CoD Off Guard

So I bought Call of Duty: Modern Warfare 3 on Xbox 360 at launch with the intention of playing the multiplayer a lot. I generally really enjoy the CoD:MW and it’s descendents’ fast, fluid, progression laden multiplayer, so like Space Marine before it I figured I’d hop into this one and have a ball with it online for a month or two. So far I’ve been enjoying it, despite me 1. sucking and 2. being a little surprised at how damn similar it is to Modern Warfare 2.

Looks shocking similar to other recent Call of Duty games, eh?
“Looks shocking similar to other recent Call of Duty games, eh?”

So anyway, random observation: I got into a lobby last night – nothing special about it, Standard Playlists>Team Deathmatch, etc. This game was different though – everyone was using like… teamwork and tactics? People were moving in groups, securing and holding areas before advancing, using covering fire and other suppression tactics, moving slowly instead of running around like morons, etc. It was totally alien compared to what I usually run into in Call of Duty, including in MW3 up until then. I’m really not sure what the fuck was going on… it was like I somehow ended up in the middle of a clan match or something, only that did not appear to be the case by looking at their clan tags. Anyway, having played a fair share of “serious” tactical games and clan matches, I actually found my niche and ended up doing quite well in that match, though afterwards I continued to reap the rewards of my curse of usually doing fair to excellent in my first match of the night and getting utterly slaughtered for the rest. *sigh*

In other news: OH MY FUCK SKYRIM IS OUT!!! 😀

Spess Mehreens!

I’ve been seriously slacking on this update as I’ve been playing this game for well over a month now. Ugh. Anyway, Warhammer 40,000: Space Marine!

Expect to be utterly drenched in Ork blood at least 70% of the time.
“Expect to be utterly drenched in Ork blood at least 70% of the time.”

I know I’ve talked about it many times on here before now: I’m a Warhammer fan. I admit that I was a little skeptical about Space Marine for various reasons but when I heard that the multiplayer was apparently quite fun in preview events I decided that it would be cool to dedicate myself to an online game again, if only for a little while. Preorders (for the Xbox 360 version) were launched and, after a minor screw up with Amazon, I got my copy almost on release day. Since I was dedicating myself mostly to the multiplayer I, quite uncharacteristically, skipped the single player campaign and dove right in.

First, the game. It’s developed by Relic Entertainment, the same guys who made the excellent Dawn of War games. Good pedigree, I think most would agree. The odd thing is that Space Marine isn’t an RTS game, it’s a 3rd Person Shooter with a side of “Character Action” which is definitely a bit of a departure for Relic. It was also released on consoles along with PC, again, a bit of a departure for them. You play as an Ultramarine captain attempting to secure some objectives (chiefly an Imperial titan) on a forge world during a massive Ork invasion. The forces of Chaos also make an appearance (don’t they always?) You do a little over the shoulder shooting with bolters, plasma weapons, and the like but probably more notably you’ll spend a lot of time wading into the huge mobs of Orks slicing and dicing with chainswords and power axes. Occasionally you’ll also strap on a jump pack and go leap-frogging off of enemy heads while smashing them down with a massive thunder hammer. Talk about fun! The campaign itself is a pretty linear experience and while I’d imagine it might be pretty mundane for most people there’s plenty of fan service here if you’re a Warhammer 40k fan. So yeah, when I did finally play it I enjoyed it.

Stop! Hammer time!
“Stop! Hammer time!”

Anyway, back to the multiplayer: tons of fun! I’ve never played anything quite like it. The closest comparison, and one that is drawn often, is probably Gears of War, though it feels substantially different in numerous areas and anyone who thinks this game is just some shoddy Gears clone is definitely quite mistaken. I particularly loved the flexability and balance between the three classes: Tactical, Assault, and Devastator (and their Chaos equivalents.)

Loadout and armor unlocks and customization can be a little basic compared to some other games with persistent unlock systems these days, but there’s still plenty of variety and the new rewards come reasonably quickly. The weapons and their various perks provide quite a bit of variety and I felt like most of them were nuanced enough to give experimenting with different load outs and/or going for each weapon’s associated unlocks a good amount of depth. Personally, my favorite tactic was to run around as a Tactical Marine rocking either a melta gun (essentially a very short range shotgun) or a storm bolter (similar to sub-machine guns in many games) using the class’s dodge roll maneuver to gain ground on long range opponents or out-position Assault marines. I also enjoyed my grenades and sometimes took the extra damage and/or extra grenade perks when I was feeling a little cheap. Other highlights: The heavy bolter, which the Devastator starts off with, is amazing once you get a feel for it, and the Assault class is all kinds of fun in and of itself.

