the portal itself was tiny, but with a second, deafening crack, the portal took on its full shape and after a few brief moments seemed to stabilize. With a quick nod to Martin I gripped my sword and stepped through the gate.

A beautiful backdrop for eternal torment.
“A beautiful backdrop for eternal torment.”

In a flash I appeared in a clearing in the middle of a beautiful wood. As Martin predicted there was no return portal behind me – I was simply stuck there. I climbed a nearby hill to take in the area. Exotic wildflowers of rare colors were everywhere and the land was dotted with intricate white marble structures such as bridges and gazebos. I began to follow what seemed to be a path through the hills when I came upon an ice Atronach chasing a man through the trees. I quickly dispatched the Atronach using a flame spell and approached the severely shaken Briton.

The man had little in the way of clothing and was covered in minor scratches and bruises yet to my surprise he addressed me with pompousness not typically heard from someone who was cowering for their lives not seconds earlier. I met several such people while navigating these gardens. From what I could piece together they were servants of Mankar Camoran’s who died and, fulfilling his promise, were blessed with immortality and sent to his paradise. When Mehrunes Dagon had conquered our world they’d return to rule over it as lords. At least, that was the plan.

Always read the small print when signing up for a Daedric cult.
“Always read the small print when signing up for a Daedric cult.”

While in this place (which they called Gaiar Alata) they were constantly tormented by the Daedric creatures who shared it with them and if they were killed they would simply be reborn to continue the torturous cycle. Most of them seemed to have been driven to the point of despair, if not utter madness, and seemed to have deep regret for their service to Camoran and Prince Dagon though surprisingly a few still remained loyal.

My retribution is ongoing, actually...
“My retribution is ongoing, actually…”

Eventually I came across a single bridge guarded by a Dremora warrior in full battle gear. To my surprise he greeted me on sight instead of charging at me like so many others I had faced. The Dremora introduced himself as Kathutet and claimed that his kin had fought me and said I fought well for a mortal, so well that they they had a certain respect for me and therefore it was no dishonor to speak with me. He told me he would let me pass if I could do a service for him, that, or challenge him. Either option would bring him honor. While I was unaccustomed to a talkative Dremora, he still served the Daedra, and I would not serve him. I drew my sword. He smiled with approval.

Kethutet: Not-so-adoring fan.
“Kethutet: Not-so-adoring fan.”

Kethutet was strong, and his mighty Daedric longsword slammed against my Crusader’s blade, nearly pushing me off of my feet. As I slammed him back I found time to unleash a flame blast and hit him directly, causing him to unleash a horrific roar of pain. I parried his next attack as well, and another I blocked with my shield. Pushing him off of me a second time, I again cast a flame blast at him, knocking him off of his feet. I crossed the bridge and into the cave that he seemed to have been guarding.

I soon found myself in a complicated cave system that appeared to be some sort of Mythic Dawn dungeon. The cultists here were, seemingly, torturing other servants of Mankar Camoran. Given that everyone here was immortal, many of the torture methods I witnessed were particularly brutal. Soon I heard the voice of Mankar Camoran himself booming throughout the cave system. He seemed to be speaking directly to me, so no doubt his servants and guards knew I was here, somewhere.

There's actually a guy at the end of this chain. Yep, glad I skipped Mythic Dawn recruitment day.
“There’s actually a guy at the end of this chain. Yep, glad I skipped Mythic Dawn recruitment day.”

He spoke of the Daedra being the true gods, and the Divines I serve being false pretenders. He spoke of Tamriel being just another realm of Oblivion. Some of these ideas I heard before, read from some of the heretical books I studied in the Imperial City while searching for clues to my past. In the present though, I had faith in the Divines, and attempted to ignore Camoran’s ceaseless saber rattling.

I tried my best to avoid detection while I continued through the grotto but found myself face to face with one of the torturers. I drew my sword but he put his hands up, pleading for me to stop. He claimed that he could help me escape this place and take my revenge upon Mankar Camoran. Since at this point I had found myself quite lost in these maze-like caverns my curiosity peaked. I listened. He said his name was Eldamil and that he was one of Mankar Camoran’s chief lieutenants before he was slain in the battle of Kvatch. He claimed he had since had much time to come to regret his part of seeing the Mythic Dawn’s plans to fruition. He wanted to attone for his sins by helping me defeat Mankar Camoran. I had no particular reason to trust Eldamil but given what I had witnessed in my short time in “paradise” I also had no reason to doubt that he might have come to regret his place at Camoran’s side. Camoran already knew I was here, after all, so there was no point in attempting to deceive me with someone like Eldamil.

It turns out that the Dremora still hate me after all. :(
“It turns out that the Dremora still hate me after all. :(“

Eldamil escorted me through the dungeon as if I was another one of Camoran’s men condemned to torture and while the other ascended immortals ignored me, some of the Dremora who guarded the grotto saw through our ruse. Eldamil and I soon found ourselves in an all out fight to escape the caverns. Thankfully, after defeating several fierce Dremora guards we found the exit and made haste to Carac Agailor, Mankar Camoran’s palace.

We were met at the gates by Ruma and Raven Camoran, Mankar’s children. They escorted us to see Mankar Camoran himself. Mankar spoke of the changes Tamriel would face under he and Prince Dagon’s reign and how fate had brought him and I together, as one final test of his supremacy. He assumed that I was a pretender and that they could make some sort of an example out of me as well as end Martin’s chances of stopping the invasion in a single, decisive move. They were quite wrong. While they might have the Daedra on their side, I was the Divine Crusader, and I had the Nine watching over me.

Err. A little sadistic to kill his children in front of him, but the ends justify the means, right?
“Err. A little sadistic to kill his children in front of him, but the ends justify the means, right?”

Ruma and Raven summoned Daedric armor and weapons and charged me while Mankar sat in his throne, an amused smirk on his face. Eldamil crippled Raven with a surprise electric bolt from behind me as Ruma and I traded swings. Soon it was two against one, and soon, just two. Mankar Camoran no longer wore his smile but instead became enraged. Standing up from his throne and raising his staff over his head he pointed at Eldamil who instantly dropped dead, electricity cracking over his body. I raised my shield and charged.

Catching him by surprise, I hit Mankar Camoran with a mighty shield bash and pinned in him the corner of his throne room, then quickly darted back. I peppered him with fireballs while he answered with a strong blast of lightning from his staff. I blasted him with fire bolt, tumbled to my right, and blasted him yet again. While I had no doubt that Mankar was a powerful mage, and one which had been bestowed the many gifts of a Daedric Prince at that, he seemed to have grown out of practice when it came to dueling. I rolled toward him as he cast his own fire bolt at me causing him to shoot wide and miss me entirely. As I rolled back to my feet the gleaming steel blade of Sword of the Crusader plunged deep into his belly. He he collapsed clutching his wounds I reached out for the Amulet of Kings and snatched it off of his neck.

As soon as Mankar Camoran had drawn his final breath his palace, and indeed his entire world, began to crumble around me. I raised my shield above my head and attempted to weave through the falling debris but it was pointless. Whatever magic bound that realm to our Mundus had been broken and I found myself suddenly tripping over a table in the great hall of Cloud Ruler Temple and stumbling to the ground. I was back.

Questing and Surviving

A few months ago while looking for a new adventure-ish game to couch co-op through we noticed King’s Quest episode 1 for free on Xbox Live. Being a bit of a PC adventure game fanatic I’m, of course, quite familiar with the King’s Quest series. My girlfriend had probably never even heard of it, but I think the aesthetics and production value of the new game were intriguing enough on their own to get her attention. We grabbed the Xbox 360 version and made it through most of the episode, enjoying it immensely and vowing to return to finish it off. Many months later, we finally dedicated ourselves to playing through the entire run.

The Kingdom of Daventry!
“The Kingdom of Daventry!”

The second time around we grabbed the Xbox One version, which wasn’t notably different, and bought the season pass. Re-playing episode one and then, eventually, making our way through all of the episodes, our opinions never really waned despite the fact that each episode is somewhat of a departure from the last. That is, they each have slightly different tones and even different gameplay focuses. The first episode felt like some of the more traditional (pre-Walking Dead) Telltale games, and exuded a whimsical, storybook tone while episode 2 was much darker with a lot more traditional graphical adventure game style puzzles. Episode 3 was a mixed bag but overall much more story focused, episode 4 had tons of back to back logic puzzles, not unlike something like Myst, and episode 5 seemed to mix up all of these flavors into one final, satisfying, and somewhat emotional finale. This is an interesting strategy to keep each episode feeling fresh, but looking at comments online I found that it often seemed to have a negative effect – everyone seemed to have his or her own favorite episode and was disappointed that the others weren’t more of the same.

The lure of adventure still calls out to old geezers like King Graham and I.
“The lure of adventure still calls out to old geezers like King Graham and I.”

Speaking of personal preference, oh man is this game beautiful, but it’s art is highly stylized and I’m sure a small percentage of players found it immediately objectionable. Hopefully a little less divisive is the great voice acting across the board, including notable appearances from Christopher Lloyd and Wallace Shawn. Not only does Wallace Shawn shamelessly re-visit his role as Vizzini from The Princess Bride but oddly there are even numerous nods and references to his scenes in the film. The music, while fairly unobtrusive, is also well done, with some notable callbacks to the themes of the original games. The whole package feels highly polished overall and you can really tell The Odd Gentlemen spent a lot of time and care researching and designing this game from the ground up.