This would be a fairly accurate screenshot of multiplayer if it weren't for the teamwork depicted.
“This would be a fairly accurate screenshot of multiplayer if it weren’t for the teamwork depicted.”

Anyway, all said I really enjoyed my time with the game and plan on dusting it off again soon with the recent release of the free Horde-like co-op DLC and the announcement of future paid DLC. It is kind of a shame that the game had to release so close to Gears of War 3, never mind it’s generic name, because I really feel like it was passed over by too many people who would have probably loved it. Still, following some of my favorite gaming forums it seems that the game definitely did take hold with a lot of people, particularly on PC, so maybe there is some hope for an eventual sequel.

I also played Warhammer 40,000: Kill Team on Xbox Live Arcade which is… well, absolutely nothing like Space Marine. It’s a fairly simple, fairly typical Twin Stick Shooter set in the Warhammer 40k universe – you pick your class, which determines your weapon, special attacks, etc. and make your way through a giant space hulk slaughtering Orks. Tyranids also make a bit of a cameo at one point as well.

Orks, fire, some chains... ahh fuck if I know.
“Orks, fire, some chains… ahh fuck if I know.”

I played the demo and wasn’t too impressed but figured I might pick it up eventually… then I got Space Marine and learned that thanks to a bit of cross promotion the only way to unlock the Assault class’s power sword in multiplayer was by playing Kill Team and, what do you know, I was sold! I played through the campaign co-op and, all in all, a few annoying/frustrating sections aside, I had fun with it. The achievements didn’t hurt either. 😉

A bit Warhammer’d out for a while, on to the next game!

As usual, not much in the way of good screenshots… which surprises me since *at least* Space Marine was also on PC, but I suppose not enough good blogs and forums go out of their way to make sure their images are indexes. :/ These are PR shots with no GUI shown but they do at least represent the game. The Kill Team one is accurate but simply not a great shot.

The Tale of Garn Chapter 32

Warning: potential side quest (Fighters Guild) spoilers ahead!

From Garn’s recollections:

Loyalty and Deception

I hoped that I was in for a more interesting assignment when Modryn called me into his office on the upper level of the Chorrol Fighters Guild but no such luck – it was Maglir yet again! Modryn explained that he appeared to have defaulted on another contract and he wanted me to ride to Bravil to check out the situation and finish out the job if possible.

Incredible that he could guess considering that this is the second time I've had to check up on his lame ass.
“Incredible that he could guess considering that this is the second time I’ve had to check up on his lame ass.”

Upon reaching Bravil my first order of business was to attempt to locate Maglir. Asking around town yielded immediate results – citizens and guards alike knew of him quite readily and pointed me to The Lonely Suitor Lodge on the south side of town. As I walked up to the bar Maglir slowly turned to me, a look of recognition quickly turning into a sour expression. He greeted me by calling me a rat, asking if I was there to check up on him for Modryn again. This time he wasted no time trying to dance around the truth or feign pleasantries and bluntly told me that he had left the Fighters Guild for the Blackwood Company and that we’d need someone else to finish out his previous contract. I could tell by the body language of his Argonian friend, dressed in similar Blackwood Company regalia, that he wasn’t thrilled with Maglir potentially starting a brawl in public, so I decided to simply return to Modryn and let him know what I had discovered.

Modryn was furious to learn of Maglir’s defection though his focus quickly turned to the Blackwood Company themselves, as he claimed that, losing members to them aside, they had been taking a lot of work from the guild recently, especially down in the south. Modryn told me that my next assignment was to meet up with a woman named Aryarie who was to be Maglir’s contact in Bravil. Aryarie was at the Bravil Mages Guild and was none too pleased with the Fighters Guild’s lack of progress on her contract so far. I could see why – it was a simple enough task. She needed to gather some Imp Gall for some alchemy research she was conducting. I humbly offered my apologies and told her that I’d deliver her double the Imp Gall for the same fee to make up for our poor performance up till then.

Imps are one thing but Gargoyles? Ugh.
“Imps are one thing but Gargoyles? Ugh.”