The story arc takes you through King Graham’s life as an adventurer, from before he was King all the way until the end of his reign, and while each episode has its own plot, the story that connects the episodes feels much better written than the loose, probably largely ad-hoc, through-lines that tied the original King’s Quest games together. It mostly attempts to expand upon and tie together some of the gaps in the fiction of the original games as well as re-imagine some of them entirely. For instance, the plot of the first episode barrows many elements from the original King’s Quest game, yet tells a bit of a different story, and the plot of the third episode is almost a re-telling of King’s Quest II: Romancing the Throne without invalidating too much of it. Episode 4 seems to draw heavily from King’s Quest III: To Heir Is Human. Beyond that, there’s all kinds of other nods and references to the original series of games which nostalgic fans will probably get a major kick out of, and there’s even some direct flashbacks to the old AGI and SCI engines.

King's Quest almost looks animated, a la Dragon's Lair, in stills.
“King’s Quest almost looks animated, a la Dragon’s Lair, in stills.”

While I’m sure there are some, maybe even many, King’s Quest fans who didn’t enjoy this new series, I’m personally delighted by this reboot, or re-imagining as they prefer to call it, and love seeing Sierra’s name once again tied to a whimsical, clever, and beautiful adventure game. It seems like relatively few people I know have played through these episodes, even some who would seem to be in its target audience, but it’s such a complete package on its own that if poor sales don’t lead directly to a sequel I can’t say I’d be too disappointed. If you are one of those people, however, I’d encourage you to at least check out the first (free) episode and see if you think you might like more.

Speaking of co-op experience, I finally took the plunge and grabbed the Xbox One version of 7 Days to Die. If you’re not familiar with the game, it started life as a Minecraft clone aimed at focusing on the survival element of the game, dropping you in a bleak zombie apocalypse. The more development time the game got more it came into its own, both in terms of presentation, with graphics now much more realistic, and gameplay, a little more hardcore, bringing in some of the statistics heavy elements some survival games are known for.

It's an ugly, desolate wasteland, but it's home.
“It’s an ugly, desolate wasteland, but it’s home.”

I had actually purchased the game on Steam ages ago but it didn’t run on my old gaming machine worth a damn so I barely touched it. When the console version of the game launched relatively recently I was amused by how harsh the feedback was. People were turned off by the graphics, not realizing the game’s roots. Instead of looking like a realistic take on Minecraft’s big, cartoony voxels, people saw an ugly attempt at a more modern game. Still, between people attacking the game’s relatively unsophisticated visuals, there were smatterings of people who were absolutely loving the game. The console port, in particular, has the increasingly rare feature of supporting same screen couch co-op, which seemed to be one of its more endearing aspects to people. It definitely is to us!

So how is it? Imagine Minecraft (Okay, sorry to keep harping on this, but it was my original frame of reference for this game) if it had a that gritty, more realistic art style I mentioned, and… oh yeah, guns. Imagine if instead of mining and farming, that game was more focused on scavenging and crafting. That’s it, in a nutshell. Sounds fun? Yes, it’s fun!

Modern day Detroit, MI. width=
“Modern day Detroit, MI.”

One thing I’m finding a little unusual is that this game has a reputation of being brutally difficult. In fact, the title comes from the fact that every 7 days the zombies will aggressively swarm to your location. Maybe we were just playing it a bit more cautiously than a lot of people, but we’ve yet to be too challenged. We immediately took over an old farmhouse and began fortifying it. We then used it as our base from which we went on limited scavenging and exploration runs in an increasing radius around us. Other than running into some harry spots in some more dense cities, it’s been relatively easy going thus far.

We’re still playing this game in 2 or so hour chunks at a time and, I’m guessing, will continue to play it here and there for quite awhile. It’s still fun, and we still sometimes find ourselves unable to put our controllers down. In fact, one of the first times we played it together we found ourselves up until 2 in the morning, which is rare for us – surely a good sign!

At long last, I also FINALLY started putting real effort into playing through Skyrim with the release of the new remastered “Special Edition.” I grabbed the Xbox One version of it with the intention of letting my girlfriend play through it again, yet she ended up getting more satisfaction out of peer pressuring me to play it and watching me stumble around like an idiot while she amuses herself with the supreme power foreknowledge. Well…

All Draugr really need is hugs. Hugs and lightening bolts.
“All Draugr really need is hugs. Hugs and lightening bolts.”

So, seriously, what is there to say about Skyrim at this point that everyone hasn’t already heard? I’m playing a grizzled orc warrior and having an utter blast, which, frankly, is no surprise to me and shouldn’t be much of one to anyone who has ever glanced at this blog before, as I’m a huge Elder Scrolls fan. Sure, every Elder Scrolls title is a little divisive, even among fans, but ultimately Skyrim, for all of its pluses and negatives, is an Elder Scroll-ass game and a great one at that. The only downside is that this unfortunately means it’ll probably be quite a while before I move onto my next console game…

Xbox 360 and Xbox One screenshots stolen by the Khajiit and traded for sweet rolls…