Imp Gall was, of course, found on imps. Given all of the imps I’d encountered since I began my adventures you’d think I’d have a massive stash of them by now but I had been frequently selling my alchemical ingredients on my regular Imperial City market visits and didn’t have enough on me. Luckily imps were relatively common pests to run into in secluded areas and sometimes even congregated in caves and ruins. With some luck, the first cave I visited outside of Bravil, Robber’s Glen Cave, had quite a population of the little fiends. I cleared out the cave with little effort, save for that spent on the occasional gargoyle amongst them, and the bodies brought back to the city to have carved up.

Aryarie was quite pleased with the quality of the Imp Gall I brought her and gave me an enchanted ring as a token of her appreciation. Another job well done by the Fighters Guild, despite Maglir’s meddling.

Modryn's rousing speech...
“Modryn’s rousing speech…”

When I spoke to Modryn upon returning to Chorrol he seemed to be of an odd demeanor – he covertly asked me to meet him at his home later that night. That evening Modryn laid out his suspicions about the Blackwood Company’s involvement with Azani Blackheart, a well known and powerful outlaw. The Fighters Guild had taken a contract from a mage named Argoth to retrieve Azani’s enchanted sword, Sinweaver. The guild raided the ruins where Azani had been known to be hiding out with an impressive band of twenty brothers in arms but was routed without being able to defeat Azani, losing fifteen of their number before pulling back to safety. The Blackwood Company claimed it completed the contracted afterwards, both establishing themselves as a legitimate rival to the Fighters Guild and making the guild look inferior in the process.

Being involved in the original raid personally, Modryn had doubts about the Blackwood Company handling the task which such apparent ease, particularly when Argoth was found to be mysteriously killed shortly afterwards and with no sign of the sword Sinweaver left behind. Modryn instead suspected that the Blackwood Company had made a deal with Azani to fake his death and later retrieve his sword from the mage. Modryn had apparently been harboring these suspicions for some time but was finally ready to uncover the truth. He wanted me to go back with him to Azani’s hideout in the ruins of Arpenia – he stressed the dangers inherent in this mission and that my participation was purely at my digression but I saw no reason stay behind, and if Azani was really such a threat Modryn would need all the help he could take.

Quietly stalking up to the ruins...
“Quietly stalking up to the ruins…”

The two of us met just before sunrise in front of the Chorrol guildhall and road out together for Arpenia. After breaching the doorway into the lower catacombs we both slowly crept under cover of darkness through the corridors, weapons drawn and tensions high, but before I knew it we had reached the main chamber with no sign of anything save a few rats. In the main chamber there were no bodies or much of anything else and indeed no sign of any recent battles. Modryn sheathed his sword and, a look of disgust washing over his face, proclaimed that his suspicions were likely correct. After a little cursing he suggested I check the rest of the ruins while he did some research. As suspected the rest of the ruins yielded very little as if most of the items of significance were relocated in an orderly fashion. When I returned the surface I found Modryn near our horses studying some maps.

Modryn suspected that, in accordance with whatever deal the Blackwood Company had struck with him, Azani had relocated to another Ayleid ruin, likely somewhere nearby. He guessed that it would most likely be Atatar, not far to the northeast. We road a short distance towards the ruin then lead our horses before finally leaving them and quietly walking the rest of the way towards the entrance. While the outside of Atatar was quiet there were obvious signs of recent, heavy foot traffic around the entrance. We drew our swords and entered.

Azani Blackheart, dead again!
“Azani Blackheart, dead again!”

Unlike the last dungeon we almost immediately encountered bandits in some of the larger rooms in this one – some camping, some obviously patrolling, but as unusual as the presence of a large number of bandits occupying an Elven ruin might be it wasn’t necessarily a sign of Azani’s involvement. The two of us managed to take down every bandit we encountered without making too much noise and spreading the alert of our presence. When we reached the main chamber of this ruin, however, we found Azani Blackheart himself waiting for us. Azani seemed surprised to see us but not at all unprepared to face us. He drew his blade with one hand as flame rose from the other. He charged Modryn, likely recognizing him as a leader of the last assault, while hurling a firebolt at me. I dodged and rushed to flank him. As Modryn and I desperately attempted to land blows Azani skillfully weaved away from and occasionally deflected both of our strikes while peppering us with his own. Still, as frantic as this fight was it was only a matter of time before someone was hit and luckily it was Azani who ended up falling, my blade plunged hilt deep into his Elven mail.

After catching our breaths and seeing to our wounds Modryn and I split up as he searched and looted Azani’s chambers and Azani’s body, making sure to recover his signet ring and, of course, Sinweaver. Upon handing the ring over to Modryn and cautiously exfiltrating the ruin, the job was complete…